implementing renderpass and vieport
This commit is contained in:
@@ -14,8 +14,6 @@ target_sources(SeeleEngine
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SceneView.cpp
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WindowManager.h
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WindowManager.cpp
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Window.h
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Window.cpp
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GraphicsResources.h
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GraphicsResources.cpp
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GraphicsEnums.h)
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@@ -9,5 +9,4 @@ Graphics::Graphics()
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Graphics::~Graphics()
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{
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}
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@@ -3,22 +3,32 @@
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#include "GraphicsResources.h"
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#include "Containers/Array.h"
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namespace Seele {
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namespace Gfx
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{
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class Window;
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class Graphics
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{
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public:
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Graphics();
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~Graphics();
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virtual void init(GraphicsInitializer initializer) = 0;
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virtual void beginFrame(void* windowHandle) = 0;
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virtual void endFrame(void* windowHandle) = 0;
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virtual void* createWindow(const WindowCreateInfo& createInfo) = 0;
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protected:
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friend class Window;
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};
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DEFINE_REF(Graphics);
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}
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}
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namespace Seele
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{
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namespace Gfx
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{
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class Graphics
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{
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public:
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Graphics();
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virtual ~Graphics();
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virtual void init(GraphicsInitializer initializer) = 0;
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virtual PWindow createWindow(const WindowCreateInfo &createInfo) = 0;
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virtual PViewport createViewport(PWindow owner, const ViewportCreateInfo &createInfo) = 0;
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virtual PRenderPass createRenderPass(PRenderTargetLayout layout) = 0;
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virtual void beginRenderPass(PRenderPass renderPass) = 0;
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virtual void endRenderPass() = 0;
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virtual PTexture2D createTexture2D(const TextureCreateInfo &createInfo) = 0;
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virtual PUniformBuffer createUniformBuffer(const BulkResourceData &bulkData) = 0;
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virtual PStructuredBuffer createStructuredBuffer(const BulkResourceData &bulkData) = 0;
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virtual PVertexBuffer createVertexBuffer(const BulkResourceData &bulkData) = 0;
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virtual PIndexBuffer createIndexBuffer(const BulkResourceData &bulkData) = 0;
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protected:
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friend class Window;
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};
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DEFINE_REF(Graphics);
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} // namespace Gfx
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} // namespace Seele
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+1846
-1769
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,6 @@
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#include "GraphicsResources.h"
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using namespace Seele;
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using namespace Seele::Gfx;
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void DescriptorLayout::addDescriptorBinding(uint32 bindingIndex, SeDescriptorType type, uint32 arrayCount)
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@@ -30,8 +31,8 @@ void PipelineLayout::addDescriptorLayout(uint32 setIndex, PDescriptorLayout layo
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}
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if (descriptorSetLayouts[setIndex] != nullptr)
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{
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auto& thisBindings = descriptorSetLayouts[setIndex]->descriptorBindings;
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auto& otherBindings = layout->descriptorBindings;
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auto &thisBindings = descriptorSetLayouts[setIndex]->descriptorBindings;
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auto &otherBindings = layout->descriptorBindings;
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thisBindings.resize(otherBindings.size());
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for (size_t i = 0; i < otherBindings.size(); ++i)
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{
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@@ -48,44 +49,57 @@ void PipelineLayout::addDescriptorLayout(uint32 setIndex, PDescriptorLayout layo
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}
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}
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void PipelineLayout::addPushConstants(const SePushConstantRange& pushConstant)
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void PipelineLayout::addPushConstants(const SePushConstantRange &pushConstant)
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{
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pushConstants.add(pushConstant);
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}
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UniformBuffer::UniformBuffer()
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{
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}
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UniformBuffer::~UniformBuffer()
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{
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}
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RenderTargetLayout::RenderTargetLayout()
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: inputAttachments()
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, colorAttachments()
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, depthAttachment()
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: inputAttachments(), colorAttachments(), depthAttachment()
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{
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}
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RenderTargetLayout::RenderTargetLayout(PTexture2D depthAttachment)
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: inputAttachments()
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, colorAttachments()
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, depthAttachment(depthAttachment)
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RenderTargetLayout::RenderTargetLayout(PRenderTargetAttachment depthAttachment)
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: inputAttachments(), colorAttachments(), depthAttachment(depthAttachment)
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{
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}
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RenderTargetLayout::RenderTargetLayout(PTexture2D colorAttachment, PTexture2D depthAttachment)
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: inputAttachments()
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, depthAttachment(depthAttachment)
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RenderTargetLayout::RenderTargetLayout(PRenderTargetAttachment colorAttachment, PRenderTargetAttachment depthAttachment)
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: inputAttachments(), depthAttachment(depthAttachment)
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{
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colorAttachments.add(colorAttachment);
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}
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RenderTargetLayout::RenderTargetLayout(Array<PTexture2D> colorAttachments, PTexture2D depthAttachmet)
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: inputAttachments()
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, colorAttachments(colorAttachments)
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, depthAttachment(depthAttachment)
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RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachmet)
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: inputAttachments(), colorAttachments(colorAttachments), depthAttachment(depthAttachment)
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{
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}
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RenderTargetLayout::RenderTargetLayout(Array<PTexture2D> inputAttachments, Array<PTexture2D> colorAttachments, PTexture2D depthAttachment)
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: inputAttachments(inputAttachments)
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, colorAttachments(colorAttachments)
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, depthAttachment(depthAttachment)
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RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> inputAttachments, Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment)
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: inputAttachments(inputAttachments), colorAttachments(colorAttachments), depthAttachment(depthAttachment)
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{
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}
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Window::Window(const WindowCreateInfo &createInfo)
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: sizeX(createInfo.width), sizeY(createInfo.height), bFullscreen(createInfo.bFullscreen), title(createInfo.title), pixelFormat(createInfo.pixelFormat)
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{
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}
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Window::~Window()
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{
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}
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Viewport::Viewport(PWindow owner, const ViewportCreateInfo &viewportInfo)
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: sizeX(viewportInfo.sizeX), sizeY(viewportInfo.sizeY), offsetX(viewportInfo.offsetX), offsetY(viewportInfo.offsetY), owner(owner)
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{
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}
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Viewport::~Viewport()
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{
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}
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@@ -9,235 +9,366 @@
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namespace Seele
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{
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struct GraphicsInitializer
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namespace Gfx
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{
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enum class QueueType
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{
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GRAPHICS = 1,
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COMPUTE = 2,
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TRANSFER = 3,
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DEDICATED_TRANSFER = 4
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};
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} // namespace Gfx
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struct GraphicsInitializer
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{
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const char *windowLayoutFile;
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const char *applicationName;
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const char *engineName;
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void *windowHandle;
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/**
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* layers defines the enabled Vulkan layers used in the instance,
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* if ENABLE_VALIDATION is defined, standard validation is already enabled
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* not yet implemented
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*/
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Array<const char *> layers;
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Array<const char *> instanceExtensions;
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Array<const char *> deviceExtensions;
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GraphicsInitializer()
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: applicationName("SeeleEngine"), engineName("SeeleEngine"), layers{"VK_LAYER_LUNARG_standard_validation"}, instanceExtensions{}, deviceExtensions{"VK_KHR_swapchain"}, windowHandle(nullptr)
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{
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const char* windowLayoutFile;
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const char* applicationName;
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const char* engineName;
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void* windowHandle;
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/**
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* layers defines the enabled Vulkan layers used in the instance,
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* if ENABLE_VALIDATION is defined, standard validation is already enabled
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* not yet implemented
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*/
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Array<const char*> layers;
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Array<const char*> instanceExtensions;
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Array<const char*> deviceExtensions;
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GraphicsInitializer()
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: applicationName("SeeleEngine")
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, engineName("SeeleEngine")
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, layers{ "VK_LAYER_LUNARG_standard_validation" }
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, instanceExtensions{}
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, deviceExtensions{ "VK_KHR_swapchain" }
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, windowHandle(nullptr)
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{}
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GraphicsInitializer(const GraphicsInitializer& other)
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: applicationName(other.applicationName)
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, engineName(other.engineName)
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, layers(other.layers)
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, instanceExtensions(other.instanceExtensions)
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, deviceExtensions(other.deviceExtensions)
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{
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}
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};
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struct WindowCreateInfo
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{
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int32 width;
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int32 height;
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const char* title;
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bool bFullscreen;
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};
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namespace Gfx
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{
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struct SePushConstantRange {
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SeShaderStageFlags stageFlags;
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uint32_t offset;
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uint32_t size;
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};
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class RenderCommandBase
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{
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};
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DEFINE_REF(RenderCommandBase);
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class SamplerState
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{
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public:
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virtual ~SamplerState()
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{
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}
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};
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DEFINE_REF(SamplerState);
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class DescriptorBinding
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{
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public:
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DescriptorBinding()
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: binding(0)
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, descriptorType(SE_DESCRIPTOR_TYPE_MAX_ENUM)
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, descriptorCount(-1)
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, shaderStages(SE_SHADER_STAGE_ALL)
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{}
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DescriptorBinding(const DescriptorBinding& other)
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: binding(other.binding)
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, descriptorType(other.descriptorType)
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, descriptorCount(other.descriptorCount)
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, shaderStages(other.shaderStages)
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{}
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void operator=(const DescriptorBinding& other)
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{
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binding = other.binding;
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descriptorType = other.descriptorType;
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descriptorCount = other.descriptorCount;
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shaderStages = other.shaderStages;
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}
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uint32_t binding;
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SeDescriptorType descriptorType;
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uint32_t descriptorCount;
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SeShaderStageFlags shaderStages;
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};
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DEFINE_REF(DescriptorBinding);
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DECLARE_REF(DescriptorSet);
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class DescriptorAllocator
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{
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public:
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DescriptorAllocator() {}
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~DescriptorAllocator() {}
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virtual void allocateDescriptorSet(PDescriptorSet& descriptorSet) = 0;
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};
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DEFINE_REF(DescriptorAllocator);
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DECLARE_REF(UniformBuffer);
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DECLARE_REF(StructuredBuffer);
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DECLARE_REF(Texture);
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class DescriptorSet
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{
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public:
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virtual ~DescriptorSet() {}
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virtual void writeChanges() = 0;
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virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0;
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virtual void updateBuffer(uint32 binding, PStructuredBuffer structuredBuffer) = 0;
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virtual void updateSampler(uint32 binding, PSamplerState samplerState) = 0;
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virtual void updateTexture(uint32 binding, PTexture texture, PSamplerState samplerState = nullptr) = 0;
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virtual bool operator<(PDescriptorSet other) = 0;
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};
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DEFINE_REF(DescriptorSet);
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class DescriptorLayout
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{
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public:
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DescriptorLayout() {}
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virtual ~DescriptorLayout() {}
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void operator=(const DescriptorLayout& other)
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{
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descriptorBindings.resize(other.descriptorBindings.size());
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std::memcpy(descriptorBindings.data(), other.descriptorBindings.data(), sizeof(DescriptorLayout) * descriptorBindings.size());
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}
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virtual void create() = 0;
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virtual void addDescriptorBinding(uint32 binding, SeDescriptorType type, uint32 arrayCount = 1);
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virtual PDescriptorSet allocatedDescriptorSet();
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const Array<DescriptorBinding>& getBindings() const { return descriptorBindings; }
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protected:
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Array<DescriptorBinding> descriptorBindings;
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PDescriptorAllocator allocator;
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friend class PipelineLayout;
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friend class DescriptorAllocator;
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};
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DEFINE_REF(DescriptorLayout);
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class PipelineLayout
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{
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public:
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PipelineLayout() {}
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virtual ~PipelineLayout() {}
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virtual void create() = 0;
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void addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout);
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void addPushConstants(const SePushConstantRange& pushConstants);
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virtual uint32 getHash() const = 0;
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protected:
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Array<PDescriptorLayout> descriptorSetLayouts;
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Array<SePushConstantRange> pushConstants;
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};
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DEFINE_REF(PipelineLayout);
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class VertexDeclaration
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{
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};
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DEFINE_REF(VertexDeclaration);
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class GraphicsPipeline
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{
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public:
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virtual ~GraphicsPipeline()
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{
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}
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};
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DEFINE_REF(GraphicsPipeline);
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class UniformBuffer
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{
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public:
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virtual ~UniformBuffer()
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{
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}
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};
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DEFINE_REF(UniformBuffer);
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class Viewport
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{
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};
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DEFINE_REF(Viewport);
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class VertexBuffer
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{
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};
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DEFINE_REF(VertexBuffer);
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class IndexBuffer
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{
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};
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DEFINE_REF(IndexBuffer);
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class StructuredBuffer
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{
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public:
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virtual ~StructuredBuffer()
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{
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}
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};
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DEFINE_REF(StructuredBuffer);
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class Texture
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{
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};
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DEFINE_REF(Texture);
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class Texture2D : public Texture
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{
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public:
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virtual ~Texture2D()
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{
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}
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};
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DEFINE_REF(Texture2D);
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class RenderTargetLayout
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{
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public:
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RenderTargetLayout();
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RenderTargetLayout(PTexture2D depthAttachment);
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RenderTargetLayout(PTexture2D colorAttachment, PTexture2D depthAttachment);
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RenderTargetLayout(Array<PTexture2D> colorAttachments, PTexture2D depthAttachmet);
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RenderTargetLayout(Array<PTexture2D> inputAttachments, Array<PTexture2D> colorAttachments, PTexture2D depthAttachment);
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Array<PTexture2D> inputAttachments;
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Array<PTexture2D> colorAttachments;
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PTexture2D depthAttachment;
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};
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DEFINE_REF(RenderTargetLayout);
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class RenderPass
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{
