we are leaking lots of memory

This commit is contained in:
Dynamitos
2025-03-04 19:38:03 +09:00
parent 67b4a533f2
commit 5693802215
14 changed files with 182 additions and 120 deletions
+15 -5
View File
@@ -7,9 +7,9 @@
using namespace Seele;
using namespace Seele::Metal;
RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies,
RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Array<Gfx::SubPassDependency> dependencies,
Gfx::PViewport viewport, const std::string& name)
: Gfx::RenderPass(layout, dependencies), graphics(graphics), viewport(viewport) {
: Gfx::RenderPass(std::move(_layout), dependencies), graphics(graphics), viewport(viewport), name(name) {
renderPass = MTL::RenderPassDescriptor::renderPassDescriptor();
renderPass->setRenderTargetArrayLength(1);
renderPass->setRenderTargetWidth(viewport->getWidth());
@@ -27,7 +27,12 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array
if (!layout.resolveAttachments.empty()) {
const auto& resolve = layout.resolveAttachments[i];
desc->setResolveLevel(0);
desc->setStoreAction(MTL::StoreActionStoreAndMultisampleResolve);
// store multisampled attachment as well
if(color.getStoreOp() == Gfx::SE_ATTACHMENT_STORE_OP_STORE) {
desc->setStoreAction(MTL::StoreActionStoreAndMultisampleResolve);
} else {
desc->setStoreAction(MTL::StoreActionMultisampleResolve);
}
desc->setResolveTexture(resolve.getTexture().cast<TextureBase>()->getImage());
}
}
@@ -38,8 +43,13 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array
depth->setStoreAction(cast(layout.depthAttachment.getStoreOp()));
if (layout.depthResolveAttachment.getTexture() != nullptr) {
// store multisampled attachment as well
if(layout.depthAttachment.getStoreOp() == Gfx::SE_ATTACHMENT_STORE_OP_STORE) {
depth->setStoreAction(MTL::StoreActionStoreAndMultisampleResolve);
} else {
depth->setStoreAction(MTL::StoreActionMultisampleResolve);
}
depth->setResolveTexture(layout.depthResolveAttachment.getTexture().cast<TextureBase>()->getImage());
depth->setStoreAction(MTL::StoreActionStoreAndMultisampleResolve);
}
}
// TODO: stencil
@@ -56,4 +66,4 @@ void RenderPass::updateRenderPass() {
auto depth = renderPass->depthAttachment();
depth->setTexture(layout.depthAttachment.getTexture().cast<TextureBase>()->getImage());
}
}
}