we are leaking lots of memory
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@@ -24,7 +24,6 @@ class TextureHandle {
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uint32 height;
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uint32 depth;
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uint32 arrayCount;
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uint32 layerCount;
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uint32 mipLevels;
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uint32 samples;
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Gfx::SeFormat format;
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@@ -140,4 +139,4 @@ class TextureCube : public Gfx::TextureCube, public TextureBase {
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};
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DEFINE_REF(TextureCube)
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} // namespace Metal
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} // namespace Seele
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} // namespace Seele
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