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};
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DEFINE_REF(RenderPass);
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}
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}
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GraphicsInitializer(const GraphicsInitializer &other)
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: applicationName(other.applicationName), engineName(other.engineName), layers(other.layers), instanceExtensions(other.instanceExtensions), deviceExtensions(other.deviceExtensions)
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{
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}
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};
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struct WindowCreateInfo
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{
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int32 width;
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int32 height;
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const char *title;
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bool bFullscreen;
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Gfx::SeFormat pixelFormat;
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void *windowHandle;
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};
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struct ViewportCreateInfo
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{
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uint32 sizeX;
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uint32 sizeY;
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uint32 offsetX;
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uint32 offsetY;
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bool bFullscreen;
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bool bVsync;
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};
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struct TextureCreateInfo
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{
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uint32 width;
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uint32 height;
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uint32 depth;
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bool bArray;
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uint32 arrayLayers;
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uint32 mipLevels;
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uint32 samples;
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Gfx::SeFormat format;
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Gfx::SeImageUsageFlagBits usage;
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Gfx::QueueType queueType;
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TextureCreateInfo()
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: width(1), height(1), depth(1), bArray(false), arrayLayers(1), mipLevels(1), samples(1), format(Gfx::SE_FORMAT_R32G32B32A32_SFLOAT), usage(Gfx::SE_IMAGE_USAGE_SAMPLED_BIT)
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{
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}
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};
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//doesnt own the data, only proxy it
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struct BulkResourceData
|
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{
|
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uint32 size;
|
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uint8 *data;
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Gfx::QueueType owner;
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};
|
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namespace Gfx
|
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{
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struct SePushConstantRange
|
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{
|
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SeShaderStageFlags stageFlags;
|
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uint32_t offset;
|
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uint32_t size;
|
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};
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class RenderCommandBase
|
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{
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public:
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virtual ~RenderCommandBase()
|
||||
{
|
||||
}
|
||||
};
|
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DEFINE_REF(RenderCommandBase);
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class SamplerState
|
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{
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public:
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virtual ~SamplerState()
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{
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}
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};
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DEFINE_REF(SamplerState);
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class DescriptorBinding
|
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{
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public:
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DescriptorBinding()
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: binding(0), descriptorType(SE_DESCRIPTOR_TYPE_MAX_ENUM), descriptorCount(0x7fff), shaderStages(SE_SHADER_STAGE_ALL)
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{
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}
|
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DescriptorBinding(const DescriptorBinding &other)
|
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: binding(other.binding), descriptorType(other.descriptorType), descriptorCount(other.descriptorCount), shaderStages(other.shaderStages)
|
||||
{
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||||
}
|
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void operator=(const DescriptorBinding &other)
|
||||
{
|
||||
binding = other.binding;
|
||||
descriptorType = other.descriptorType;
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||||
descriptorCount = other.descriptorCount;
|
||||
shaderStages = other.shaderStages;
|
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}
|
||||
uint32_t binding;
|
||||
SeDescriptorType descriptorType;
|
||||
uint32_t descriptorCount;
|
||||
SeShaderStageFlags shaderStages;
|
||||
};
|
||||
DEFINE_REF(DescriptorBinding);
|
||||
|
||||
DECLARE_REF(DescriptorSet);
|
||||
class DescriptorAllocator
|
||||
{
|
||||
public:
|
||||
DescriptorAllocator() {}
|
||||
virtual ~DescriptorAllocator() {}
|
||||
virtual void allocateDescriptorSet(PDescriptorSet &descriptorSet) = 0;
|
||||
};
|
||||
DEFINE_REF(DescriptorAllocator);
|
||||
DECLARE_REF(UniformBuffer);
|
||||
DECLARE_REF(StructuredBuffer);
|
||||
DECLARE_REF(Texture);
|
||||
class DescriptorSet
|
||||
{
|
||||
public:
|
||||
virtual ~DescriptorSet() {}
|
||||
virtual void writeChanges() = 0;
|
||||
virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0;
|
||||
virtual void updateBuffer(uint32 binding, PStructuredBuffer structuredBuffer) = 0;
|
||||
virtual void updateSampler(uint32 binding, PSamplerState samplerState) = 0;
|
||||
virtual void updateTexture(uint32 binding, PTexture texture, PSamplerState samplerState = nullptr) = 0;
|
||||
virtual bool operator<(PDescriptorSet other) = 0;
|
||||
};
|
||||
DEFINE_REF(DescriptorSet);
|
||||
|
||||
class DescriptorLayout
|
||||
{
|
||||
public:
|
||||
DescriptorLayout() {}
|
||||
virtual ~DescriptorLayout() {}
|
||||
void operator=(const DescriptorLayout &other)
|
||||
{
|
||||
descriptorBindings.resize(other.descriptorBindings.size());
|
||||
std::memcpy(descriptorBindings.data(), other.descriptorBindings.data(), sizeof(DescriptorLayout) * descriptorBindings.size());
|
||||
}
|
||||
virtual void create() = 0;
|
||||
virtual void addDescriptorBinding(uint32 binding, SeDescriptorType type, uint32 arrayCount = 1);
|
||||
virtual PDescriptorSet allocatedDescriptorSet();
|
||||
const Array<DescriptorBinding> &getBindings() const { return descriptorBindings; }
|
||||
|
||||
protected:
|
||||
Array<DescriptorBinding> descriptorBindings;
|
||||
PDescriptorAllocator allocator;
|
||||
friend class PipelineLayout;
|
||||
friend class DescriptorAllocator;
|
||||
};
|
||||
DEFINE_REF(DescriptorLayout);
|
||||
class PipelineLayout
|
||||
{
|
||||
public:
|
||||
PipelineLayout() {}
|
||||
virtual ~PipelineLayout() {}
|
||||
virtual void create() = 0;
|
||||
void addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout);
|
||||
void addPushConstants(const SePushConstantRange &pushConstants);
|
||||
virtual uint32 getHash() const = 0;
|
||||
|
||||
protected:
|
||||
Array<PDescriptorLayout> descriptorSetLayouts;
|
||||
Array<SePushConstantRange> pushConstants;
|
||||
};
|
||||
DEFINE_REF(PipelineLayout);
|
||||
class VertexDeclaration
|
||||
{
|
||||
public:
|
||||
virtual ~VertexDeclaration()
|
||||
{
|
||||
}
|
||||
};
|
||||
DEFINE_REF(VertexDeclaration);
|
||||
class GraphicsPipeline
|
||||
{
|
||||
public:
|
||||
virtual ~GraphicsPipeline()
|
||||
{
|
||||
}
|
||||
};
|
||||
DEFINE_REF(GraphicsPipeline);
|
||||
class UniformBuffer
|
||||
{
|
||||
public:
|
||||
UniformBuffer();
|
||||
virtual ~UniformBuffer();
|
||||
};
|
||||
DEFINE_REF(UniformBuffer);
|
||||
class VertexBuffer
|
||||
{
|
||||
public:
|
||||
virtual ~VertexBuffer()
|
||||
{
|
||||
}
|
||||
};
|
||||
DEFINE_REF(VertexBuffer);
|
||||
class IndexBuffer
|
||||
{
|
||||
public:
|
||||
virtual ~IndexBuffer()
|
||||
{
|
||||
}
|
||||
};
|
||||
DEFINE_REF(IndexBuffer);
|
||||
class StructuredBuffer
|
||||
{
|
||||
public:
|
||||
virtual ~StructuredBuffer()
|
||||
{
|
||||
}
|
||||
};
|
||||
DEFINE_REF(StructuredBuffer);
|
||||
class Texture
|
||||
{
|
||||
public:
|
||||
virtual ~Texture()
|
||||
{
|
||||
}
|
||||
};
|
||||
DEFINE_REF(Texture);
|
||||
class Texture2D : public Texture
|
||||
{
|
||||
public:
|
||||
virtual ~Texture2D()
|
||||
{
|
||||
}
|
||||
};
|
||||
DEFINE_REF(Texture2D);
|
||||
|
||||
class Window
|
||||
{
|
||||
public:
|
||||
Window(const WindowCreateInfo &createInfo);
|
||||
virtual ~Window();
|
||||
virtual void beginFrame() = 0;
|
||||
virtual void endFrame() = 0;
|
||||
virtual void onWindowCloseEvent() = 0;
|
||||
virtual PTexture2D getBackBuffer() = 0;
|
||||
|
||||
protected:
|
||||
uint32 sizeX;
|
||||
uint32 sizeY;
|
||||
bool bFullscreen;
|
||||
const char *title;
|
||||
SeFormat pixelFormat;
|
||||
};
|
||||
DEFINE_REF(Window);
|
||||
|
||||
class Viewport
|
||||
{
|
||||
public:
|
||||
Viewport(PWindow owner, const ViewportCreateInfo &createInfo);
|
||||
virtual ~Viewport();
|
||||
|
||||
protected:
|
||||
uint32 sizeX;
|
||||
uint32 sizeY;
|
||||
uint32 offsetX;
|
||||
uint32 offsetY;
|
||||
PWindow owner;
|
||||
};
|
||||
DEFINE_REF(Viewport);
|
||||
|
||||
class RenderTargetAttachment
|
||||
{
|
||||
public:
|
||||
RenderTargetAttachment(PTexture2D texture,
|
||||
SeAttachmentLoadOp loadOp = SE_ATTACHMENT_LOAD_OP_LOAD,
|
||||
SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
|
||||
SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
|
||||
SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE)
|
||||
: texture(texture), loadOp(loadOp), storeOp(storeOp), stencilLoadOp(stencilLoadOp), stencilStoreOp(stencilStoreOp)
|
||||
{
|
||||
}
|
||||
virtual ~RenderTargetAttachment()
|
||||
{
|
||||
}
|
||||
virtual PTexture2D getTexture()
|
||||
{
|
||||
return texture;
|
||||
}
|
||||
inline SeAttachmentLoadOp getLoadOp() const { return loadOp; }
|
||||
inline SeAttachmentStoreOp getStoreOp() const { return storeOp; }
|
||||
inline SeAttachmentLoadOp getStencilLoadOp() const { return stencilLoadOp; }
|
||||
inline SeAttachmentStoreOp getStencilStoreOp() const { return stencilStoreOp; }
|
||||
|
||||
protected:
|
||||
PTexture2D texture;
|
||||
SeAttachmentLoadOp loadOp;
|
||||
SeAttachmentStoreOp storeOp;
|
||||
SeAttachmentLoadOp stencilLoadOp;
|
||||
SeAttachmentStoreOp stencilStoreOp;
|
||||
};
|
||||
DEFINE_REF(RenderTargetAttachment);
|
||||
|
||||
class SwapchainAttachment : public RenderTargetAttachment
|
||||
{
|
||||
public:
|
||||
SwapchainAttachment(PWindow owner,
|
||||
SeAttachmentLoadOp loadOp = SE_ATTACHMENT_LOAD_OP_LOAD,
|
||||
SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
|
||||
SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
|
||||
SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE)
|
||||
: RenderTargetAttachment(owner->getBackBuffer(), loadOp, storeOp, stencilLoadOp, stencilStoreOp), owner(owner)
|
||||
{
|
||||
}
|
||||
virtual PTexture2D getTexture() override
|
||||
{
|
||||
return owner->getBackBuffer();
|
||||
}
|
||||
|
||||
private:
|
||||
PWindow owner;
|
||||
};
|
||||
DEFINE_REF(SwapchainAttachment);
|
||||
|
||||
class RenderTargetLayout
|
||||
{
|
||||
public:
|
||||
RenderTargetLayout();
|
||||
RenderTargetLayout(PRenderTargetAttachment depthAttachment);
|
||||
RenderTargetLayout(PRenderTargetAttachment colorAttachment, PRenderTargetAttachment depthAttachment);
|
||||
RenderTargetLayout(Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachmet);
|
||||
RenderTargetLayout(Array<PRenderTargetAttachment> inputAttachments, Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment);
|
||||
Array<PRenderTargetAttachment> inputAttachments;
|
||||
Array<PRenderTargetAttachment> colorAttachments;
|
||||
PRenderTargetAttachment depthAttachment;
|
||||
};
|
||||
DEFINE_REF(RenderTargetLayout);
|
||||
|
||||
class RenderPass
|
||||
{
|
||||
public:
|
||||
virtual ~RenderPass()
|
||||
{
|
||||
}
|
||||
};
|
||||
DEFINE_REF(RenderPass);
|
||||
|
||||
DEFINE_REF(RenderPass);
|
||||
} // namespace Gfx
|
||||
} // namespace Seele
|
||||
@@ -21,7 +21,7 @@ void Seele::RenderCore::init()
|
||||
|
||||
void Seele::RenderCore::renderLoop()
|
||||
{
|
||||
while(windowManager->isActive())
|
||||
while (windowManager->isActive())
|
||||
{
|
||||
windowManager->beginFrame();
|
||||
windowManager->endFrame();
|
||||
|
||||
@@ -2,15 +2,16 @@
|
||||
#include "WindowManager.h"
|
||||
namespace Seele
|
||||
{
|
||||
class RenderCore
|
||||
{
|
||||
public:
|
||||
RenderCore();
|
||||
~RenderCore();
|
||||
void init();
|
||||
void renderLoop();
|
||||
void shutdown();
|
||||
private:
|
||||
PWindowManager windowManager;
|
||||
};
|
||||
}
|
||||
class RenderCore
|
||||
{
|
||||
public:
|
||||
RenderCore();
|
||||
~RenderCore();
|
||||
void init();
|
||||
void renderLoop();
|
||||
void shutdown();
|
||||
|
||||
private:
|
||||
PWindowManager windowManager;
|
||||
};
|
||||
} // namespace Seele
|
||||
@@ -2,20 +2,21 @@
|
||||
#include "Graphics.h"
|
||||
namespace Seele
|
||||
{
|
||||
//A renderpath is a general Renderer for a view.
|
||||
class RenderPath
|
||||
{
|
||||
public:
|
||||
RenderPath(Gfx::PGraphics graphics);
|
||||
virtual ~RenderPath();
|
||||
virtual void applyArea(Rect area) = 0;
|
||||
virtual void init() = 0;
|
||||
virtual void beginFrame() = 0;
|
||||
virtual void render() = 0;
|
||||
virtual void endFrame() = 0;
|
||||
protected:
|
||||
Gfx::PGraphics graphics;
|
||||
Rect area;
|
||||
};
|
||||
DEFINE_REF(RenderPath);
|
||||
}
|
||||
//A renderpath is a general Renderer for a view.
|
||||
class RenderPath
|
||||
{
|
||||
public:
|
||||
RenderPath(Gfx::PGraphics graphics);
|
||||
virtual ~RenderPath();
|
||||
virtual void applyArea(Rect area) = 0;
|
||||
virtual void init() = 0;
|
||||
virtual void beginFrame() = 0;
|
||||
virtual void render() = 0;
|
||||
virtual void endFrame() = 0;
|
||||
|
||||
protected:
|
||||
Gfx::PGraphics graphics;
|
||||
Rect area;
|
||||
};
|
||||
DEFINE_REF(RenderPath);
|
||||
} // namespace Seele
|
||||
@@ -9,8 +9,9 @@ Seele::SceneRenderPath::~SceneRenderPath()
|
||||
{
|
||||
}
|
||||
|
||||
void Seele::SceneRenderPath::applyArea(Rect area)
|
||||
void Seele::SceneRenderPath::applyArea(Rect newArea)
|
||||
{
|
||||
area = newArea;
|
||||
}
|
||||
|
||||
void Seele::SceneRenderPath::init()
|
||||
|
||||
@@ -3,15 +3,15 @@
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
class SceneRenderPath : public RenderPath
|
||||
{
|
||||
public:
|
||||
SceneRenderPath(Gfx::PGraphics graphics);
|
||||
virtual ~SceneRenderPath();
|
||||
virtual void applyArea(Rect area) override;
|
||||
virtual void init() override;
|
||||
virtual void beginFrame() override;
|
||||
virtual void render() override;
|
||||
virtual void endFrame() override;
|
||||
};
|
||||
}
|
||||
class SceneRenderPath : public RenderPath
|
||||
{
|
||||
public:
|
||||
SceneRenderPath(Gfx::PGraphics graphics);
|
||||
virtual ~SceneRenderPath();
|
||||
virtual void applyArea(Rect area) override;
|
||||
virtual void init() override;
|
||||
virtual void beginFrame() override;
|
||||
virtual void render() override;
|
||||
virtual void endFrame() override;
|
||||
};
|
||||
} // namespace Seele
|
||||
@@ -2,10 +2,10 @@
|
||||
#include "View.h"
|
||||
namespace Seele
|
||||
{
|
||||
class SceneView : public View
|
||||
{
|
||||
public:
|
||||
SceneView(Gfx::PGraphics graphics);
|
||||
~SceneView();
|
||||
};
|
||||
}
|
||||
class SceneView : public View
|
||||
{
|
||||
public:
|
||||
SceneView(Gfx::PGraphics graphics);
|
||||
~SceneView();
|
||||
};
|
||||
} // namespace Seele
|
||||
+16
-15
@@ -2,19 +2,20 @@
|
||||
#include "RenderPath.h"
|
||||
namespace Seele
|
||||
{
|
||||
// A view is a part of the window, which can be anything from a viewport to an editor
|
||||
class View
|
||||
{
|
||||
public:
|
||||
View(Gfx::PGraphics graphics);
|
||||
virtual ~View();
|
||||
void beginFrame();
|
||||
void endFrame();
|
||||
void applyArea(Rect area);
|
||||
protected:
|
||||
Gfx::PGraphics graphics;
|
||||
PRenderPath renderer;
|
||||
};
|
||||
// A view is a part of the window, which can be anything from a viewport to an editor
|
||||
class View
|
||||
{
|
||||
public:
|
||||
View(Gfx::PGraphics graphics);
|
||||
virtual ~View();
|
||||
void beginFrame();
|
||||
void endFrame();
|
||||
void applyArea(Rect area);
|
||||
|
||||
DEFINE_REF(View)
|
||||
}
|
||||
protected:
|
||||
Gfx::PGraphics graphics;
|
||||
PRenderPath renderer;
|
||||
};
|
||||
|
||||
DEFINE_REF(View)
|
||||
} // namespace Seele
|
||||
@@ -20,4 +20,5 @@ target_sources(SeeleEngine
|
||||
VulkanRenderPass.cpp
|
||||
VulkanTexture.cpp
|
||||
VulkanQueue.h
|
||||
VulkanQueue.cpp)
|
||||
VulkanQueue.cpp
|
||||
VulkanViewport.cpp)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
SubAllocation::SubAllocation(Allocation* owner, uint32 allocatedOffset, uint32 size, uint32 alignedOffset, uint32 allocatedSize)
|
||||
SubAllocation::SubAllocation(Allocation* owner, VkDeviceSize allocatedOffset, VkDeviceSize size, VkDeviceSize alignedOffset, VkDeviceSize allocatedSize)
|
||||
: owner(owner)
|
||||
, size(size)
|
||||
, allocatedOffset(allocatedOffset)
|
||||
@@ -14,11 +14,43 @@ SubAllocation::SubAllocation(Allocation* owner, uint32 allocatedOffset, uint32 s
|
||||
{
|
||||
}
|
||||
|
||||
Allocation::Allocation(PGraphics graphics, Allocator* allocator, uint32 size, uint32 memoryTypeIndex, VkMemoryPropertyFlags properties, bool isDedicated)
|
||||
SubAllocation::~SubAllocation()
|
||||
{
|
||||
owner->markFree(this);
|
||||
}
|
||||
|
||||
VkDeviceMemory SubAllocation::getHandle() const
|
||||
{
|
||||
return owner->getHandle();
|
||||
}
|
||||
|
||||
bool SubAllocation::isReadable() const
|
||||
{
|
||||
return owner->isReadable();
|
||||
}
|
||||
|
||||
void* SubAllocation::getMappedPointer()
|
||||
{
|
||||
return (uint8*)owner->getMappedPointer() + alignedOffset;
|
||||
}
|
||||
|
||||
void SubAllocation::flushMemory()
|
||||
{
|
||||
owner->flushMemory();
|
||||
}
|
||||
|
||||
void SubAllocation::invalidateMemory()
|
||||
{
|
||||
owner->invalidateMemory();
|
||||
}
|
||||
|
||||
Allocation::Allocation(PGraphics graphics, Allocator* allocator, VkDeviceSize size, uint8 memoryTypeIndex,
|
||||
VkMemoryPropertyFlags properties, VkMemoryDedicatedAllocateInfo* dedicatedInfo)
|
||||
: device(graphics->getDevice())
|
||||
, allocator(allocator)
|
||||
, bytesAllocated(0)
|
||||
, bytesUsed(0)
|
||||
, readable(properties & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
|
||||
, properties(properties)
|
||||
, memoryTypeIndex(memoryTypeIndex)
|
||||
{
|
||||
@@ -26,38 +58,52 @@ Allocation::Allocation(PGraphics graphics, Allocator* allocator, uint32 size, ui
|
||||
init::MemoryAllocateInfo();
|
||||
allocInfo.allocationSize = size;
|
||||
allocInfo.memoryTypeIndex = memoryTypeIndex;
|
||||
isDedicated = dedicatedInfo != nullptr;
|
||||
allocInfo.pNext = dedicatedInfo;
|
||||
VK_CHECK(vkAllocateMemory(device, &allocInfo, nullptr, &allocatedMemory));
|
||||
bytesAllocated = size;
|
||||
PSubAllocation freeRange = new SubAllocation(this, 0, size, 0, size);
|
||||
freeRanges.add(freeRange);
|
||||
freeRanges[0] = freeRange;
|
||||
|
||||
canMap = (properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
|
||||
isMapped = false;
|
||||
}
|
||||
|
||||
PSubAllocation Allocation::getSuballocation(uint32 requestedSize, uint32 alignment)
|
||||
Allocation::~Allocation()
|
||||
{
|
||||
allocator->free(this);
|
||||
}
|
||||
|
||||
PSubAllocation Allocation::getSuballocation(VkDeviceSize requestedSize, VkDeviceSize alignment)
|
||||
{
|
||||
if (isDedicated)
|
||||
{
|
||||
if (activeAllocations.size() == 0)
|
||||
if (activeAllocations.empty())
|
||||
{
|
||||
assert(requestedSize == bytesAllocated);
|
||||
activeAllocations.add(freeRanges.back());
|
||||
PSubAllocation suballoc = freeRanges[0];
|
||||
activeAllocations[0] = suballoc.getHandle();
|
||||
freeRanges.clear();
|
||||
bytesUsed += requestedSize;
|
||||
return suballoc;
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < freeRanges.size(); ++i)
|
||||
for (uint32 i = 0; i < freeRanges.size(); ++i)
|
||||
{
|
||||
PSubAllocation freeAllocation = freeRanges[i];
|
||||
uint32 allocatedOffset = freeAllocation->allocatedOffset;
|
||||
uint32 alignedOffset = align(allocatedOffset, alignment);
|
||||
uint32 alignmentAdjustment = alignedOffset - allocatedOffset;
|
||||
uint32 size = alignmentAdjustment + requestedSize;
|
||||
VkDeviceSize allocatedOffset = freeAllocation->allocatedOffset;
|
||||
VkDeviceSize alignedOffset = align(allocatedOffset, alignment);
|
||||
VkDeviceSize alignmentAdjustment = alignedOffset - allocatedOffset;
|
||||
VkDeviceSize size = alignmentAdjustment + requestedSize;
|
||||
if (freeAllocation->size == size)
|
||||
{
|
||||
freeRanges.remove(i);
|
||||
activeAllocations.add(freeAllocation);
|
||||
freeRanges.erase(allocatedOffset);
|
||||
activeAllocations[allocatedOffset] = freeAllocation.getHandle();
|
||||
bytesUsed += size;
|
||||
return freeAllocation;
|
||||
}
|
||||
else if (size < freeAllocation->allocatedSize)
|
||||
@@ -67,19 +113,61 @@ PSubAllocation Allocation::getSuballocation(uint32 requestedSize, uint32 alignme
|
||||
freeAllocation->allocatedOffset += allocatedOffset;
|
||||
freeAllocation->alignedOffset += allocatedOffset;
|
||||
PSubAllocation subAlloc = new SubAllocation(this, allocatedOffset, size, alignedOffset, size);
|
||||
activeAllocations.add(subAlloc);
|
||||
activeAllocations[allocatedOffset] = subAlloc.getHandle();
|
||||
freeRanges.erase(allocatedOffset);
|
||||
freeRanges[freeAllocation->allocatedOffset] = freeAllocation;
|
||||
bytesUsed += size;
|
||||
return subAlloc;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Allocation::markFree(SubAllocation* allocation)
|
||||
{
|
||||
VkDeviceSize lowerBound = allocation->allocatedOffset;
|
||||
VkDeviceSize upperBound = allocation->allocatedOffset + allocation->allocatedSize;
|
||||
PSubAllocation allocHandle;
|
||||
for(auto freeRange : freeRanges)
|
||||
{
|
||||
PSubAllocation freeAlloc = freeRange.value;
|
||||
if(freeAlloc->allocatedOffset + freeAlloc->allocatedSize + 1 == lowerBound)
|
||||
{
|
||||
freeAlloc->allocatedSize += allocation->allocatedSize;
|
||||
allocHandle = freeAlloc;
|
||||
break;
|
||||
}
|
||||
}
|
||||
auto foundAlloc = freeRanges.find(upperBound + 1);
|
||||
if(foundAlloc != freeRanges.end())
|
||||
{
|
||||
if(allocHandle == nullptr)
|
||||
{
|
||||
allocHandle->allocatedSize += foundAlloc->value->allocatedSize;
|
||||
freeRanges.erase(foundAlloc->key);
|
||||
}
|
||||
else
|
||||
{
|
||||
allocHandle = foundAlloc->value;
|
||||
allocHandle->allocatedOffset -= allocation->allocatedSize;
|
||||
allocHandle->alignedOffset -= allocation->allocatedSize;
|
||||
}
|
||||
}
|
||||
if(allocHandle == nullptr)
|
||||
{
|
||||
allocHandle = new SubAllocation(this, allocation->alignedOffset, allocation->size, allocation->alignedOffset, allocation->allocatedSize);
|
||||
freeRanges[allocation->allocatedOffset] = allocHandle;
|
||||
}
|
||||
activeAllocations.erase(allocation->allocatedOffset);
|
||||
bytesUsed -= allocation->allocatedSize;
|
||||
}
|
||||
|
||||
Allocator::Allocator(PGraphics graphics)
|
||||
: graphics(graphics)
|
||||
{
|
||||
vkGetPhysicalDeviceMemoryProperties(graphics->getPhysicalDevice(), &memProperties);
|
||||
heaps.resize(memProperties.memoryHeapCount);
|
||||
for (size_t i = 0; i < memProperties.memoryHeapCount; i++)
|
||||
for (size_t i = 0; i < memProperties.memoryHeapCount; ++i)
|
||||
{
|
||||
VkMemoryHeap memoryHeap = memProperties.memoryHeaps[i];
|
||||
HeapInfo& heapInfo = heaps[i];
|
||||
@@ -89,25 +177,68 @@ Allocator::Allocator(PGraphics graphics)
|
||||
|
||||
Allocator::~Allocator()
|
||||
{
|
||||
for(auto heap : heaps)
|
||||
{
|
||||
for(auto alloc : heap.allocations)
|
||||
{
|
||||
assert(alloc->activeAllocations.empty());
|
||||
assert(alloc->freeRanges.size() == 1);
|
||||
}
|
||||
heap.allocations.clear();
|
||||
}
|
||||
graphics = nullptr;
|
||||
}
|
||||
|
||||
PSubAllocation Allocator::allocate(uint64 size, const VkMemoryRequirements2& memRequirements2, VkMemoryPropertyFlags properties)
|
||||
PSubAllocation Allocator::allocate(const VkMemoryRequirements2& memRequirements2, VkMemoryPropertyFlags properties, VkMemoryDedicatedAllocateInfo* dedicatedInfo)
|
||||
{
|
||||
// no suitable allocations found, allocate new block
|
||||
const VkMemoryRequirements& requirements = memRequirements2.memoryRequirements;
|
||||
uint32 memoryTypeIndex;
|
||||
uint8 memoryTypeIndex;
|
||||
VK_CHECK(findMemoryType(requirements.memoryTypeBits, properties, &memoryTypeIndex));
|
||||
|
||||
bool isDedicated = memRequirements2.pNext != nullptr;
|
||||
PAllocation newAllocation = new Allocation(graphics, this, MemoryBlockSize, memoryTypeIndex, properties, isDedicated);
|
||||
uint32 heapIndex = memProperties.memoryTypes[memoryTypeIndex].heapIndex;
|
||||
|
||||
if(memRequirements2.pNext != nullptr)
|
||||
{
|
||||
VkMemoryDedicatedRequirements* dedicatedReq = (VkMemoryDedicatedRequirements*)memRequirements2.pNext;
|
||||
if(dedicatedReq->prefersDedicatedAllocation)
|
||||
{
|
||||
PAllocation newAllocation = new Allocation(graphics, this, requirements.size, memoryTypeIndex, properties, dedicatedInfo);
|
||||
heaps[heapIndex].allocations.add(newAllocation);
|
||||
return newAllocation->getSuballocation(requirements.size, requirements.alignment);
|
||||
}
|
||||
}
|
||||
for(auto alloc : heaps[heapIndex].allocations)
|
||||
{
|
||||
PSubAllocation suballoc = alloc->getSuballocation(requirements.size, requirements.alignment);
|
||||
if(suballoc != nullptr)
|
||||
{
|
||||
return suballoc;
|
||||
}
|
||||
}
|
||||
|
||||
// no suitable allocations found, allocate new block
|
||||
PAllocation newAllocation = new Allocation(graphics, this, (requirements.size > MemoryBlockSize) ? requirements.size : MemoryBlockSize, memoryTypeIndex, properties, nullptr);
|
||||
heaps[heapIndex].allocations.add(newAllocation);
|
||||
return newAllocation->getSuballocation(size, requirements.alignment);
|
||||
return newAllocation->getSuballocation(requirements.size, requirements.alignment);
|
||||
}
|
||||
|
||||
VkResult Allocator::findMemoryType(uint32 typeBits, VkMemoryPropertyFlags properties, uint32* typeIndex)
|
||||
void Allocator::free(Allocation* allocation)
|
||||
{
|
||||
for (int memoryIndex = 0; memoryIndex < memProperties.memoryTypeCount && typeBits; ++memoryIndex)
|
||||
for(auto heap : heaps)
|
||||
{
|
||||
for(uint32 i = 0; i < heap.allocations.size(); ++i)
|
||||
{
|
||||
if(heap.allocations[i] == allocation)
|
||||
{
|
||||
heap.allocations.remove(i, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VkResult Allocator::findMemoryType(uint32 typeBits, VkMemoryPropertyFlags properties, uint8* typeIndex)
|
||||
{
|
||||
for (uint8 memoryIndex = 0; memoryIndex < memProperties.memoryTypeCount && typeBits; ++memoryIndex)
|
||||
{
|
||||
if ((typeBits & 1) == 1)
|
||||
{
|
||||
@@ -121,4 +252,79 @@ VkResult Allocator::findMemoryType(uint32 typeBits, VkMemoryPropertyFlags proper
|
||||
}
|
||||
|
||||
return VK_ERROR_FORMAT_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
StagingBuffer::StagingBuffer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
StagingBuffer::~StagingBuffer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
StagingManager::StagingManager(PGraphics graphics, PAllocator allocator)
|
||||
: graphics(graphics)
|
||||
, allocator(allocator)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
StagingManager::~StagingManager()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void StagingManager::clearPending()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
PStagingBuffer StagingManager::allocateStagingBuffer(uint32 size, VkBufferUsageFlags usage, bool bCPURead)
|
||||
{
|
||||
for(auto it = freeBuffers.begin(); it != freeBuffers.end(); ++it)
|
||||
{
|
||||
auto freeBuffer = *it;
|
||||
if(freeBuffer->allocation->getSize() == size && freeBuffer->allocation->isReadable() == bCPURead)
|
||||
{
|
||||
activeBuffers.add(freeBuffer.getHandle());
|
||||
freeBuffers.remove(it, false);
|
||||
return freeBuffer;
|
||||
}
|
||||
}
|
||||
PStagingBuffer stagingBuffer = new StagingBuffer();
|
||||
VkBufferCreateInfo stagingBufferCreateInfo = init::BufferCreateInfo(usage, size);
|
||||
VkDevice vulkanDevice = graphics->getDevice();
|
||||
|
||||
VK_CHECK(vkCreateBuffer(vulkanDevice, &stagingBufferCreateInfo, nullptr, &stagingBuffer->buffer));
|
||||
|
||||
VkMemoryDedicatedRequirements dedicatedReqs;
|
||||
dedicatedReqs.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
|
||||
dedicatedReqs.pNext = nullptr;
|
||||
VkMemoryRequirements2 memReqs;
|
||||
memReqs.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
|
||||
memReqs.pNext = &dedicatedReqs;
|
||||
VkBufferMemoryRequirementsInfo2 bufferQuery;
|
||||
bufferQuery.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2;
|
||||
bufferQuery.pNext = nullptr;
|
||||
bufferQuery.buffer = stagingBuffer->buffer;
|
||||
vkGetBufferMemoryRequirements2(vulkanDevice, &bufferQuery, &memReqs);
|
||||
|
||||
memReqs.memoryRequirements.alignment =
|
||||
(16 > memReqs.memoryRequirements.alignment) ?
|
||||
16 : memReqs.memoryRequirements.alignment;
|
||||
|
||||
stagingBuffer->allocation = allocator->allocate(memReqs, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | (bCPURead ? VK_MEMORY_PROPERTY_HOST_CACHED_BIT : VK_MEMORY_PROPERTY_HOST_COHERENT_BIT), stagingBuffer->buffer);
|
||||
stagingBuffer->bReadable = bCPURead;
|
||||
vkBindBufferMemory(graphics->getDevice(), stagingBuffer->buffer, stagingBuffer->getMemoryHandle(), stagingBuffer->getOffset());
|
||||
|
||||
activeBuffers.add(stagingBuffer.getHandle());
|
||||
return stagingBuffer;
|
||||
}
|
||||
|
||||
void StagingManager::releaseStagingBuffer(PStagingBuffer buffer)
|
||||
{
|
||||
freeBuffers.add(buffer);
|
||||
activeBuffers.remove(activeBuffers.find(buffer.getHandle()));
|
||||
}
|
||||
@@ -6,69 +6,211 @@
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Vulkan
|
||||
namespace Vulkan
|
||||
{
|
||||
DECLARE_REF(Graphics);
|
||||
class Allocation;
|
||||
class Allocator;
|
||||
class SubAllocation
|
||||
{
|
||||
public:
|
||||
SubAllocation(Allocation *owner, VkDeviceSize allocatedOffset, VkDeviceSize size, VkDeviceSize alignedOffset, VkDeviceSize allocatedSize);
|
||||
~SubAllocation();
|
||||
VkDeviceMemory getHandle() const;
|
||||
inline VkDeviceSize getSize() const
|
||||
{
|
||||
DECLARE_REF(Graphics);
|
||||
class Allocation;
|
||||
class Allocator;
|
||||
class SubAllocation
|
||||
{
|
||||
public:
|
||||
SubAllocation(Allocation* owner, uint32 allocatedOffset, uint32 size, uint32 alignedOffset, uint32 allocatedSize);
|
||||
private:
|
||||
Allocation* owner;
|
||||
uint32 allocatedOffset;
|
||||
uint32 size;
|
||||
uint32 alignedOffset;
|
||||
uint32 allocatedSize;
|
||||
friend class Allocation;
|
||||
friend class Allocator;
|
||||
};
|
||||
DEFINE_REF(SubAllocation);
|
||||
class Allocation
|
||||
{
|
||||
public:
|
||||
Allocation(PGraphics graphics, Allocator* allocator, uint32 size, uint32 memoryTypeIndex, VkMemoryPropertyFlags properties, bool isDedicated);
|
||||
PSubAllocation getSuballocation(uint32 size, uint32 alignment);
|
||||
private:
|
||||
Allocator* allocator;
|
||||
VkDevice device;
|
||||
VkDeviceMemory allocatedMemory;
|
||||
VkDeviceSize bytesAllocated;
|
||||
VkDeviceSize bytesUsed;
|
||||
VkMemoryPropertyFlags properties;
|
||||
Array<PSubAllocation> activeAllocations;
|
||||
Array<PSubAllocation> freeRanges;
|
||||
void* mappedPointer;
|
||||
uint8 isDedicated : 1;
|
||||
uint8 canMap : 1;
|
||||
uint8 memoryTypeIndex;
|
||||
friend class Allocator;
|
||||
};
|
||||
DEFINE_REF(Allocation);
|
||||
|
||||
class Allocator
|
||||
{
|
||||
public:
|
||||
Allocator(PGraphics graphics);
|
||||
~Allocator();
|
||||
PSubAllocation allocate(uint64 size, const VkMemoryRequirements2& requirements, VkMemoryPropertyFlags props);
|
||||
|
||||
private:
|
||||
enum
|
||||
{
|
||||
MemoryBlockSize = 64 * 1024 * 1024 // 64MB
|
||||
};
|
||||
struct HeapInfo
|
||||
{
|
||||
uint32 maxSize = 0;
|
||||
Array<PAllocation> allocations;
|
||||
};
|
||||
Array<HeapInfo> heaps;
|
||||
VkResult findMemoryType(uint32 typeBits, VkMemoryPropertyFlags properties, uint32* typeIndex);
|
||||
PGraphics graphics;
|
||||
VkPhysicalDeviceMemoryProperties memProperties;
|
||||
};
|
||||
DEFINE_REF(Allocator);
|
||||
return size;
|
||||
}
|
||||
}
|
||||
inline VkDeviceSize getOffset() const
|
||||
{
|
||||
return alignedOffset;
|
||||
}
|
||||
inline bool isReadable() const;
|
||||
void *getMappedPointer();
|
||||
void flushMemory();
|
||||
void invalidateMemory();
|
||||
|
||||
private:
|
||||
Allocation *owner;
|
||||
VkDeviceSize allocatedOffset;
|
||||
VkDeviceSize size;
|
||||
VkDeviceSize alignedOffset;
|
||||
VkDeviceSize allocatedSize;
|
||||
friend class Allocation;
|
||||
friend class Allocator;
|
||||
};
|
||||
DEFINE_REF(SubAllocation);
|
||||
class Allocation
|
||||
{
|
||||
public:
|
||||
Allocation(PGraphics graphics, Allocator *allocator, VkDeviceSize size, uint8 memoryTypeIndex,
|
||||
VkMemoryPropertyFlags properties, VkMemoryDedicatedAllocateInfo *dedicatedInfo = nullptr);
|
||||
~Allocation();
|
||||
PSubAllocation getSuballocation(VkDeviceSize size, VkDeviceSize alignment);
|
||||
void markFree(SubAllocation *alloc);
|
||||
inline VkDeviceMemory getHandle() const
|
||||
{
|
||||
return allocatedMemory;
|
||||
}
|
||||
inline void *getMappedPointer()
|
||||
{
|
||||
if (!canMap)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
if (!isMapped)
|
||||
{
|
||||
vkMapMemory(device, allocatedMemory, 0, bytesAllocated, 0, &mappedPointer);
|
||||
isMapped = true;
|
||||
}
|
||||
return mappedPointer;
|
||||
}
|
||||
|
||||
inline bool isReadable() const
|
||||
{
|
||||
return readable;
|
||||
}
|
||||
|
||||
void flushMemory()
|
||||
{
|
||||
VkMappedMemoryRange range;
|
||||
range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
||||
range.pNext = 0;
|
||||
range.memory = allocatedMemory;
|
||||
range.size = bytesAllocated;
|
||||
range.offset = 0;
|
||||
vkFlushMappedMemoryRanges(device, 1, &range);
|
||||
}
|
||||
|
||||
void invalidateMemory()
|
||||
{
|
||||
VkMappedMemoryRange range;
|
||||
range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
||||
range.pNext = 0;
|
||||
range.memory = allocatedMemory;
|
||||
range.size = bytesAllocated;
|
||||
vkInvalidateMappedMemoryRanges(device, 1, &range);
|
||||
}
|
||||
|
||||
private:
|
||||
Allocator *allocator;
|
||||
VkDevice device;
|
||||
VkDeviceMemory allocatedMemory;
|
||||
VkDeviceSize bytesAllocated;
|
||||
VkDeviceSize bytesUsed;
|
||||
VkMemoryPropertyFlags properties;
|
||||
Map<VkDeviceSize, SubAllocation *> activeAllocations;
|
||||
Map<VkDeviceSize, PSubAllocation> freeRanges;
|
||||
void *mappedPointer;
|
||||
uint8 memoryTypeIndex;
|
||||
uint8 isDedicated : 1;
|
||||
uint8 canMap : 1;
|
||||
uint8 isMapped : 1;
|
||||
uint8 readable : 1;
|
||||
friend class Allocator;
|
||||
};
|
||||
DEFINE_REF(Allocation);
|
||||
|
||||
class Allocator
|
||||
{
|
||||
public:
|
||||
Allocator(PGraphics graphics);
|
||||
~Allocator();
|
||||
PSubAllocation allocate(const VkMemoryRequirements2 &requirements, VkMemoryPropertyFlags props,
|
||||
VkMemoryDedicatedAllocateInfo *dedicatedInfo = nullptr);
|
||||
inline PSubAllocation allocate(const VkMemoryRequirements2 &requirements, VkMemoryPropertyFlags props,
|
||||
VkBuffer buffer)
|
||||
{
|
||||
VkMemoryDedicatedAllocateInfo allocInfo;
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
|
||||
allocInfo.pNext = nullptr;
|
||||
allocInfo.buffer = buffer;
|
||||
allocInfo.image = VK_NULL_HANDLE;
|
||||
return allocate(requirements, props, &allocInfo);
|
||||
}
|
||||
inline PSubAllocation allocate(const VkMemoryRequirements2 &requirements, VkMemoryPropertyFlags props,
|
||||
VkImage image)
|
||||
{
|
||||
VkMemoryDedicatedAllocateInfo allocInfo;
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
|
||||
allocInfo.pNext = nullptr;
|
||||
allocInfo.buffer = VK_NULL_HANDLE;
|
||||
allocInfo.image = image;
|
||||
return allocate(requirements, props, &allocInfo);
|
||||
}
|
||||
|
||||
void free(Allocation *allocation);
|
||||
|
||||
private:
|
||||
enum
|
||||
{
|
||||
MemoryBlockSize = 64 * 1024 * 1024 // 64MB
|
||||
};
|
||||
struct HeapInfo
|
||||
{
|
||||
VkDeviceSize maxSize = 0;
|
||||
Array<PAllocation> allocations;
|
||||
};
|
||||
Array<HeapInfo> heaps;
|
||||
VkResult findMemoryType(uint32 typeBits, VkMemoryPropertyFlags properties, uint8 *typeIndex);
|
||||
PGraphics graphics;
|
||||
VkPhysicalDeviceMemoryProperties memProperties;
|
||||
};
|
||||
DEFINE_REF(Allocator);
|
||||
|
||||
class StagingBuffer
|
||||
{
|
||||
public:
|
||||
StagingBuffer();
|
||||
~StagingBuffer();
|
||||
void *getMappedPointer()
|
||||
{
|
||||
return allocation->getMappedPointer();
|
||||
}
|
||||
void flushMappedMemory()
|
||||
{
|
||||
allocation->flushMemory();
|
||||
}
|
||||
void invalidateMemory()
|
||||
{
|
||||
allocation->invalidateMemory();
|
||||
}
|
||||
VkBuffer getHandle() const
|
||||
{
|
||||
return buffer;
|
||||
}
|
||||
VkDeviceMemory getMemoryHandle() const
|
||||
{
|
||||
return allocation->getHandle();
|
||||
}
|
||||
VkDeviceSize getOffset() const
|
||||
{
|
||||
return allocation->getOffset();
|
||||
}
|
||||
|
||||
private:
|
||||
PSubAllocation allocation;
|
||||
VkBuffer buffer;
|
||||
uint8 bReadable;
|
||||
friend class StagingManager;
|
||||
};
|
||||
DEFINE_REF(StagingBuffer);
|
||||
|
||||
class StagingManager
|
||||
{
|
||||
public:
|
||||
StagingManager(PGraphics graphics, PAllocator allocator);
|
||||
~StagingManager();
|
||||
PStagingBuffer allocateStagingBuffer(uint32 size, VkBufferUsageFlags usageFlags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT, bool bCPURead = false);
|
||||
void releaseStagingBuffer(PStagingBuffer buffer);
|
||||
void clearPending();
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
PAllocator allocator;
|
||||
Array<PStagingBuffer> freeBuffers;
|
||||
Array<StagingBuffer *> activeBuffers;
|
||||
};
|
||||
DEFINE_REF(StagingManager);
|
||||
} // namespace Vulkan
|
||||
} // namespace Seele
|
||||
@@ -1,28 +1,329 @@
|
||||
#include "VulkanGraphicsResources.h"
|
||||
#include "VulkanInitializer.h"
|
||||
#include "VulkanGraphics.h"
|
||||
#include "VulkanCommandBuffer.h"
|
||||
#include "VulkanAllocator.h"
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
QueueOwnedResource::QueueOwnedResource(PGraphics graphics, QueueType startQueueType)
|
||||
: graphics(graphics)
|
||||
, currentOwner(startQueueType)
|
||||
struct PendingBuffer
|
||||
{
|
||||
}
|
||||
PStagingBuffer stagingBuffer;
|
||||
Gfx::QueueType prevQueue;
|
||||
bool bWriteOnly;
|
||||
};
|
||||
|
||||
QueueOwnedResource::~QueueOwnedResource()
|
||||
{
|
||||
}
|
||||
static Map<Buffer *, PendingBuffer> pendingBuffers;
|
||||
|
||||
Buffer::Buffer(PGraphics graphics, uint32 size, VkBufferUsageFlags usage, QueueType queueType)
|
||||
: QueueOwnedResource(graphics, queueType)
|
||||
Buffer::Buffer(PGraphics graphics, uint32 size, VkBufferUsageFlags usage, Gfx::QueueType queueType)
|
||||
: QueueOwnedResource(graphics, queueType), currentBuffer(0), size(size)
|
||||
{
|
||||
if (usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT ||
|
||||
usage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT ||
|
||||
usage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT ||
|
||||
usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT)
|
||||
{
|
||||
numBuffers = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
numBuffers = Gfx::numFramesBuffered;
|
||||
}
|
||||
usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
usage |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
VkBufferCreateInfo info =
|
||||
init::BufferCreateInfo(
|
||||
usage,
|
||||
size);
|
||||
VkBufferMemoryRequirementsInfo2 bufferReqInfo;
|
||||
bufferReqInfo.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2;
|
||||
bufferReqInfo.pNext = nullptr;
|
||||
VkMemoryDedicatedRequirements dedicatedRequirements;
|
||||
dedicatedRequirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
|
||||
dedicatedRequirements.pNext = nullptr;
|
||||
VkMemoryRequirements2 memRequirements;
|
||||
memRequirements.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
|
||||
memRequirements.pNext = &dedicatedRequirements;
|
||||
for (uint32 i = 0; i < numBuffers; ++i)
|
||||
{
|
||||
vkCreateBuffer(graphics->getDevice(), &info, nullptr, &buffers[i].buffer);
|
||||
bufferReqInfo.buffer = buffers[i].buffer;
|
||||
vkGetBufferMemoryRequirements2(graphics->getDevice(), &bufferReqInfo, &memRequirements);
|
||||
buffers[i].allocation = graphics->getAllocator()->allocate(memRequirements, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, buffers[i].buffer);
|
||||
vkBindBufferMemory(graphics->getDevice(), buffers[i].buffer, buffers[i].allocation->getHandle(), buffers[i].allocation->getOffset());
|
||||
}
|
||||
info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
}
|
||||
|
||||
Buffer::~Buffer()
|
||||
{
|
||||
for (uint32 i = 0; i < numBuffers; ++i)
|
||||
{
|
||||
vkDestroyBuffer(graphics->getDevice(), buffers[i].buffer, nullptr);
|
||||
buffers[i].allocation = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void Buffer::executeOwnershipBarrier(QueueType newOwner)
|
||||
void Buffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
|
||||
{
|
||||
VkBufferMemoryBarrier barrier =
|
||||
init::BufferMemoryBarrier();
|
||||
PCommandBufferManager sourceManager = getCommands();
|
||||
PCommandBufferManager dstManager = nullptr;
|
||||
VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
||||
VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
||||
QueueFamilyMapping mapping = graphics->getFamilyMapping();
|
||||
barrier.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(currentOwner);
|
||||
barrier.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner);
|
||||
assert(barrier.srcQueueFamilyIndex != barrier.dstQueueFamilyIndex);
|
||||
if (currentOwner == Gfx::QueueType::TRANSFER || currentOwner == Gfx::QueueType::DEDICATED_TRANSFER)
|
||||
{
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
}
|
||||
else if (currentOwner == Gfx::QueueType::COMPUTE)
|
||||
{
|
||||
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
||||
}
|
||||
else if (currentOwner == Gfx::QueueType::GRAPHICS)
|
||||
{
|
||||
barrier.srcAccessMask = getSourceAccessMask();
|
||||
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
}
|
||||
if (newOwner == Gfx::QueueType::TRANSFER)
|
||||
{
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
dstManager = graphics->getTransferCommands();
|
||||
}
|
||||
else if (newOwner == Gfx::QueueType::DEDICATED_TRANSFER)
|
||||
{
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
dstManager = graphics->getDedicatedTransferCommands();
|
||||
}
|
||||
else if (newOwner == Gfx::QueueType::COMPUTE)
|
||||
{
|
||||
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
||||
dstManager = graphics->getComputeCommands();
|
||||
}
|
||||
else if (newOwner == Gfx::QueueType::GRAPHICS)
|
||||
{
|
||||
barrier.dstAccessMask = getDestAccessMask();
|
||||
dstStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
dstManager = graphics->getGraphicsCommands();
|
||||
}
|
||||
VkCommandBuffer srcCommand = sourceManager->getCommands()->getHandle();
|
||||
VkCommandBuffer dstCommand = dstManager->getCommands()->getHandle();
|
||||
VkBufferMemoryBarrier dynamicBarriers[Gfx::numFramesBuffered];
|
||||
for (uint32_t i = 0; i < numBuffers; ++i)
|
||||
{
|
||||
dynamicBarriers[i] = barrier;
|
||||
dynamicBarriers[i].buffer = buffers[i].buffer;
|
||||
dynamicBarriers[i].offset = 0;
|
||||
dynamicBarriers[i].size = buffers[i].allocation->getSize();
|
||||
}
|
||||
vkCmdPipelineBarrier(srcCommand, srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
|
||||
vkCmdPipelineBarrier(dstCommand, srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
|
||||
sourceManager->submitCommands();
|
||||
cachedCmdBufferManager = dstManager;
|
||||
}
|
||||
|
||||
void *Buffer::lock(bool bWriteOnly)
|
||||
{
|
||||
void *data = nullptr;
|
||||
|
||||
/*if (bVolatile)
|
||||
{
|
||||
if (lockMode == RLM_ReadOnly)
|
||||
{
|
||||
assert(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new std::logic_error("TODO implement volatile buffers");
|
||||
//device->getRHIDevice()->getTemp
|
||||
}
|
||||
}*/
|
||||
//assert(bStatic || bDynamic || bUAV);
|
||||
|
||||
PendingBuffer pending;
|
||||
pending.bWriteOnly = bWriteOnly;
|
||||
pending.prevQueue = currentOwner;
|
||||
if (bWriteOnly)
|
||||
{
|
||||
transferOwnership(Gfx::QueueType::DEDICATED_TRANSFER);
|
||||
PStagingBuffer stagingBuffer = graphics->getStagingManager()->allocateStagingBuffer(size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
|
||||
data = stagingBuffer->getMappedPointer();
|
||||
pending.stagingBuffer = stagingBuffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
PCmdBuffer current = getCommands()->getCommands();
|
||||
getCommands()->submitCommands();
|
||||
getCommands()->waitForCommands(current);
|
||||
|
||||
transferOwnership(Gfx::QueueType::DEDICATED_TRANSFER);
|
||||
VkCommandBuffer handle = getCommands()->getCommands()->getHandle();
|
||||
|
||||
VkBufferMemoryBarrier barrier =
|
||||
init::BufferMemoryBarrier();
|
||||
barrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
||||
barrier.buffer = buffers[currentBuffer].buffer;
|
||||
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.offset = 0;
|
||||
barrier.size = size;
|
||||
vkCmdPipelineBarrier(handle, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1, &barrier, 0, nullptr);
|
||||
|
||||
PStagingBuffer stagingBuffer = graphics->getStagingManager()->allocateStagingBuffer(size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, true);
|
||||
|
||||
VkBufferCopy regions;
|
||||
regions.size = size;
|
||||
regions.srcOffset = 0;
|
||||
regions.dstOffset = 0;
|
||||
|
||||
vkCmdCopyBuffer(handle, buffers[currentBuffer].buffer, stagingBuffer->getHandle(), 1, ®ions);
|
||||
|
||||
getCommands()->submitCommands();
|
||||
vkQueueWaitIdle(getCommands()->getQueue()->getHandle());
|
||||
|
||||
stagingBuffer->flushMappedMemory();
|
||||
pending.stagingBuffer = stagingBuffer;
|
||||
|
||||
data = stagingBuffer->getMappedPointer();
|
||||
}
|
||||
pendingBuffers[this] = pending;
|
||||
|
||||
assert(data);
|
||||
return data;
|
||||
}
|
||||
|
||||
void Buffer::unlock()
|
||||
{
|
||||
auto found = pendingBuffers.find(this);
|
||||
if (found != pendingBuffers.end())
|
||||
{
|
||||
PendingBuffer pending = found->value;
|
||||
pending.stagingBuffer->flushMappedMemory();
|
||||
pendingBuffers.erase(this);
|
||||
if (pending.bWriteOnly)
|
||||
{
|
||||
PStagingBuffer stagingBuffer = pending.stagingBuffer;
|
||||
PCmdBuffer cmdBuffer = getCommands()->getCommands();
|
||||
VkCommandBuffer cmdHandle = cmdBuffer->getHandle();
|
||||
|
||||
VkBufferCopy region;
|
||||
std::memset(®ion, 0, sizeof(VkBufferCopy));
|
||||
region.size = size;
|
||||
vkCmdCopyBuffer(cmdHandle, stagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, ®ion);
|
||||
|
||||
graphics->getStagingManager()->releaseStagingBuffer(stagingBuffer);
|
||||
}
|
||||
transferOwnership(pending.prevQueue);
|
||||
}
|
||||
}
|
||||
|
||||
UniformBuffer::UniformBuffer(PGraphics graphics, const BulkResourceData &resourceData)
|
||||
: Buffer(graphics, resourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, resourceData.owner)
|
||||
{
|
||||
if (resourceData.data != nullptr)
|
||||
{
|
||||
void *data = lock();
|
||||
std::memcpy(data, resourceData.data, resourceData.size);
|
||||
unlock();
|
||||
}
|
||||
}
|
||||
|
||||
UniformBuffer::~UniformBuffer()
|
||||
{
|
||||
}
|
||||
|
||||
VkAccessFlags UniformBuffer::getSourceAccessMask()
|
||||
{
|
||||
return VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
}
|
||||
|
||||
VkAccessFlags UniformBuffer::getDestAccessMask()
|
||||
{
|
||||
return VK_ACCESS_UNIFORM_READ_BIT;
|
||||
}
|
||||
|
||||
StructuredBuffer::StructuredBuffer(PGraphics graphics, const BulkResourceData &resourceData)
|
||||
: Buffer(graphics, resourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, resourceData.owner)
|
||||
{
|
||||
if (resourceData.data != nullptr)
|
||||
{
|
||||
void *data = lock();
|
||||
std::memcpy(data, resourceData.data, resourceData.size);
|
||||
unlock();
|
||||
}
|
||||
}
|
||||
|
||||
StructuredBuffer::~StructuredBuffer()
|
||||
{
|
||||
}
|
||||
|
||||
VkAccessFlags StructuredBuffer::getSourceAccessMask()
|
||||
{
|
||||
return VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
}
|
||||
|
||||
VkAccessFlags StructuredBuffer::getDestAccessMask()
|
||||
{
|
||||
return VK_ACCESS_MEMORY_READ_BIT;
|
||||
}
|
||||
|
||||
VertexBuffer::VertexBuffer(PGraphics graphics, const BulkResourceData &resourceData)
|
||||
: Buffer(graphics, resourceData.size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, resourceData.owner)
|
||||
{
|
||||
if (resourceData.data != nullptr)
|
||||
{
|
||||
void *data = lock();
|
||||
std::memcpy(data, resourceData.data, resourceData.size);
|
||||
unlock();
|
||||
}
|
||||
}
|
||||
|
||||
VertexBuffer::~VertexBuffer()
|
||||
{
|
||||
}
|
||||
|
||||
VkAccessFlags VertexBuffer::getSourceAccessMask()
|
||||
{
|
||||
return VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
}
|
||||
|
||||
VkAccessFlags VertexBuffer::getDestAccessMask()
|
||||
{
|
||||
return VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
|
||||
}
|
||||
|
||||
IndexBuffer::IndexBuffer(PGraphics graphics, const BulkResourceData &resourceData)
|
||||
: Buffer(graphics, resourceData.size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, resourceData.owner)
|
||||
{
|
||||
if (resourceData.data != nullptr)
|
||||
{
|
||||
void *data = lock();
|
||||
std::memcpy(data, resourceData.data, resourceData.size);
|
||||
unlock();
|
||||
}
|
||||
}
|
||||
|
||||
IndexBuffer::~IndexBuffer()
|
||||
{
|
||||
}
|
||||
|
||||
VkAccessFlags IndexBuffer::getSourceAccessMask()
|
||||
{
|
||||
return VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
}
|
||||
|
||||
VkAccessFlags IndexBuffer::getDestAccessMask()
|
||||
{
|
||||
return VK_ACCESS_INDEX_READ_BIT;
|
||||
}
|
||||
@@ -9,34 +9,34 @@ using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
CmdBufferBase::CmdBufferBase(PGraphics graphics, VkCommandPool cmdPool)
|
||||
: graphics(graphics)
|
||||
, owner(cmdPool)
|
||||
: graphics(graphics), owner(cmdPool)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CmdBufferBase::~CmdBufferBase()
|
||||
{
|
||||
graphics = nullptr;
|
||||
}
|
||||
|
||||
CmdBuffer::CmdBuffer(PGraphics graphics, VkCommandPool cmdPool)
|
||||
: CmdBufferBase(graphics, cmdPool)
|
||||
, renderPass(nullptr)
|
||||
, framebuffer(nullptr)
|
||||
, subpassIndex(0)
|
||||
: CmdBufferBase(graphics, cmdPool), renderPass(nullptr), framebuffer(nullptr), subpassIndex(0)
|
||||
{
|
||||
VkCommandBufferAllocateInfo allocInfo =
|
||||
init::CommandBufferAllocateInfo(cmdPool,
|
||||
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||
1);
|
||||
|
||||
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||
1);
|
||||
VK_CHECK(vkAllocateCommandBuffers(graphics->getDevice(), &allocInfo, &handle))
|
||||
|
||||
fence = new Fence(graphics);
|
||||
state = State::ReadyBegin;
|
||||
}
|
||||
|
||||
CmdBuffer::~CmdBuffer()
|
||||
{
|
||||
vkFreeCommandBuffers(graphics->getDevice(), owner, 1, &handle);
|
||||
renderPass = nullptr;
|
||||
framebuffer = nullptr;
|
||||
waitSemaphores.clear();
|
||||
}
|
||||
|
||||
void CmdBuffer::begin()
|
||||
@@ -54,8 +54,11 @@ void CmdBuffer::end()
|
||||
state = State::Ended;
|
||||
}
|
||||
|
||||
void CmdBuffer::beginRenderPass(PRenderPass renderPass, PFramebuffer framebuffer)
|
||||
void CmdBuffer::beginRenderPass(PRenderPass newRenderPass, PFramebuffer newFramebuffer)
|
||||
{
|
||||
renderPass = newRenderPass;
|
||||
framebuffer = newFramebuffer;
|
||||
|
||||
VkRenderPassBeginInfo beginInfo =
|
||||
init::RenderPassBeginInfo();
|
||||
beginInfo.clearValueCount = renderPass->getClearValueCount();
|
||||
@@ -64,11 +67,49 @@ void CmdBuffer::beginRenderPass(PRenderPass renderPass, PFramebuffer framebuffer
|
||||
beginInfo.renderPass = renderPass->getHandle();
|
||||
beginInfo.framebuffer = framebuffer->getHandle();
|
||||
vkCmdBeginRenderPass(handle, &beginInfo, renderPass->getSubpassContents());
|
||||
state = State::RenderPassActive;
|
||||
}
|
||||
|
||||
void CmdBuffer::endRenderPass()
|
||||
{
|
||||
vkCmdEndRenderPass(handle);
|
||||
state = State::InsideBegin;
|
||||
|
||||
}
|
||||
|
||||
void CmdBuffer::executeCommands(Array<PSecondaryCmdBuffer> commands)
|
||||
{
|
||||
assert(state == State::RenderPassActive);
|
||||
Array<VkCommandBuffer> cmdBuffers(commands.size());
|
||||
for (uint32 i = 0; i < commands.size(); ++i)
|
||||
{
|
||||
cmdBuffers[i] = commands[i]->getHandle();
|
||||
}
|
||||
vkCmdExecuteCommands(handle, cmdBuffers.size(), cmdBuffers.data());
|
||||
}
|
||||
|
||||
void CmdBuffer::addWaitSemaphore(VkPipelineStageFlags flags, PSemaphore semaphore)
|
||||
{
|
||||
waitSemaphores.add(semaphore);
|
||||
waitFlags.add(flags);
|
||||
}
|
||||
|
||||
void CmdBuffer::refreshFence()
|
||||
{
|
||||
if (state == State::Submitted)
|
||||
{
|
||||
if (fence->isSignaled())
|
||||
{
|
||||
state = State::ReadyBegin;
|
||||
vkResetCommandBuffer(handle, VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
|
||||
|
||||
fence->reset();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(!fence->isSignaled());
|
||||
}
|
||||
}
|
||||
|
||||
SecondaryCmdBuffer::SecondaryCmdBuffer(PGraphics graphics, VkCommandPool cmdPool)
|
||||
@@ -76,8 +117,8 @@ SecondaryCmdBuffer::SecondaryCmdBuffer(PGraphics graphics, VkCommandPool cmdPool
|
||||
{
|
||||
VkCommandBufferAllocateInfo allocInfo =
|
||||
init::CommandBufferAllocateInfo(cmdPool,
|
||||
VK_COMMAND_BUFFER_LEVEL_SECONDARY,
|
||||
1);
|
||||
VK_COMMAND_BUFFER_LEVEL_SECONDARY,
|
||||
1);
|
||||
VK_CHECK(vkAllocateCommandBuffers(graphics->getDevice(), &allocInfo, &handle));
|
||||
}
|
||||
|
||||
@@ -105,8 +146,7 @@ void SecondaryCmdBuffer::end()
|
||||
}
|
||||
|
||||
CommandBufferManager::CommandBufferManager(PGraphics graphics, PQueue queue)
|
||||
: graphics(graphics)
|
||||
, queue(queue)
|
||||
: graphics(graphics), queue(queue)
|
||||
{
|
||||
VkCommandPoolCreateInfo info =
|
||||
init::CommandPoolCreateInfo();
|
||||
@@ -117,11 +157,14 @@ CommandBufferManager::CommandBufferManager(PGraphics graphics, PQueue queue)
|
||||
|
||||
activeCmdBuffer = new CmdBuffer(graphics, commandPool);
|
||||
activeCmdBuffer->begin();
|
||||
allocatedBuffers.add(activeCmdBuffer);
|
||||
}
|
||||
|
||||
CommandBufferManager::~CommandBufferManager()
|
||||
{
|
||||
vkDestroyCommandPool(graphics->getDevice(), commandPool, nullptr);
|
||||
graphics = nullptr;
|
||||
queue = nullptr;
|
||||
}
|
||||
|
||||
PCmdBuffer CommandBufferManager::getCommands()
|
||||
@@ -136,16 +179,15 @@ PSecondaryCmdBuffer CommandBufferManager::createSecondaryCmdBuffer()
|
||||
|
||||
void CommandBufferManager::submitCommands(PSemaphore signalSemaphore)
|
||||
{
|
||||
if(activeCmdBuffer->state == CmdBuffer::State::InsideBegin
|
||||
|| activeCmdBuffer->state == CmdBuffer::State::RenderPassActive)
|
||||
if (activeCmdBuffer->state == CmdBuffer::State::InsideBegin || activeCmdBuffer->state == CmdBuffer::State::RenderPassActive)
|
||||
{
|
||||
if(!activeCmdBuffer->state == CmdBuffer::State::RenderPassActive)
|
||||
if (activeCmdBuffer->state == CmdBuffer::State::RenderPassActive)
|
||||
{
|
||||
std::cout << "End of renderpass forced" << std::endl;
|
||||
activeCmdBuffer->endRenderPass();
|
||||
}
|
||||
activeCmdBuffer->end();
|
||||
if(signalSemaphore != nullptr)
|
||||
if (signalSemaphore != nullptr)
|
||||
{
|
||||
queue->submitCommandBuffer(activeCmdBuffer, signalSemaphore->getHandle());
|
||||
}
|
||||
@@ -154,11 +196,11 @@ void CommandBufferManager::submitCommands(PSemaphore signalSemaphore)
|
||||
queue->submitCommandBuffer(activeCmdBuffer);
|
||||
}
|
||||
}
|
||||
for(int32_t i = 0; i < allocatedBuffers.size(); ++i)
|
||||
for (uint32 i = 0; i < allocatedBuffers.size(); ++i)
|
||||
{
|
||||
PCmdBuffer cmdBuffer = allocatedBuffers[i];
|
||||
cmdBuffer->refreshFences();
|
||||
if(cmdBuffer->state == CmdBuffer::State::ReadyBegin)
|
||||
cmdBuffer->refreshFence();
|
||||
if (cmdBuffer->state == CmdBuffer::State::ReadyBegin)
|
||||
{
|
||||
activeCmdBuffer = cmdBuffer;
|
||||
activeCmdBuffer->begin();
|
||||
@@ -173,3 +215,9 @@ void CommandBufferManager::submitCommands(PSemaphore signalSemaphore)
|
||||
allocatedBuffers.add(activeCmdBuffer);
|
||||
activeCmdBuffer->begin();
|
||||
}
|
||||
|
||||
void CommandBufferManager::waitForCommands(PCmdBuffer cmdBuffer, uint32 timeout)
|
||||
{
|
||||
cmdBuffer->fence->wait(timeout);
|
||||
cmdBuffer->refreshFence();
|
||||
}
|
||||
@@ -4,88 +4,100 @@
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Vulkan
|
||||
namespace Vulkan
|
||||
{
|
||||
DECLARE_REF(RenderPass);
|
||||
DECLARE_REF(Framebuffer);
|
||||
class CmdBufferBase : public Gfx::RenderCommandBase
|
||||
{
|
||||
public:
|
||||
CmdBufferBase(PGraphics graphics, VkCommandPool cmdPool);
|
||||
virtual ~CmdBufferBase();
|
||||
inline VkCommandBuffer getHandle()
|
||||
{
|
||||
DECLARE_REF(RenderPass);
|
||||
DECLARE_REF(Framebuffer);
|
||||
class CmdBufferBase : public Gfx::RenderCommandBase
|
||||
{
|
||||
public:
|
||||
CmdBufferBase(PGraphics graphics, VkCommandPool cmdPool);
|
||||
virtual ~CmdBufferBase();
|
||||
inline VkCommandBuffer getHandle()
|
||||
{
|
||||
return handle;
|
||||
}
|
||||
void reset();
|
||||
VkViewport currentViewport;
|
||||
VkRect2D currentScissor;
|
||||
protected:
|
||||
PGraphics graphics;
|
||||
VkCommandBuffer handle;
|
||||
VkCommandPool owner;
|
||||
};
|
||||
DEFINE_REF(CmdBufferBase);
|
||||
|
||||
DECLARE_REF(SecondaryCmdBuffer);
|
||||
class CmdBuffer : public CmdBufferBase
|
||||
{
|
||||
public:
|
||||
CmdBuffer(PGraphics graphics, VkCommandPool cmdPool);
|
||||
virtual ~CmdBuffer();
|
||||
void begin();
|
||||
void end();
|
||||
void beginRenderPass(PRenderPass renderPass, PFramebuffer framebuffer);
|
||||
void endRenderPass();
|
||||
void executeCommands(Array<PSecondaryCmdBuffer> secondaryCommands);
|
||||
void addWaitSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
|
||||
enum State
|
||||
{
|
||||
ReadyBegin,
|
||||
InsideBegin,
|
||||
RenderPassActive,
|
||||
Ended,
|
||||
Submitted,
|
||||
};
|
||||
|
||||
private:
|
||||
PRenderPass renderPass;
|
||||
PFramebuffer framebuffer;
|
||||
uint32 subpassIndex;
|
||||
State state;
|
||||
friend class SecondaryCmdBuffer;
|
||||
friend class CommandBufferManager;
|
||||
};
|
||||
DEFINE_REF(CmdBuffer);
|
||||
|
||||
class SecondaryCmdBuffer : public CmdBufferBase
|
||||
{
|
||||
public:
|
||||
SecondaryCmdBuffer(PGraphics graphics, VkCommandPool cmdPool);
|
||||
virtual ~SecondaryCmdBuffer();
|
||||
void begin(PCmdBuffer parent);
|
||||
void end();
|
||||
private:
|
||||
};
|
||||
DEFINE_REF(SecondaryCmdBuffer);
|
||||
|
||||
class CommandBufferManager
|
||||
{
|
||||
public:
|
||||
CommandBufferManager(PGraphics graphics, PQueue queue);
|
||||
virtual ~CommandBufferManager();
|
||||
PCmdBuffer getCommands();
|
||||
PSecondaryCmdBuffer createSecondaryCmdBuffer();
|
||||
void submitCommands(PSemaphore signalSemaphore = nullptr);
|
||||
void waitForCommands(PCmdBuffer cmdBuffer, float timeToWait = 1.0f);
|
||||
private:
|
||||
PGraphics graphics;
|
||||
VkCommandPool commandPool;
|
||||
PQueue queue;
|
||||
uint32 queueFamilyIndex;
|
||||
PCmdBuffer activeCmdBuffer;
|
||||
Array<PCmdBuffer> allocatedBuffers;
|
||||
};
|
||||
DEFINE_REF(CommandBufferManager);
|
||||
return handle;
|
||||
}
|
||||
}
|
||||
void reset();
|
||||
VkViewport currentViewport;
|
||||
VkRect2D currentScissor;
|
||||
|
||||
protected:
|
||||
PGraphics graphics;
|
||||
VkCommandBuffer handle;
|
||||
VkCommandPool owner;
|
||||
};
|
||||
DEFINE_REF(CmdBufferBase);
|
||||
|
||||
DECLARE_REF(SecondaryCmdBuffer);
|
||||
class CmdBuffer : public CmdBufferBase
|
||||
{
|
||||
public:
|
||||
CmdBuffer(PGraphics graphics, VkCommandPool cmdPool);
|
||||
virtual ~CmdBuffer();
|
||||
void begin();
|
||||
void end();
|
||||
void beginRenderPass(PRenderPass renderPass, PFramebuffer framebuffer);
|
||||
void endRenderPass();
|
||||
void executeCommands(Array<PSecondaryCmdBuffer> secondaryCommands);
|
||||
void addWaitSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
|
||||
void refreshFence();
|
||||
enum State
|
||||
{
|
||||
ReadyBegin,
|
||||
InsideBegin,
|
||||
RenderPassActive,
|
||||
Ended,
|
||||
Submitted,
|
||||
};
|
||||
|
||||
private:
|
||||
PRenderPass renderPass;
|
||||
PFramebuffer framebuffer;
|
||||
PFence fence;
|
||||
uint32 subpassIndex;
|
||||
State state;
|
||||
Array<PSemaphore> waitSemaphores;
|
||||
Array<VkPipelineStageFlags> waitFlags;
|
||||
friend class SecondaryCmdBuffer;
|
||||
friend class CommandBufferManager;
|
||||
friend class Queue;
|
||||
};
|
||||
DEFINE_REF(CmdBuffer);
|
||||
|
||||
class SecondaryCmdBuffer : public CmdBufferBase
|
||||
{
|
||||
public:
|
||||
SecondaryCmdBuffer(PGraphics graphics, VkCommandPool cmdPool);
|
||||
virtual ~SecondaryCmdBuffer();
|
||||
void begin(PCmdBuffer parent);
|
||||
void end();
|
||||
|
||||
private:
|
||||
};
|
||||
DEFINE_REF(SecondaryCmdBuffer);
|
||||
|
||||
class CommandBufferManager
|
||||
{
|
||||
public:
|
||||
CommandBufferManager(PGraphics graphics, PQueue queue);
|
||||
virtual ~CommandBufferManager();
|
||||
inline PQueue getQueue() const
|
||||
{
|
||||
return queue;
|
||||
}
|
||||
PCmdBuffer getCommands();
|
||||
PSecondaryCmdBuffer createSecondaryCmdBuffer();
|
||||
void submitCommands(PSemaphore signalSemaphore = nullptr);
|
||||
void waitForCommands(PCmdBuffer cmdBuffer, uint32 timeToWait = 1000000u);
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
VkCommandPool commandPool;
|
||||
PQueue queue;
|
||||
uint32 queueFamilyIndex;
|
||||
PCmdBuffer activeCmdBuffer;
|
||||
Array<PCmdBuffer> allocatedBuffers;
|
||||
};
|
||||
DEFINE_REF(CommandBufferManager);
|
||||
} // namespace Vulkan
|
||||
} // namespace Seele
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "VulkanGraphicsEnums.h"
|
||||
#include "VulkanGraphics.h"
|
||||
#include "VulkanInitializer.h"
|
||||
#include "VulkanDescriptorSets.h"
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
@@ -23,8 +24,8 @@ void DescriptorLayout::create()
|
||||
bindings.resize(descriptorBindings.size());
|
||||
for (size_t i = 0; i < descriptorBindings.size(); ++i)
|
||||
{
|
||||
VkDescriptorSetLayoutBinding& binding = bindings[i];
|
||||
const Gfx::DescriptorBinding& rhiBinding = descriptorBindings[i];
|
||||
VkDescriptorSetLayoutBinding &binding = bindings[i];
|
||||
const Gfx::DescriptorBinding &rhiBinding = descriptorBindings[i];
|
||||
binding.binding = rhiBinding.binding;
|
||||
binding.descriptorCount = rhiBinding.descriptorCount;
|
||||
binding.descriptorType = cast(rhiBinding.descriptorType);
|
||||
@@ -78,8 +79,8 @@ DescriptorSet::~DescriptorSet()
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer)
|
||||
{
|
||||
PUniformBuffer vulkanBuffer = uniformBuffer.cast<UniformBuffer>();
|
||||
// VkDescriptorBufferInfo bufferInfo = init::DescriptorBufferInfo(vulkanBuffer->getHandle(), vulkanBuffer->getOffset(), vulkanBuffer->getSize());
|
||||
// bufferInfos.add(bufferInfo);
|
||||
// VkDescriptorBufferInfo bufferInfo = init::DescriptorBufferInfo(vulkanBuffer->getHandle(), vulkanBuffer->getOffset(), vulkanBuffer->getSize());
|
||||
// bufferInfos.add(bufferInfo);
|
||||
|
||||
VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, binding, &bufferInfos.back());
|
||||
writeDescriptors.add(writeDescriptor);
|
||||
@@ -88,8 +89,8 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBu
|
||||
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PStructuredBuffer uniformBuffer)
|
||||
{
|
||||
PStructuredBuffer vulkanBuffer = uniformBuffer.cast<StructuredBuffer>();
|
||||
// VkDescriptorBufferInfo bufferInfo = init::DescriptorBufferInfo(vulkanBuffer->getHandle(), vulkanBuffer->getOffset(), vulkanBuffer->getSize());
|
||||
// bufferInfos.add(bufferInfo);
|
||||
// VkDescriptorBufferInfo bufferInfo = init::DescriptorBufferInfo(vulkanBuffer->getHandle(), vulkanBuffer->getOffset(), vulkanBuffer->getSize());
|
||||
// bufferInfos.add(bufferInfo);
|
||||
|
||||
VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, binding, &bufferInfos.back());
|
||||
writeDescriptors.add(writeDescriptor);
|
||||
@@ -111,23 +112,23 @@ void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSamplerState samplerSt
|
||||
|
||||
void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSamplerState samplerState)
|
||||
{
|
||||
// VulkanTextureBase* vulkanTexture = VulkanTextureBase::cast(texture);
|
||||
PTextureHandle vulkanTexture = TextureBase::cast(texture);
|
||||
//It is assumed that the image is in the correct layout
|
||||
// VkDescriptorImageInfo imageInfo =
|
||||
// init::DescriptorImageInfo(
|
||||
// VK_NULL_HANDLE,
|
||||
// vulkanTexture->defaultView.view,
|
||||
// graphics->getRHIDevice().findLayout(vulkanTexture->surface.image));
|
||||
VkDescriptorImageInfo imageInfo =
|
||||
init::DescriptorImageInfo(
|
||||
VK_NULL_HANDLE,
|
||||
vulkanTexture->getView(),
|
||||
vulkanTexture->getLayout());
|
||||
if (samplerState != nullptr)
|
||||
{
|
||||
// PVulkanSamplerState vulkanSampler = samplerState.cast<VulkanSamplerState>();
|
||||
// imageInfo.sampler = vulkanSampler->sampler;
|
||||
PSamplerState vulkanSampler = samplerState.cast<SamplerState>();
|
||||
imageInfo.sampler = vulkanSampler->sampler;
|
||||
}
|
||||
// imageInfos.add(imageInfo);
|
||||
imageInfos.add(imageInfo);
|
||||
VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, samplerState != nullptr ? VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER : VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, binding, &imageInfos.back());
|
||||
// if (vulkanTexture->surface.usageFlags & TexCreate_UAV)
|
||||
if (vulkanTexture->getUsage() & VK_IMAGE_USAGE_STORAGE_BIT)
|
||||
{
|
||||
// writeDescriptor.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
writeDescriptor.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
}
|
||||
writeDescriptors.add(writeDescriptor);
|
||||
}
|
||||
@@ -149,20 +150,19 @@ void DescriptorSet::writeChanges()
|
||||
}
|
||||
}
|
||||
|
||||
DescriptorAllocator::DescriptorAllocator(PGraphics graphics, DescriptorLayout& layout)
|
||||
: layout(layout)
|
||||
, graphics(graphics)
|
||||
DescriptorAllocator::DescriptorAllocator(PGraphics graphics, DescriptorLayout &layout)
|
||||
: layout(layout), graphics(graphics)
|
||||
{
|
||||
uint32 perTypeSizes[VK_DESCRIPTOR_TYPE_END_RANGE];
|
||||
std::memset(perTypeSizes, 0, sizeof(perTypeSizes));
|
||||
for (int i = 0; i < layout.getBindings().size(); ++i)
|
||||
for (uint32 i = 0; i < layout.getBindings().size(); ++i)
|
||||
{
|
||||
auto& binding = layout.getBindings()[i];
|
||||
auto &binding = layout.getBindings()[i];
|
||||
int typeIndex = binding.descriptorType;
|
||||
perTypeSizes[typeIndex] += 256;
|
||||
}
|
||||
Array<VkDescriptorPoolSize> poolSizes;
|
||||
for (int i = 0; i < VK_DESCRIPTOR_TYPE_END_RANGE; ++i)
|
||||
for (uint32 i = 0; i < VK_DESCRIPTOR_TYPE_END_RANGE; ++i)
|
||||
{
|
||||
if (perTypeSizes[i] > 0)
|
||||
{
|
||||
@@ -179,9 +179,10 @@ DescriptorAllocator::DescriptorAllocator(PGraphics graphics, DescriptorLayout& l
|
||||
DescriptorAllocator::~DescriptorAllocator()
|
||||
{
|
||||
vkDestroyDescriptorPool(graphics->getDevice(), poolHandle, nullptr);
|
||||
graphics = nullptr;
|
||||
}
|
||||
|
||||
void DescriptorAllocator::allocateDescriptorSet(Gfx::PDescriptorSet& descriptorSet)
|
||||
void DescriptorAllocator::allocateDescriptorSet(Gfx::PDescriptorSet &descriptorSet)
|
||||
{
|
||||
descriptorSet = new DescriptorSet(graphics, this);
|
||||
PDescriptorSet vulkanSet = descriptorSet.cast<DescriptorSet>();
|
||||
|
||||
@@ -0,0 +1,106 @@
|
||||
#include "VulkanGraphicsResources.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Vulkan
|
||||
{
|
||||
DECLARE_REF(Graphics);
|
||||
class DescriptorLayout : public Gfx::DescriptorLayout
|
||||
{
|
||||
public:
|
||||
DescriptorLayout(PGraphics graphics)
|
||||
: graphics(graphics), layoutHandle(VK_NULL_HANDLE)
|
||||
{
|
||||
}
|
||||
virtual ~DescriptorLayout();
|
||||
virtual void create();
|
||||
inline VkDescriptorSetLayout getHandle() const
|
||||
{
|
||||
return layoutHandle;
|
||||
}
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
Array<VkDescriptorSetLayoutBinding> bindings;
|
||||
VkDescriptorSetLayout layoutHandle;
|
||||
friend class PipelineStateCacheManager;
|
||||
};
|
||||
DEFINE_REF(DescriptorLayout);
|
||||
class PipelineLayout : public Gfx::PipelineLayout
|
||||
{
|
||||
public:
|
||||
PipelineLayout(PGraphics graphics)
|
||||
: graphics(graphics), layoutHash(0), layoutHandle(VK_NULL_HANDLE)
|
||||
{
|
||||
}
|
||||
virtual ~PipelineLayout();
|
||||
virtual void create();
|
||||
inline VkPipelineLayout getHandle() const
|
||||
{
|
||||
return layoutHandle;
|
||||
}
|
||||
virtual uint32 getHash() const
|
||||
{
|
||||
return layoutHash;
|
||||
}
|
||||
|
||||
private:
|
||||
Array<VkDescriptorSetLayout> vulkanDescriptorLayouts;
|
||||
uint32 layoutHash;
|
||||
VkPipelineLayout layoutHandle;
|
||||
PGraphics graphics;
|
||||
friend class PipelineStateCacheManager;
|
||||
};
|
||||
DEFINE_REF(PipelineLayout);
|
||||
|
||||
class DescriptorSet : public Gfx::DescriptorSet
|
||||
{
|
||||
public:
|
||||
DescriptorSet(PGraphics graphics, PDescriptorAllocator owner)
|
||||
: graphics(graphics), owner(owner), setHandle(VK_NULL_HANDLE)
|
||||
{
|
||||
}
|
||||
virtual ~DescriptorSet();
|
||||
virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer);
|
||||
virtual void updateBuffer(uint32_t binding, Gfx::PStructuredBuffer uniformBuffer);
|
||||
virtual void updateSampler(uint32_t binding, Gfx::PSamplerState samplerState);
|
||||
virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSamplerState sampler = nullptr);
|
||||
virtual bool operator<(Gfx::PDescriptorSet other);
|
||||
inline VkDescriptorSet getHandle() const
|
||||
{
|
||||
return setHandle;
|
||||
}
|
||||
|
||||
private:
|
||||
virtual void writeChanges();
|
||||
Array<VkDescriptorImageInfo> imageInfos;
|
||||
Array<VkDescriptorBufferInfo> bufferInfos;
|
||||
Array<VkWriteDescriptorSet> writeDescriptors;
|
||||
VkDescriptorSet setHandle;
|
||||
PDescriptorAllocator owner;
|
||||
PGraphics graphics;
|
||||
friend class DescriptorAllocator;
|
||||
};
|
||||
DEFINE_REF(DescriptorSet);
|
||||
|
||||
class DescriptorAllocator : public Gfx::DescriptorAllocator
|
||||
{
|
||||
public:
|
||||
DescriptorAllocator(PGraphics graphics, DescriptorLayout &layout);
|
||||
virtual ~DescriptorAllocator();
|
||||
virtual void allocateDescriptorSet(Gfx::PDescriptorSet &descriptorSet);
|
||||
|
||||
inline VkDescriptorPool getHandle()
|
||||
{
|
||||
return poolHandle;
|
||||
}
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
int maxSets = 512;
|
||||
VkDescriptorPool poolHandle;
|
||||
DescriptorLayout &layout;
|
||||
};
|
||||
DEFINE_REF(DescriptorAllocator);
|
||||
} // namespace Vulkan
|
||||
} // namespace Seele
|
||||
@@ -12,23 +12,27 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::PRende
|
||||
, layout(renderTargetLayout)
|
||||
, renderPass(renderPass)
|
||||
{
|
||||
FramebufferDescription description;
|
||||
std::memset(&description, 0, sizeof(FramebufferDescription));
|
||||
Array<VkImageView> attachments;
|
||||
for(auto inputAttachment : layout->inputAttachments)
|
||||
for (auto inputAttachment : layout->inputAttachments)
|
||||
{
|
||||
PTexture2D vkInputAttachment = inputAttachment.cast<Texture2D>();
|
||||
PTexture2D vkInputAttachment = inputAttachment->getTexture().cast<Texture2D>();
|
||||
attachments.add(vkInputAttachment->getView());
|
||||
description.inputAttachments[description.numInputAttachments++] = vkInputAttachment->getView();
|
||||
}
|
||||
for(auto colorAttachment : layout->colorAttachments)
|
||||
for (auto colorAttachment : layout->colorAttachments)
|
||||
{
|
||||
PTexture2D vkColorAttachment = colorAttachment.cast<Texture2D>();
|
||||
PTexture2D vkColorAttachment = colorAttachment->getTexture().cast<Texture2D>();
|
||||
attachments.add(vkColorAttachment->getView());
|
||||
description.colorAttachments[description.numColorAttachments++] = vkColorAttachment->getView();
|
||||
}
|
||||
if(layout->depthAttachment != nullptr)
|
||||
if (layout->depthAttachment != nullptr)
|
||||
{
|
||||
PTexture2D vkDepthAttachment = layout->depthAttachment.cast<Texture2D>();
|
||||
PTexture2D vkDepthAttachment = layout->depthAttachment->getTexture().cast<Texture2D>();
|
||||
attachments.add(vkDepthAttachment->getView());
|
||||
description.depthAttachment = vkDepthAttachment->getView();
|
||||
}
|
||||
|
||||
VkFramebufferCreateInfo createInfo =
|
||||
init::FramebufferCreateInfo(
|
||||
renderPass->getHandle(),
|
||||
@@ -36,9 +40,10 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::PRende
|
||||
attachments.data(),
|
||||
renderPass->getRenderArea().extent.width,
|
||||
renderPass->getRenderArea().extent.height,
|
||||
1
|
||||
);
|
||||
1);
|
||||
VK_CHECK(vkCreateFramebuffer(graphics->getDevice(), &createInfo, nullptr, &handle));
|
||||
|
||||
hash = memCrc32(&description, sizeof(FramebufferDescription));
|
||||
}
|
||||
|
||||
Framebuffer::~Framebuffer()
|
||||
|
||||
@@ -3,24 +3,37 @@
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Vulkan
|
||||
namespace Vulkan
|
||||
{
|
||||
DECLARE_REF(RenderPass);
|
||||
struct FramebufferDescription
|
||||
{
|
||||
VkImageView inputAttachments[16];
|
||||
VkImageView colorAttachments[16];
|
||||
VkImageView depthAttachment;
|
||||
uint32 numInputAttachments;
|
||||
uint32 numColorAttachments;
|
||||
};
|
||||
class Framebuffer
|
||||
{
|
||||
public:
|
||||
Framebuffer(PGraphics graphics, PRenderPass renderpass, Gfx::PRenderTargetLayout renderTargetLayout);
|
||||
virtual ~Framebuffer();
|
||||
inline VkFramebuffer getHandle() const
|
||||
{
|
||||
DECLARE_REF(RenderPass);
|
||||
class Framebuffer
|
||||
{
|
||||
public:
|
||||
Framebuffer(PGraphics graphics, PRenderPass renderpass, Gfx::PRenderTargetLayout renderTargetLayout);
|
||||
virtual ~Framebuffer();
|
||||
inline VkFramebuffer getHandle() const
|
||||
{
|
||||
return handle;
|
||||
}
|
||||
private:
|
||||
PGraphics graphics;
|
||||
VkFramebuffer handle;
|
||||
Gfx::PRenderTargetLayout layout;
|
||||
PRenderPass renderPass;
|
||||
};
|
||||
DEFINE_REF(Framebuffer);
|
||||
return handle;
|
||||
}
|
||||
}
|
||||
inline uint32 getHash() const
|
||||
{
|
||||
return hash;
|
||||
}
|
||||
private:
|
||||
uint32 hash;
|
||||
PGraphics graphics;
|
||||
VkFramebuffer handle;
|
||||
Gfx::PRenderTargetLayout layout;
|
||||
PRenderPass renderPass;
|
||||
};
|
||||
DEFINE_REF(Framebuffer);
|
||||
} // namespace Vulkan
|
||||
} // namespace Seele
|
||||
@@ -1,26 +1,33 @@
|
||||
#include "Containers/Array.h"
|
||||
#include "VulkanGraphics.h"
|
||||
#include "VulkanAllocator.h"
|
||||
#include "VulkanQueue.h"
|
||||
#include "Containers/Array.h"
|
||||
#include "VulkanInitializer.h"
|
||||
#include "VulkanCommandBuffer.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
#include "VulkanRenderPass.h"
|
||||
#include "VulkanFramebuffer.h"
|
||||
#include "Graphics/GraphicsResources.h"
|
||||
#include <glfw/glfw3.h>
|
||||
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
Graphics::Graphics()
|
||||
: callback(VK_NULL_HANDLE), handle(VK_NULL_HANDLE), instance(VK_NULL_HANDLE), physicalDevice(VK_NULL_HANDLE)
|
||||
{
|
||||
glfwInit();
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
}
|
||||
|
||||
Graphics::~Graphics()
|
||||
{
|
||||
allocator = nullptr;
|
||||
stagingManager = nullptr;
|
||||
graphicsCommands = nullptr;
|
||||
computeCommands = nullptr;
|
||||
transferCommands = nullptr;
|
||||
dedicatedTransferCommands = nullptr;
|
||||
viewports.clear();
|
||||
vkDestroyDevice(handle, nullptr);
|
||||
DestroyDebugReportCallbackEXT(instance, nullptr, callback);
|
||||
vkDestroyInstance(instance, nullptr);
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
void Graphics::init(GraphicsInitializer initInfo)
|
||||
@@ -30,27 +37,86 @@ void Graphics::init(GraphicsInitializer initInfo)
|
||||
pickPhysicalDevice();
|
||||
createDevice(initInfo);
|
||||
allocator = new Allocator(this);
|
||||
stagingManager = new StagingManager(this, allocator);
|
||||
graphicsCommands = new CommandBufferManager(this, graphicsQueue);
|
||||
computeCommands = new CommandBufferManager(this, computeQueue);
|
||||
transferCommands = new CommandBufferManager(this, transferQueue);
|
||||
dedicatedTransferCommands = new CommandBufferManager(this, dedicatedTransferQueue);
|
||||
}
|
||||
|
||||
void Graphics::beginFrame(void *windowHandle)
|
||||
Gfx::PWindow Graphics::createWindow(const WindowCreateInfo &createInfo)
|
||||
{
|
||||
GLFWwindow *window = static_cast<GLFWwindow *>(windowHandle);
|
||||
glfwPollEvents();
|
||||
PWindow result = new Window(this, createInfo);
|
||||
return result;
|
||||
}
|
||||
|
||||
void Graphics::endFrame(void *windowHandle)
|
||||
Gfx::PViewport Graphics::createViewport(Gfx::PWindow owner, const ViewportCreateInfo &viewportInfo)
|
||||
{
|
||||
GLFWwindow *window = static_cast<GLFWwindow *>(windowHandle);
|
||||
PViewport result = new Viewport(this, owner, viewportInfo);
|
||||
viewports.add(result);
|
||||
return result;
|
||||
}
|
||||
Gfx::PRenderPass Graphics::createRenderPass(Gfx::PRenderTargetLayout layout)
|
||||
{
|
||||
PRenderPass result = new RenderPass(this, layout);
|
||||
return result;
|
||||
}
|
||||
void Graphics::beginRenderPass(Gfx::PRenderPass renderPass)
|
||||
{
|
||||
PRenderPass rp = renderPass.cast<RenderPass>();
|
||||
uint32 framebufferHash = rp->getFramebufferHash();
|
||||
PFramebuffer framebuffer;
|
||||
auto found = allocatedFramebuffers.find(framebufferHash);
|
||||
if(found == allocatedFramebuffers.end())
|
||||
{
|
||||
framebuffer = new Framebuffer(this, rp, rp->getLayout());
|
||||
}
|
||||
else
|
||||
{
|
||||
framebuffer = found->value;
|
||||
}
|
||||
graphicsCommands->getCommands()->beginRenderPass(rp, framebuffer);
|
||||
}
|
||||
|
||||
void *Graphics::createWindow(const WindowCreateInfo &createInfo)
|
||||
void Graphics::endRenderPass()
|
||||
{
|
||||
GLFWwindow *window = glfwCreateWindow(createInfo.width, createInfo.height, createInfo.title, createInfo.bFullscreen ? glfwGetPrimaryMonitor() : nullptr, nullptr);
|
||||
return window;
|
||||
graphicsCommands->getCommands()->endRenderPass();
|
||||
}
|
||||
|
||||
Gfx::PTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo)
|
||||
{
|
||||
PTexture2D result = new Texture2D(this, createInfo.width, createInfo.height, createInfo.bArray,
|
||||
createInfo.bArray, createInfo.arrayLayers, createInfo.format,
|
||||
createInfo.samples, createInfo.usage, createInfo.queueType);
|
||||
return result;
|
||||
}
|
||||
|
||||
Gfx::PUniformBuffer Graphics::createUniformBuffer(const BulkResourceData &bulkData)
|
||||
{
|
||||
PUniformBuffer uniformBuffer = new UniformBuffer(this, bulkData);
|
||||
return uniformBuffer;
|
||||
}
|
||||
|
||||
Gfx::PStructuredBuffer Graphics::createStructuredBuffer(const BulkResourceData &bulkData)
|
||||
{
|
||||
PStructuredBuffer structuredBuffer = new StructuredBuffer(this, bulkData);
|
||||
return structuredBuffer;
|
||||
}
|
||||
Gfx::PVertexBuffer Graphics::createVertexBuffer(const BulkResourceData &bulkData)
|
||||
{
|
||||
PVertexBuffer vertexBuffer = new VertexBuffer(this, bulkData);
|
||||
return vertexBuffer;
|
||||
}
|
||||
|
||||
Gfx::PIndexBuffer Graphics::createIndexBuffer(const BulkResourceData &bulkData)
|
||||
{
|
||||
PIndexBuffer indexBuffer = new IndexBuffer(this, bulkData);
|
||||
return indexBuffer;
|
||||
}
|
||||
|
||||
VkInstance Graphics::getInstance() const
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
|
||||
VkDevice Graphics::getDevice() const
|
||||
@@ -84,6 +150,11 @@ PAllocator Graphics::getAllocator()
|
||||
return allocator;
|
||||
}
|
||||
|
||||
PStagingManager Graphics::getStagingManager()
|
||||
{
|
||||
return stagingManager;
|
||||
}
|
||||
|
||||
Array<const char *> Graphics::getRequiredExtensions()
|
||||
{
|
||||
Array<const char *> extensions;
|
||||
@@ -143,13 +214,13 @@ void Graphics::pickPhysicalDevice()
|
||||
vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr);
|
||||
Array<VkPhysicalDevice> physicalDevices(physicalDeviceCount);
|
||||
vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices.data());
|
||||
VkPhysicalDevice bestDevice;
|
||||
VkPhysicalDevice bestDevice = VK_NULL_HANDLE;
|
||||
uint32 deviceRating = 0;
|
||||
for (auto physicalDevice : physicalDevices)
|
||||
for (auto dev : physicalDevices)
|
||||
{
|
||||
uint32 currentRating = 0;
|
||||
vkGetPhysicalDeviceProperties(physicalDevice, &props);
|
||||
vkGetPhysicalDeviceFeatures(physicalDevice, &features);
|
||||
vkGetPhysicalDeviceProperties(dev, &props);
|
||||
vkGetPhysicalDeviceFeatures(dev, &features);
|
||||
if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
|
||||
{
|
||||
currentRating += 100;
|
||||
@@ -161,10 +232,12 @@ void Graphics::pickPhysicalDevice()
|
||||
if (currentRating > deviceRating)
|
||||
{
|
||||
deviceRating = currentRating;
|
||||
bestDevice = physicalDevice;
|
||||
bestDevice = dev;
|
||||
}
|
||||
}
|
||||
this->physicalDevice = bestDevice;
|
||||
physicalDevice = bestDevice;
|
||||
vkGetPhysicalDeviceProperties(physicalDevice, &props);
|
||||
vkGetPhysicalDeviceFeatures(physicalDevice, &features);
|
||||
}
|
||||
|
||||
void Graphics::createDevice(GraphicsInitializer initializer)
|
||||
@@ -180,11 +253,12 @@ void Graphics::createDevice(GraphicsInitializer initializer)
|
||||
int32_t dedicatedTransferQueueFamilyIndex = -1;
|
||||
int32_t computeQueueFamilyIndex = -1;
|
||||
int32_t asyncComputeFamilyIndex = -1;
|
||||
for (int32_t familyIndex = 0; familyIndex < queueProperties.size(); ++familyIndex)
|
||||
uint32 numPriorities = 0;
|
||||
for (uint32 familyIndex = 0; familyIndex < queueProperties.size(); ++familyIndex)
|
||||
{
|
||||
uint32 numQueuesForFamily = 0;
|
||||
VkQueueFamilyProperties currProps = queueProperties[familyIndex];
|
||||
bool bSparse = currProps.queueFlags & VK_QUEUE_SPARSE_BINDING_BIT;
|
||||
// bool bSparse = currProps.queueFlags & VK_QUEUE_SPARSE_BINDING_BIT;
|
||||
currProps.queueFlags = currProps.queueFlags ^ VK_QUEUE_SPARSE_BINDING_BIT;
|
||||
if ((currProps.queueFlags & VK_QUEUE_GRAPHICS_BIT) == VK_QUEUE_GRAPHICS_BIT)
|
||||
{
|
||||
@@ -204,7 +278,7 @@ void Graphics::createDevice(GraphicsInitializer initializer)
|
||||
{
|
||||
if (asyncComputeFamilyIndex == -1)
|
||||
{
|
||||
if (familyIndex == graphicsQueueFamilyIndex)
|
||||
if (familyIndex == (uint32)graphicsQueueFamilyIndex)
|
||||
{
|
||||
if (currProps.queueCount > 1)
|
||||
{
|
||||
@@ -232,13 +306,27 @@ void Graphics::createDevice(GraphicsInitializer initializer)
|
||||
numQueuesForFamily++;
|
||||
}
|
||||
}
|
||||
if(numQueuesForFamily > 0)
|
||||
if (numQueuesForFamily > 0)
|
||||
{
|
||||
VkDeviceQueueCreateInfo info =
|
||||
init::DeviceQueueCreateInfo(familyIndex, numQueuesForFamily);
|
||||
numPriorities += numQueuesForFamily;
|
||||
queueInfos.add(info);
|
||||
}
|
||||
}
|
||||
Array<float> queuePriorities;
|
||||
queuePriorities.resize(numPriorities);
|
||||
float *currentPriority = queuePriorities.data();
|
||||
for (uint32 index = 0; index < queueInfos.size(); ++index)
|
||||
{
|
||||
VkDeviceQueueCreateInfo &currQueue = queueInfos[index];
|
||||
currQueue.pQueuePriorities = currentPriority;
|
||||
|
||||
for (int32_t queueIndex = 0; queueIndex < (int32_t)currQueue.queueCount; ++queueIndex)
|
||||
{
|
||||
*currentPriority++ = 1.0f;
|
||||
}
|
||||
}
|
||||
VkDeviceCreateInfo deviceInfo = init::DeviceCreateInfo(
|
||||
queueInfos.data(),
|
||||
(uint32)queueInfos.size(),
|
||||
@@ -250,28 +338,32 @@ void Graphics::createDevice(GraphicsInitializer initializer)
|
||||
|
||||
VK_CHECK(vkCreateDevice(physicalDevice, &deviceInfo, nullptr, &handle));
|
||||
|
||||
graphicsQueue = new Queue(this, QueueType::GRAPHICS, graphicsQueueFamilyIndex, 0);
|
||||
graphicsQueue = new Queue(this, Gfx::QueueType::GRAPHICS, graphicsQueueFamilyIndex, 0);
|
||||
if (Gfx::useAsyncCompute && asyncComputeFamilyIndex != -1)
|
||||
{
|
||||
if (asyncComputeFamilyIndex == graphicsQueueFamilyIndex)
|
||||
{
|
||||
// Same family as graphics, but different queue
|
||||
computeQueue = new Queue(this, QueueType::COMPUTE, asyncComputeFamilyIndex, 1);
|
||||
computeQueue = new Queue(this, Gfx::QueueType::COMPUTE, asyncComputeFamilyIndex, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Different family
|
||||
computeQueue = new Queue(this, QueueType::COMPUTE, asyncComputeFamilyIndex, 0);
|
||||
computeQueue = new Queue(this, Gfx::QueueType::COMPUTE, asyncComputeFamilyIndex, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
computeQueue = new Queue(this, QueueType::COMPUTE, computeQueueFamilyIndex, 0);
|
||||
computeQueue = new Queue(this, Gfx::QueueType::COMPUTE, computeQueueFamilyIndex, 0);
|
||||
}
|
||||
transferQueue = new Queue(this, QueueType::TRANSFER, transferQueueFamilyIndex, 0);
|
||||
transferQueue = new Queue(this, Gfx::QueueType::TRANSFER, transferQueueFamilyIndex, 0);
|
||||
if (dedicatedTransferQueueFamilyIndex != -1)
|
||||
{
|
||||
dedicatedTransferQueue = new Queue(this, QueueType::DEDICATED_TRANSFER, dedicatedTransferQueueFamilyIndex, 0);
|
||||
dedicatedTransferQueue = new Queue(this, Gfx::QueueType::DEDICATED_TRANSFER, dedicatedTransferQueueFamilyIndex, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
dedicatedTransferQueue = transferQueue;
|
||||
}
|
||||
queueMapping.graphicsFamily = graphicsQueue->getFamilyIndex();
|
||||
queueMapping.computeFamily = computeQueue->getFamilyIndex();
|
||||
|
||||
@@ -1,62 +1,83 @@
|
||||
#pragma once
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "VulkanGraphicsResources.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Vulkan
|
||||
namespace Vulkan
|
||||
{
|
||||
DECLARE_REF(Allocator);
|
||||
DECLARE_REF(StagingManager);
|
||||
DECLARE_REF(CommandBufferManager);
|
||||
DECLARE_REF(Queue);
|
||||
DECLARE_REF(Framebuffer);
|
||||
class Graphics : public Gfx::Graphics
|
||||
{
|
||||
public:
|
||||
Graphics();
|
||||
virtual ~Graphics();
|
||||
VkInstance getInstance() const;
|
||||
VkDevice getDevice() const;
|
||||
VkPhysicalDevice getPhysicalDevice() const;
|
||||
|
||||
PCommandBufferManager getGraphicsCommands();
|
||||
PCommandBufferManager getComputeCommands();
|
||||
PCommandBufferManager getTransferCommands();
|
||||
PCommandBufferManager getDedicatedTransferCommands();
|
||||
|
||||
const QueueFamilyMapping getFamilyMapping() const
|
||||
{
|
||||
DECLARE_REF(Allocator);
|
||||
DECLARE_REF(CommandBufferManager);
|
||||
DECLARE_REF(Queue);
|
||||
class Graphics : public Gfx::Graphics
|
||||
{
|
||||
public:
|
||||
Graphics();
|
||||
virtual ~Graphics();
|
||||
VkDevice getDevice() const;
|
||||
VkPhysicalDevice getPhysicalDevice() const;
|
||||
|
||||
PCommandBufferManager getGraphicsCommands();
|
||||
PCommandBufferManager getComputeCommands();
|
||||
PCommandBufferManager getTransferCommands();
|
||||
PCommandBufferManager getDedicatedTransferCommands();
|
||||
|
||||
PAllocator getAllocator();
|
||||
|
||||
// Inherited via Graphics
|
||||
virtual void init(GraphicsInitializer initializer) override;
|
||||
virtual void beginFrame(void* windowHandle) override;
|
||||
virtual void endFrame(void* windowHandle) override;
|
||||
virtual void* createWindow(const WindowCreateInfo& createInfo) override;
|
||||
protected:
|
||||
Array<const char*> getRequiredExtensions();
|
||||
void initInstance(GraphicsInitializer initInfo);
|
||||
void setupDebugCallback();
|
||||
void pickPhysicalDevice();
|
||||
void createDevice(GraphicsInitializer initInfo);
|
||||
|
||||
VkDevice handle;
|
||||
VkPhysicalDevice physicalDevice;
|
||||
VkInstance instance;
|
||||
|
||||
PQueue graphicsQueue;
|
||||
PQueue computeQueue;
|
||||
PQueue transferQueue;
|
||||
PQueue dedicatedTransferQueue;
|
||||
QueueFamilyMapping queueMapping;
|
||||
PCommandBufferManager graphicsCommands;
|
||||
PCommandBufferManager computeCommands;
|
||||
PCommandBufferManager transferCommands;
|
||||
PCommandBufferManager dedicatedTransferCommands;
|
||||
VkPhysicalDeviceProperties props;
|
||||
VkPhysicalDeviceFeatures features;
|
||||
VkDebugReportCallbackEXT callback;
|
||||
Array<PViewport> viewports;
|
||||
PAllocator allocator;
|
||||
|
||||
friend class Window;
|
||||
};
|
||||
DEFINE_REF(Graphics);
|
||||
return queueMapping;
|
||||
}
|
||||
}
|
||||
|
||||
PAllocator getAllocator();
|
||||
PStagingManager getStagingManager();
|
||||
|
||||
// Inherited via Graphics
|
||||
virtual void init(GraphicsInitializer initializer) override;
|
||||
virtual Gfx::PWindow createWindow(const WindowCreateInfo &createInfo) override;
|
||||
virtual Gfx::PViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo &createInfo) override;
|
||||
|
||||
virtual Gfx::PRenderPass createRenderPass(Gfx::PRenderTargetLayout layout) override;
|
||||
virtual void beginRenderPass(Gfx::PRenderPass renderPass) override;
|
||||
virtual void endRenderPass() override;
|
||||
|
||||
virtual Gfx::PTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
|
||||
virtual Gfx::PUniformBuffer createUniformBuffer(const BulkResourceData &bulkData) override;
|
||||
virtual Gfx::PStructuredBuffer createStructuredBuffer(const BulkResourceData &bulkData) override;
|
||||
virtual Gfx::PVertexBuffer createVertexBuffer(const BulkResourceData &bulkData) override;
|
||||
virtual Gfx::PIndexBuffer createIndexBuffer(const BulkResourceData &bulkData) override;
|
||||
|
||||
protected:
|
||||
Array<const char *> getRequiredExtensions();
|
||||
void initInstance(GraphicsInitializer initInfo);
|
||||
void setupDebugCallback();
|
||||
void pickPhysicalDevice();
|
||||
void createDevice(GraphicsInitializer initInfo);
|
||||
|
||||
VkDevice handle;
|
||||
VkPhysicalDevice physicalDevice;
|
||||
VkInstance instance;
|
||||
|
||||
PQueue graphicsQueue;
|
||||
PQueue computeQueue;
|
||||
PQueue transferQueue;
|
||||
PQueue dedicatedTransferQueue;
|
||||
QueueFamilyMapping queueMapping;
|
||||
PCommandBufferManager graphicsCommands;
|
||||
PCommandBufferManager computeCommands;
|
||||
PCommandBufferManager transferCommands;
|
||||
PCommandBufferManager dedicatedTransferCommands;
|
||||
VkPhysicalDeviceProperties props;
|
||||
VkPhysicalDeviceFeatures features;
|
||||
VkDebugReportCallbackEXT callback;
|
||||
Array<PViewport> viewports;
|
||||
Map<uint32, PFramebuffer> allocatedFramebuffers;
|
||||
PAllocator allocator;
|
||||
PStagingManager stagingManager;
|
||||
|
||||
friend class Window;
|
||||
};
|
||||
DEFINE_REF(Graphics);
|
||||
} // namespace Vulkan
|
||||
} // namespace Seele
|
||||
@@ -3,7 +3,7 @@
|
||||
using namespace Seele::Vulkan;
|
||||
using namespace Seele::Gfx;
|
||||
|
||||
VkDescriptorType Seele::Vulkan::cast(const Seele::Gfx::SeDescriptorType& descriptorType)
|
||||
VkDescriptorType Seele::Vulkan::cast(const Seele::Gfx::SeDescriptorType &descriptorType)
|
||||
{
|
||||
switch (descriptorType)
|
||||
{
|
||||
@@ -41,7 +41,7 @@ VkDescriptorType Seele::Vulkan::cast(const Seele::Gfx::SeDescriptorType& descrip
|
||||
return VK_DESCRIPTOR_TYPE_MAX_ENUM;
|
||||
}
|
||||
|
||||
Seele::Gfx::SeDescriptorType Seele::Vulkan::cast(const VkDescriptorType& descriptorType)
|
||||
Seele::Gfx::SeDescriptorType Seele::Vulkan::cast(const VkDescriptorType &descriptorType)
|
||||
{
|
||||
switch (descriptorType)
|
||||
{
|
||||
@@ -80,7 +80,7 @@ Seele::Gfx::SeDescriptorType Seele::Vulkan::cast(const VkDescriptorType& descrip
|
||||
return SE_DESCRIPTOR_TYPE_MAX_ENUM;
|
||||
}
|
||||
|
||||
VkShaderStageFlagBits Seele::Vulkan::cast(const Seele::Gfx::SeShaderStageFlagBits& stage)
|
||||
VkShaderStageFlagBits Seele::Vulkan::cast(const Seele::Gfx::SeShaderStageFlagBits &stage)
|
||||
{
|
||||
switch (stage)
|
||||
{
|
||||
@@ -125,7 +125,7 @@ VkShaderStageFlagBits Seele::Vulkan::cast(const Seele::Gfx::SeShaderStageFlagBit
|
||||
return VK_SHADER_STAGE_ALL;
|
||||
}
|
||||
|
||||
Seele::Gfx::SeShaderStageFlagBits Seele::Vulkan::cast(const VkShaderStageFlagBits& stage)
|
||||
Seele::Gfx::SeShaderStageFlagBits Seele::Vulkan::cast(const VkShaderStageFlagBits &stage)
|
||||
{
|
||||
switch (stage)
|
||||
{
|
||||
@@ -162,14 +162,14 @@ Seele::Gfx::SeShaderStageFlagBits Seele::Vulkan::cast(const VkShaderStageFlagBit
|
||||
return SE_SHADER_STAGE_TASK_BIT_NV;
|
||||
case VK_SHADER_STAGE_MESH_BIT_NV:
|
||||
return SE_SHADER_STAGE_MESH_BIT_NV;
|
||||
#endif
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return SE_SHADER_STAGE_ALL;
|
||||
}
|
||||
|
||||
VkFormat Seele::Vulkan::cast(const Seele::Gfx::SeFormat& format)
|
||||
VkFormat Seele::Vulkan::cast(const Seele::Gfx::SeFormat &format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
@@ -631,7 +631,7 @@ VkFormat Seele::Vulkan::cast(const Seele::Gfx::SeFormat& format)
|
||||
return VK_FORMAT_MAX_ENUM;
|
||||
}
|
||||
}
|
||||
Seele::Gfx::SeFormat Seele::Vulkan::cast(const VkFormat& format)
|
||||
Seele::Gfx::SeFormat Seele::Vulkan::cast(const VkFormat &format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
@@ -1092,4 +1092,56 @@ Seele::Gfx::SeFormat Seele::Vulkan::cast(const VkFormat& format)
|
||||
default:
|
||||
return SE_FORMAT_MAX_ENUM;
|
||||
}
|
||||
}
|
||||
}
|
||||
VkAttachmentStoreOp Seele::Vulkan::cast(const Gfx::SeAttachmentStoreOp &storeOp)
|
||||
{
|
||||
switch (storeOp)
|
||||
{
|
||||
case SE_ATTACHMENT_STORE_OP_STORE:
|
||||
return VK_ATTACHMENT_STORE_OP_STORE;
|
||||
case SE_ATTACHMENT_STORE_OP_DONT_CARE:
|
||||
return VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
default:
|
||||
return VK_ATTACHMENT_STORE_OP_MAX_ENUM;
|
||||
}
|
||||
}
|
||||
Gfx::SeAttachmentStoreOp Seele::Vulkan::cast(const VkAttachmentStoreOp &storeOp)
|
||||
{
|
||||
switch (storeOp)
|
||||
{
|
||||
case VK_ATTACHMENT_STORE_OP_STORE:
|
||||
return SE_ATTACHMENT_STORE_OP_STORE;
|
||||
case VK_ATTACHMENT_STORE_OP_DONT_CARE:
|
||||
return SE_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
default:
|
||||
return SE_ATTACHMENT_STORE_OP_MAX_ENUM;
|
||||
}
|
||||
}
|
||||
VkAttachmentLoadOp Seele::Vulkan::cast(const Gfx::SeAttachmentLoadOp &loadOp)
|
||||
{
|
||||
switch (loadOp)
|
||||
{
|
||||
case SE_ATTACHMENT_LOAD_OP_LOAD:
|
||||
return VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
case SE_ATTACHMENT_LOAD_OP_CLEAR:
|
||||
return VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
case SE_ATTACHMENT_LOAD_OP_DONT_CARE:
|
||||
return VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
default:
|
||||
return VK_ATTACHMENT_LOAD_OP_MAX_ENUM;
|
||||
}
|
||||
}
|
||||
Gfx::SeAttachmentLoadOp Seele::Vulkan::cast(const VkAttachmentLoadOp &loadOp)
|
||||
{
|
||||
switch (loadOp)
|
||||
{
|
||||
case VK_ATTACHMENT_LOAD_OP_LOAD:
|
||||
return SE_ATTACHMENT_LOAD_OP_LOAD;
|
||||
case VK_ATTACHMENT_LOAD_OP_CLEAR:
|
||||
return SE_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
case VK_ATTACHMENT_LOAD_OP_DONT_CARE:
|
||||
return SE_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
default:
|
||||
return SE_ATTACHMENT_LOAD_OP_MAX_ENUM;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,25 +2,29 @@
|
||||
#include "Graphics/GraphicsEnums.h"
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
#define VK_CHECK(f) \
|
||||
{ \
|
||||
VkResult res = (f); \
|
||||
if (res != VK_SUCCESS) \
|
||||
{ \
|
||||
std::cout << "Fatal : VkResult is \"" << res << "\" in " << __FILE__ << " at line " << __LINE__ << std::endl; \
|
||||
assert(res == VK_SUCCESS); \
|
||||
} \
|
||||
}
|
||||
#define VK_CHECK(f) \
|
||||
{ \
|
||||
VkResult res = (f); \
|
||||
if (res != VK_SUCCESS) \
|
||||
{ \
|
||||
std::cout << "Fatal : VkResult is \"" << res << "\" in " << __FILE__ << " at line " << __LINE__ << std::endl; \
|
||||
assert(res == VK_SUCCESS); \
|
||||
} \
|
||||
}
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Vulkan
|
||||
{
|
||||
VkDescriptorType cast(const Gfx::SeDescriptorType& descriptorType);
|
||||
Gfx::SeDescriptorType cast(const VkDescriptorType& descriptorType);
|
||||
VkShaderStageFlagBits cast(const Gfx::SeShaderStageFlagBits& stage);
|
||||
Gfx::SeShaderStageFlagBits cast(const VkShaderStageFlagBits& stage);
|
||||
VkFormat cast(const Gfx::SeFormat& format);
|
||||
Gfx::SeFormat cast(const VkFormat& format);
|
||||
}
|
||||
}
|
||||
namespace Vulkan
|
||||
{
|
||||
VkDescriptorType cast(const Gfx::SeDescriptorType &descriptorType);
|
||||
Gfx::SeDescriptorType cast(const VkDescriptorType &descriptorType);
|
||||
VkShaderStageFlagBits cast(const Gfx::SeShaderStageFlagBits &stage);
|
||||
Gfx::SeShaderStageFlagBits cast(const VkShaderStageFlagBits &stage);
|
||||
VkFormat cast(const Gfx::SeFormat &format);
|
||||
Gfx::SeFormat cast(const VkFormat &format);
|
||||
VkAttachmentStoreOp cast(const Gfx::SeAttachmentStoreOp &storeOp);
|
||||
Gfx::SeAttachmentStoreOp cast(const VkAttachmentStoreOp &storeOp);
|
||||
VkAttachmentLoadOp cast(const Gfx::SeAttachmentLoadOp &loadOp);
|
||||
Gfx::SeAttachmentLoadOp cast(const VkAttachmentLoadOp &loadOp);
|
||||
} // namespace Vulkan
|
||||
} // namespace Seele
|
||||
@@ -2,10 +2,52 @@
|
||||
#include "VulkanInitializer.h"
|
||||
#include "VulkanGraphics.h"
|
||||
#include "VulkanGraphicsEnums.h"
|
||||
#include "VulkanCommandBuffer.h"
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
QueueOwnedResource::QueueOwnedResource(PGraphics graphics, Gfx::QueueType startQueueType)
|
||||
: graphics(graphics), currentOwner(startQueueType)
|
||||
{
|
||||
}
|
||||
|
||||
QueueOwnedResource::~QueueOwnedResource()
|
||||
{
|
||||
cachedCmdBufferManager = nullptr;
|
||||
graphics = nullptr;
|
||||
}
|
||||
|
||||
void QueueOwnedResource::transferOwnership(Gfx::QueueType newOwner)
|
||||
{
|
||||
if (graphics->getFamilyMapping().needsTransfer(currentOwner, newOwner))
|
||||
{
|
||||
executeOwnershipBarrier(newOwner);
|
||||
currentOwner = newOwner;
|
||||
}
|
||||
}
|
||||
|
||||
PCommandBufferManager QueueOwnedResource::getCommands()
|
||||
{
|
||||
if (cachedCmdBufferManager != nullptr)
|
||||
{
|
||||
assert(cachedCmdBufferManager->getQueue()->getFamilyIndex() == graphics->getFamilyMapping().getQueueTypeFamilyIndex(currentOwner));
|
||||
return cachedCmdBufferManager;
|
||||
}
|
||||
switch (currentOwner)
|
||||
{
|
||||
case Gfx::QueueType::GRAPHICS:
|
||||
return graphics->getGraphicsCommands();
|
||||
case Gfx::QueueType::COMPUTE:
|
||||
return graphics->getComputeCommands();
|
||||
case Gfx::QueueType::TRANSFER:
|
||||
return graphics->getTransferCommands();
|
||||
case Gfx::QueueType::DEDICATED_TRANSFER:
|
||||
return graphics->getDedicatedTransferCommands();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Semaphore::Semaphore(PGraphics graphics)
|
||||
: graphics(graphics)
|
||||
{
|
||||
@@ -16,5 +58,65 @@ Semaphore::Semaphore(PGraphics graphics)
|
||||
|
||||
Semaphore::~Semaphore()
|
||||
{
|
||||
graphics = nullptr;
|
||||
vkDestroySemaphore(graphics->getDevice(), handle, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
Fence::Fence(PGraphics graphics)
|
||||
: graphics(graphics), signaled(false)
|
||||
{
|
||||
VkFenceCreateInfo info =
|
||||
init::FenceCreateInfo(0);
|
||||
VK_CHECK(vkCreateFence(graphics->getDevice(), &info, nullptr, &fence));
|
||||
}
|
||||
|
||||
Fence::~Fence()
|
||||
{
|
||||
vkDestroyFence(graphics->getDevice(), fence, nullptr);
|
||||
}
|
||||
|
||||
bool Fence::isSignaled()
|
||||
{
|
||||
if (signaled)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
VkResult res = vkGetFenceStatus(graphics->getDevice(), fence);
|
||||
switch (res)
|
||||
{
|
||||
case VK_SUCCESS:
|
||||
signaled = true;
|
||||
return true;
|
||||
case VK_NOT_READY:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Fence::reset()
|
||||
{
|
||||
if (signaled)
|
||||
{
|
||||
vkResetFences(graphics->getDevice(), 1, &fence);
|
||||
signaled = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Fence::wait(uint32 timeout)
|
||||
{
|
||||
VkFence fences[] = {fence};
|
||||
VkResult r = vkWaitForFences(graphics->getDevice(), 1, fences, true, timeout * 1000ull);
|
||||
switch (r)
|
||||
{
|
||||
case VK_SUCCESS:
|
||||
signaled = true;
|
||||
break;
|
||||
case VK_TIMEOUT:
|
||||
break;
|
||||
default:
|
||||
VK_CHECK(r);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ namespace Vulkan
|
||||
DECLARE_REF(DescriptorAllocator);
|
||||
DECLARE_REF(CommandBufferManager);
|
||||
DECLARE_REF(Graphics);
|
||||
DECLARE_REF(SubAllocation);
|
||||
class Semaphore
|
||||
{
|
||||
public:
|
||||
@@ -19,116 +20,32 @@ public:
|
||||
{
|
||||
return handle;
|
||||
}
|
||||
|
||||
private:
|
||||
VkSemaphore handle;
|
||||
PGraphics graphics;
|
||||
};
|
||||
DEFINE_REF(Semaphore);
|
||||
|
||||
class DescriptorLayout : public Gfx::DescriptorLayout
|
||||
class Fence
|
||||
{
|
||||
public:
|
||||
DescriptorLayout(PGraphics graphics)
|
||||
: graphics(graphics), layoutHandle(VK_NULL_HANDLE)
|
||||
Fence(PGraphics graphics);
|
||||
~Fence();
|
||||
bool isSignaled();
|
||||
void reset();
|
||||
inline VkFence getHandle() const
|
||||
{
|
||||
return fence;
|
||||
}
|
||||
virtual ~DescriptorLayout();
|
||||
virtual void create();
|
||||
inline VkDescriptorSetLayout getHandle() const
|
||||
{
|
||||
return layoutHandle;
|
||||
}
|
||||
void wait(uint32 timeout);
|
||||
|
||||
private:
|
||||
bool signaled;
|
||||
VkFence fence;
|
||||
PGraphics graphics;
|
||||
Array<VkDescriptorSetLayoutBinding> bindings;
|
||||
VkDescriptorSetLayout layoutHandle;
|
||||
friend class PipelineStateCacheManager;
|
||||
};
|
||||
DEFINE_REF(DescriptorLayout);
|
||||
class PipelineLayout : public Gfx::PipelineLayout
|
||||
{
|
||||
public:
|
||||
PipelineLayout(PGraphics graphics)
|
||||
: graphics(graphics), layoutHash(0), layoutHandle(VK_NULL_HANDLE)
|
||||
{
|
||||
}
|
||||
virtual ~PipelineLayout();
|
||||
virtual void create();
|
||||
inline VkPipelineLayout getHandle() const
|
||||
{
|
||||
return layoutHandle;
|
||||
}
|
||||
virtual uint32 getHash() const
|
||||
{
|
||||
return layoutHash;
|
||||
}
|
||||
|
||||
private:
|
||||
Array<VkDescriptorSetLayout> vulkanDescriptorLayouts;
|
||||
uint32 layoutHash;
|
||||
VkPipelineLayout layoutHandle;
|
||||
PGraphics graphics;
|
||||
friend class PipelineStateCacheManager;
|
||||
};
|
||||
DEFINE_REF(PipelineLayout);
|
||||
|
||||
class DescriptorSet : public Gfx::DescriptorSet
|
||||
{
|
||||
public:
|
||||
DescriptorSet(PGraphics graphics, PDescriptorAllocator owner)
|
||||
: graphics(graphics), owner(owner), setHandle(VK_NULL_HANDLE)
|
||||
{
|
||||
}
|
||||
virtual ~DescriptorSet();
|
||||
virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer);
|
||||
virtual void updateBuffer(uint32_t binding, Gfx::PStructuredBuffer uniformBuffer);
|
||||
virtual void updateSampler(uint32_t binding, Gfx::PSamplerState samplerState);
|
||||
virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSamplerState sampler = nullptr);
|
||||
virtual bool operator<(Gfx::PDescriptorSet other);
|
||||
inline VkDescriptorSet getHandle() const
|
||||
{
|
||||
return setHandle;
|
||||
}
|
||||
|
||||
private:
|
||||
virtual void writeChanges();
|
||||
Array<VkDescriptorImageInfo> imageInfos;
|
||||
Array<VkDescriptorBufferInfo> bufferInfos;
|
||||
Array<VkWriteDescriptorSet> writeDescriptors;
|
||||
VkDescriptorSet setHandle;
|
||||
PDescriptorAllocator owner;
|
||||
PGraphics graphics;
|
||||
friend class DescriptorAllocator;
|
||||
};
|
||||
DEFINE_REF(DescriptorSet);
|
||||
|
||||
class DescriptorAllocator : public Gfx::DescriptorAllocator
|
||||
{
|
||||
public:
|
||||
DescriptorAllocator(PGraphics graphics, DescriptorLayout &layout);
|
||||
~DescriptorAllocator();
|
||||
virtual void allocateDescriptorSet(Gfx::PDescriptorSet &descriptorSet);
|
||||
|
||||
inline VkDescriptorPool getHandle()
|
||||
{
|
||||
return poolHandle;
|
||||
}
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
int maxSets = 512;
|
||||
VkDescriptorPool poolHandle;
|
||||
DescriptorLayout &layout;
|
||||
};
|
||||
DEFINE_REF(DescriptorAllocator);
|
||||
enum class QueueType
|
||||
{
|
||||
GRAPHICS = 1,
|
||||
COMPUTE = 2,
|
||||
TRANSFER = 3,
|
||||
DEDICATED_TRANSFER = 4
|
||||
};
|
||||
DEFINE_REF(Fence);
|
||||
|
||||
struct QueueFamilyMapping
|
||||
{
|
||||
@@ -136,23 +53,23 @@ struct QueueFamilyMapping
|
||||
uint32 computeFamily;
|
||||
uint32 transferFamily;
|
||||
uint32 dedicatedTransferFamily;
|
||||
uint32 getQueueTypeFamilyIndex(QueueType type)
|
||||
uint32 getQueueTypeFamilyIndex(Gfx::QueueType type) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case QueueType::GRAPHICS:
|
||||
case Gfx::QueueType::GRAPHICS:
|
||||
return graphicsFamily;
|
||||
case QueueType::COMPUTE:
|
||||
case Gfx::QueueType::COMPUTE:
|
||||
return computeFamily;
|
||||
case QueueType::TRANSFER:
|
||||
case Gfx::QueueType::TRANSFER:
|
||||
return transferFamily;
|
||||
case QueueType::DEDICATED_TRANSFER:
|
||||
case Gfx::QueueType::DEDICATED_TRANSFER:
|
||||
return dedicatedTransferFamily;
|
||||
default:
|
||||
return VK_QUEUE_FAMILY_IGNORED;
|
||||
}
|
||||
}
|
||||
bool needsTransfer(QueueType src, QueueType dst)
|
||||
bool needsTransfer(Gfx::QueueType src, Gfx::QueueType dst) const
|
||||
{
|
||||
uint32 srcIndex = getQueueTypeFamilyIndex(src);
|
||||
uint32 dstIndex = getQueueTypeFamilyIndex(dst);
|
||||
@@ -162,71 +79,179 @@ struct QueueFamilyMapping
|
||||
class QueueOwnedResource
|
||||
{
|
||||
public:
|
||||
QueueOwnedResource(PGraphics graphics, QueueType startQueueType);
|
||||
~QueueOwnedResource();
|
||||
QueueOwnedResource(PGraphics graphics, Gfx::QueueType startQueueType);
|
||||
virtual ~QueueOwnedResource();
|
||||
PCommandBufferManager getCommands();
|
||||
//Preliminary checks to see if the barrier should be executed at all
|
||||
void transferOwnership(QueueType newOwner);
|
||||
void transferOwnership(Gfx::QueueType newOwner);
|
||||
|
||||
protected:
|
||||
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
|
||||
QueueType currentOwner;
|
||||
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) = 0;
|
||||
Gfx::QueueType currentOwner;
|
||||
PGraphics graphics;
|
||||
CommandBufferManager *cachedCmdBufferManager;
|
||||
PCommandBufferManager cachedCmdBufferManager;
|
||||
};
|
||||
DEFINE_REF(QueueOwnedResource);
|
||||
|
||||
class Buffer : public QueueOwnedResource
|
||||
{
|
||||
public:
|
||||
Buffer(PGraphics graphics, uint32 size, VkBufferUsageFlags usage, QueueType queueType = QueueType::GRAPHICS);
|
||||
Buffer(PGraphics graphics, uint32 size, VkBufferUsageFlags usage, Gfx::QueueType queueType);
|
||||
virtual ~Buffer();
|
||||
VkBuffer getHandle() const
|
||||
{
|
||||
return buffers[currentBuffer].buffer;
|
||||
}
|
||||
void advanceBuffer()
|
||||
{
|
||||
currentBuffer = (currentBuffer + 1) % numBuffers;
|
||||
}
|
||||
void *lock(bool bWriteOnly = true);
|
||||
void unlock();
|
||||
|
||||
protected:
|
||||
struct BufferAllocation
|
||||
{
|
||||
VkBuffer buffer;
|
||||
PSubAllocation allocation;
|
||||
};
|
||||
BufferAllocation buffers[Gfx::numFramesBuffered];
|
||||
uint32 numBuffers;
|
||||
uint32 currentBuffer;
|
||||
uint32 size;
|
||||
|
||||
private:
|
||||
virtual VkAccessFlags getSourceAccessMask() = 0;
|
||||
virtual VkAccessFlags getDestAccessMask() = 0;
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(QueueType newOwner);
|
||||
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
|
||||
};
|
||||
DEFINE_REF(Buffer);
|
||||
|
||||
class UniformBuffer : public Buffer, public Gfx::UniformBuffer
|
||||
{
|
||||
public:
|
||||
UniformBuffer(PGraphics graphics, const BulkResourceData &resourceData);
|
||||
virtual ~UniformBuffer();
|
||||
|
||||
protected:
|
||||
virtual VkAccessFlags getSourceAccessMask();
|
||||
virtual VkAccessFlags getDestAccessMask();
|
||||
};
|
||||
DEFINE_REF(UniformBuffer);
|
||||
|
||||
class StructuredBuffer : public Buffer, public Gfx::StructuredBuffer
|
||||
{
|
||||
public:
|
||||
StructuredBuffer(PGraphics graphics, const BulkResourceData &resourceData);
|
||||
virtual ~StructuredBuffer();
|
||||
|
||||
protected:
|
||||
virtual VkAccessFlags getSourceAccessMask();
|
||||
virtual VkAccessFlags getDestAccessMask();
|
||||
};
|
||||
DEFINE_REF(StructuredBuffer);
|
||||
|
||||
class TextureBase
|
||||
class VertexBuffer : public Buffer, public Gfx::VertexBuffer
|
||||
{
|
||||
public:
|
||||
TextureBase(PGraphics graphics, VkImageViewType viewType, uint32 sizeX, uint32 sizeY, uint32 sizeZ,
|
||||
bool bArray, uint32 arraySize, uint32 mipLevels, Gfx::SeFormat format,
|
||||
uint32 samples, Gfx::SeImageUsageFlags usage);
|
||||
virtual ~TextureBase();
|
||||
VertexBuffer(PGraphics graphics, const BulkResourceData &resourceData);
|
||||
virtual ~VertexBuffer();
|
||||
|
||||
protected:
|
||||
virtual VkAccessFlags getSourceAccessMask();
|
||||
virtual VkAccessFlags getDestAccessMask();
|
||||
};
|
||||
DEFINE_REF(VertexBuffer);
|
||||
|
||||
class IndexBuffer : public Buffer, public Gfx::IndexBuffer
|
||||
{
|
||||
public:
|
||||
IndexBuffer(PGraphics graphics, const BulkResourceData &resourceData);
|
||||
virtual ~IndexBuffer();
|
||||
|
||||
protected:
|
||||
virtual VkAccessFlags getSourceAccessMask();
|
||||
virtual VkAccessFlags getDestAccessMask();
|
||||
};
|
||||
DEFINE_REF(IndexBuffer);
|
||||
|
||||
class TextureHandle : public QueueOwnedResource
|
||||
{
|
||||
public:
|
||||
TextureHandle(PGraphics graphics, VkImageViewType viewType, uint32 sizeX, uint32 sizeY, uint32 sizeZ,
|
||||
bool bArray, uint32 arraySize, uint32 mipLevels, Gfx::SeFormat format,
|
||||
uint32 samples, Gfx::SeImageUsageFlags usage, Gfx::QueueType owner = Gfx::QueueType::GRAPHICS, VkImage existingImage = VK_NULL_HANDLE);
|
||||
virtual ~TextureHandle();
|
||||
|
||||
inline VkImageView getView() const
|
||||
{
|
||||
return defaultView;
|
||||
}
|
||||
inline VkImageLayout getLayout() const
|
||||
{
|
||||
return layout;
|
||||
}
|
||||
inline VkImageAspectFlags getAspect() const
|
||||
{
|
||||
return aspect;
|
||||
}
|
||||
inline VkImageUsageFlags getUsage() const
|
||||
{
|
||||
return usage;
|
||||
}
|
||||
inline Gfx::SeFormat getFormat() const
|
||||
{
|
||||
return format;
|
||||
}
|
||||
inline bool isDepthStencil() const
|
||||
{
|
||||
return aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
|
||||
}
|
||||
// Inherited via QueueOwnedResource
|
||||
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
PSubAllocation allocation;
|
||||
uint32 sizeX;
|
||||
uint32 sizeY;
|
||||
uint32 sizeZ;
|
||||
uint32 arrayCount;
|
||||
uint32 mipLevels;
|
||||
uint32 samples;
|
||||
Gfx::SeFormat format;
|
||||
Gfx::SeImageUsageFlags usage;
|
||||
VkImage image;
|
||||
VkImageView defaultView;
|
||||
VkImageAspectFlags aspect;
|
||||
VkImageLayout layout;
|
||||
friend class TextureBase;
|
||||
friend class Texture2D;
|
||||
};
|
||||
DEFINE_REF(TextureHandle);
|
||||
|
||||
DECLARE_REF(TextureBase);
|
||||
class TextureBase
|
||||
{
|
||||
public:
|
||||
static PTextureHandle cast(Gfx::PTexture texture)
|
||||
{
|
||||
PTextureBase base = texture.cast<TextureBase>();
|
||||
return base->textureHandle;
|
||||
}
|
||||
void changeLayout(VkImageLayout newLayout);
|
||||
|
||||
protected:
|
||||
PTextureHandle textureHandle;
|
||||
};
|
||||
DEFINE_REF(TextureBase);
|
||||
|
||||
class Texture2D : public Gfx::Texture2D
|
||||
class Texture2D : public TextureBase, public Gfx::Texture2D
|
||||
{
|
||||
public:
|
||||
Texture2D(PGraphics graphics, uint32 sizeX, uint32 sizeY,
|
||||
bool bArray, uint32 arraySize, uint32 mipLevels,
|
||||
Gfx::SeFormat format, uint32 samples, Gfx::SeImageUsageFlags usage);
|
||||
Texture2D(PGraphics graphics, uint32 sizeX, uint32 sizeY,
|
||||
bool bArray, uint32 arraySize, uint32 mipLevels, Gfx::SeFormat format,
|
||||
uint32 samples, Gfx::SeImageUsageFlags usage, Gfx::QueueType owner = Gfx::QueueType::GRAPHICS, VkImage existingImage = VK_NULL_HANDLE);
|
||||
virtual ~Texture2D();
|
||||
inline uint32 getSizeX() const
|
||||
{
|
||||
@@ -248,8 +273,12 @@ public:
|
||||
{
|
||||
return textureHandle->defaultView;
|
||||
}
|
||||
inline bool isDepthStencil() const
|
||||
{
|
||||
return textureHandle->isDepthStencil();
|
||||
}
|
||||
|
||||
private:
|
||||
PTextureBase textureHandle;
|
||||
};
|
||||
DEFINE_REF(Texture2D);
|
||||
|
||||
@@ -260,16 +289,54 @@ public:
|
||||
};
|
||||
DEFINE_REF(SamplerState);
|
||||
|
||||
class Window : public Gfx::Window
|
||||
{
|
||||
public:
|
||||
Window(PGraphics graphics, const WindowCreateInfo &createInfo);
|
||||
virtual ~Window();
|
||||
virtual void beginFrame() override;
|
||||
virtual void endFrame() override;
|
||||
virtual Gfx::PTexture2D getBackBuffer() override;
|
||||
virtual void onWindowCloseEvent() override;
|
||||
|
||||
protected:
|
||||
void advanceBackBuffer();
|
||||
void recreateSwapchain(const WindowCreateInfo &createInfo);
|
||||
void present();
|
||||
void destroySwapchain();
|
||||
void createSwapchain();
|
||||
void chooseSurfaceFormat(const Array<VkSurfaceFormatKHR> &available, Gfx::SeFormat preferred);
|
||||
void choosePresentMode(const Array<VkPresentModeKHR> &modes);
|
||||
PTexture2D backBufferImages[Gfx::numFramesBuffered];
|
||||
PSemaphore renderFinished[Gfx::numFramesBuffered];
|
||||
PSemaphore imageAcquired[Gfx::numFramesBuffered];
|
||||
PSemaphore imageAcquiredSemaphore;
|
||||
|
||||
PGraphics graphics;
|
||||
VkFormat pixelFormat;
|
||||
VkPresentModeKHR presentMode;
|
||||
VkSwapchainKHR swapchain;
|
||||
VkSurfaceKHR surface;
|
||||
VkSurfaceFormatKHR surfaceFormat;
|
||||
void *windowHandle;
|
||||
int32 currentImageIndex;
|
||||
int32 acquiredImageIndex;
|
||||
int32 preAcquiredImageIndex;
|
||||
int32 semaphoreIndex;
|
||||
VkInstance instance;
|
||||
};
|
||||
DEFINE_REF(Window);
|
||||
|
||||
class Viewport : public Gfx::Viewport
|
||||
{
|
||||
public:
|
||||
Viewport(PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo);
|
||||
virtual ~Viewport();
|
||||
|
||||
protected:
|
||||
private:
|
||||
uint32 sizeX;
|
||||
uint32 sizeY;
|
||||
uint32 offsetX;
|
||||
uint32 offsetY;
|
||||
VkSwapchainKHR swapchain;
|
||||
void *windowHandle;
|
||||
PGraphics graphics;
|
||||
friend class Graphics;
|
||||
};
|
||||
DECLARE_REF(Viewport);
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
VkApplicationInfo init::ApplicationInfo(const char* appName, uint32_t appVersion, const char* engineName, uint32_t engineVersion, uint32_t apiVersion)
|
||||
VkApplicationInfo init::ApplicationInfo(const char *appName, uint32_t appVersion, const char *engineName, uint32_t engineVersion, uint32_t apiVersion)
|
||||
{
|
||||
VkApplicationInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
||||
@@ -11,10 +11,11 @@ VkApplicationInfo init::ApplicationInfo(const char* appName, uint32_t appVersion
|
||||
info.applicationVersion = appVersion;
|
||||
info.pEngineName = engineName;
|
||||
info.engineVersion = engineVersion;
|
||||
info.apiVersion = apiVersion;
|
||||
return info;
|
||||
}
|
||||
|
||||
VkInstanceCreateInfo init::InstanceCreateInfo(VkApplicationInfo* appInfo, const Array<const char*>& extensions, const Array<const char*>& layers)
|
||||
VkInstanceCreateInfo init::InstanceCreateInfo(VkApplicationInfo *appInfo, const Array<const char *> &extensions, const Array<const char *> &layers)
|
||||
{
|
||||
VkInstanceCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
||||
@@ -41,7 +42,7 @@ VkDeviceQueueCreateInfo init::DeviceQueueCreateInfo(int queueFamilyIndex, int qu
|
||||
return DeviceQueueCreateInfo(queueFamilyIndex, queueCount, &priority);
|
||||
}
|
||||
|
||||
VkDeviceQueueCreateInfo init::DeviceQueueCreateInfo(int queueFamilyIndex, int queueCount, float* queuePriority)
|
||||
VkDeviceQueueCreateInfo init::DeviceQueueCreateInfo(int queueFamilyIndex, int queueCount, float *queuePriority)
|
||||
{
|
||||
VkDeviceQueueCreateInfo createInfo = {};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||
@@ -51,7 +52,7 @@ VkDeviceQueueCreateInfo init::DeviceQueueCreateInfo(int queueFamilyIndex, int qu
|
||||
return createInfo;
|
||||
}
|
||||
|
||||
VkDeviceCreateInfo init::DeviceCreateInfo(VkDeviceQueueCreateInfo* queueInfos, uint32_t queueCount, VkPhysicalDeviceFeatures* features)
|
||||
VkDeviceCreateInfo init::DeviceCreateInfo(VkDeviceQueueCreateInfo *queueInfos, uint32_t queueCount, VkPhysicalDeviceFeatures *features)
|
||||
{
|
||||
return DeviceCreateInfo(queueInfos, queueCount, features, nullptr, 0, nullptr, 0);
|
||||
}
|
||||
@@ -93,7 +94,7 @@ VkSwapchainCreateInfoKHR init::SwapchainCreateInfo(VkSurfaceKHR surface, uint32_
|
||||
return createInfo;
|
||||
}
|
||||
|
||||
VkFramebufferCreateInfo init::FramebufferCreateInfo(VkRenderPass renderPass, uint32_t attachmentCount, VkImageView* attachments, uint32_t width, uint32_t height, uint32_t layers)
|
||||
VkFramebufferCreateInfo init::FramebufferCreateInfo(VkRenderPass renderPass, uint32_t attachmentCount, VkImageView *attachments, uint32_t width, uint32_t height, uint32_t layers)
|
||||
{
|
||||
VkFramebufferCreateInfo frameBufferCreateInfo = {};
|
||||
frameBufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
||||
@@ -121,16 +122,26 @@ VkAttachmentDescription init::AttachmentDescription(VkFormat format, VkSampleCou
|
||||
return desc;
|
||||
}
|
||||
|
||||
VkSubpassDescription init::SubpassDescription(VkPipelineBindPoint bindPoint, uint32_t colorAttachmentCount, VkAttachmentReference* colorReference, uint32_t depthAttachmentCount, VkAttachmentReference* depthReference, uint32_t inputAttachmentCount, VkAttachmentReference* inputReference, uint32_t resolveAttachmentCount, VkAttachmentReference* resolveReference, uint32_t preserveAttachmentCount, VkAttachmentReference* preserveReference)
|
||||
VkSubpassDescription init::SubpassDescription(VkPipelineBindPoint bindPoint,
|
||||
uint32_t colorAttachmentCount, VkAttachmentReference *colorReference,
|
||||
VkAttachmentReference *depthReference,
|
||||
uint32_t inputAttachmentCount, VkAttachmentReference *inputReference,
|
||||
VkAttachmentReference *resolveReference, uint32_t preserveAttachmentCount, uint32_t *preserveReference)
|
||||
{
|
||||
VkSubpassDescription desc = {};
|
||||
desc.pipelineBindPoint = bindPoint;
|
||||
desc.colorAttachmentCount = colorAttachmentCount;
|
||||
desc.pColorAttachments = colorReference;
|
||||
desc.inputAttachmentCount = inputAttachmentCount;
|
||||
desc.pInputAttachments = inputReference;
|
||||
desc.pResolveAttachments = resolveReference;
|
||||
desc.preserveAttachmentCount = preserveAttachmentCount;
|
||||
desc.pPreserveAttachments = preserveReference;
|
||||
desc.pDepthStencilAttachment = depthReference;
|
||||
return desc;
|
||||
}
|
||||
|
||||
VkRenderPassCreateInfo init::RenderPassCreateInfo(uint32_t attachmentCount, const VkAttachmentDescription* attachments, uint32_t subpassCount, const VkSubpassDescription* subpasses, uint32_t dependencyCount, const VkSubpassDependency* subpassDependencies)
|
||||
VkRenderPassCreateInfo init::RenderPassCreateInfo(uint32_t attachmentCount, const VkAttachmentDescription *attachments, uint32_t subpassCount, const VkSubpassDescription *subpasses, uint32_t dependencyCount, const VkSubpassDependency *subpassDependencies)
|
||||
{
|
||||
VkRenderPassCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
@@ -143,7 +154,7 @@ VkRenderPassCreateInfo init::RenderPassCreateInfo(uint32_t attachmentCount, cons
|
||||
|
||||
return info;
|
||||
}
|
||||
VkDeviceCreateInfo init::DeviceCreateInfo(VkDeviceQueueCreateInfo* queueInfos, uint32_t queueCount, VkPhysicalDeviceFeatures* features, const char* const* deviceExtensions, uint32_t deviceExtensionCount, const char* const* layers, uint32_t layerCount)
|
||||
VkDeviceCreateInfo init::DeviceCreateInfo(VkDeviceQueueCreateInfo *queueInfos, uint32_t queueCount, VkPhysicalDeviceFeatures *features, const char *const *deviceExtensions, uint32_t deviceExtensionCount, const char *const *layers, uint32_t layerCount)
|
||||
{
|
||||
VkDeviceCreateInfo createInfo = {};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||
@@ -160,6 +171,8 @@ VkDeviceCreateInfo init::DeviceCreateInfo(VkDeviceQueueCreateInfo* queueInfos, u
|
||||
createInfo.ppEnabledLayerNames = layers;
|
||||
#else
|
||||
createInfo.enabledLayerCount = 0;
|
||||
layerCount = 0;
|
||||
layers = nullptr;
|
||||
#endif // ENABLE_VALIDATION
|
||||
|
||||
return createInfo;
|
||||
@@ -230,33 +243,40 @@ VkImageMemoryBarrier init::ImageMemoryBarrier(VkImage image, VkImageLayout oldLa
|
||||
barrier.srcQueueFamilyIndex = srcQueue;
|
||||
barrier.dstQueueFamilyIndex = dstQueue;
|
||||
barrier.image = image;
|
||||
if (newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
|
||||
if (newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
|
||||
{
|
||||
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
}
|
||||
barrier.subresourceRange.baseMipLevel = 0;
|
||||
barrier.subresourceRange.levelCount = 1;
|
||||
barrier.subresourceRange.baseArrayLayer = 0;
|
||||
barrier.subresourceRange.layerCount = 1;
|
||||
if (oldLayout == VK_IMAGE_LAYOUT_PREINITIALIZED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) {
|
||||
if (oldLayout == VK_IMAGE_LAYOUT_PREINITIALIZED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)
|
||||
{
|
||||
barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
}
|
||||
else if (oldLayout == VK_IMAGE_LAYOUT_PREINITIALIZED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
|
||||
else if (oldLayout == VK_IMAGE_LAYOUT_PREINITIALIZED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
|
||||
{
|
||||
barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
}
|
||||
else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
|
||||
else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
|
||||
{
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
}
|
||||
else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
|
||||
else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
|
||||
{
|
||||
barrier.srcAccessMask = 0;
|
||||
barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
}
|
||||
else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
|
||||
else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
|
||||
{
|
||||
barrier.srcAccessMask = 0;
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
}
|
||||
@@ -422,7 +442,7 @@ VkBufferCreateInfo init::BufferCreateInfo(
|
||||
|
||||
VkDescriptorPoolCreateInfo init::DescriptorPoolCreateInfo(
|
||||
uint32_t poolSizeCount,
|
||||
VkDescriptorPoolSize* pPoolSizes,
|
||||
VkDescriptorPoolSize *pPoolSizes,
|
||||
uint32_t maxSets)
|
||||
{
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo = {};
|
||||
@@ -459,7 +479,7 @@ VkDescriptorSetLayoutBinding init::DescriptorSetLayoutBinding(
|
||||
}
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo init::DescriptorSetLayoutCreateInfo(
|
||||
const VkDescriptorSetLayoutBinding* pBindings,
|
||||
const VkDescriptorSetLayoutBinding *pBindings,
|
||||
uint32_t bindingCount)
|
||||
{
|
||||
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = {};
|
||||
@@ -471,7 +491,7 @@ VkDescriptorSetLayoutCreateInfo init::DescriptorSetLayoutCreateInfo(
|
||||
}
|
||||
|
||||
VkPipelineLayoutCreateInfo init::PipelineLayoutCreateInfo(
|
||||
const VkDescriptorSetLayout* pSetLayouts,
|
||||
const VkDescriptorSetLayout *pSetLayouts,
|
||||
uint32_t setLayoutCount)
|
||||
{
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = {};
|
||||
@@ -484,7 +504,7 @@ VkPipelineLayoutCreateInfo init::PipelineLayoutCreateInfo(
|
||||
|
||||
VkDescriptorSetAllocateInfo init::DescriptorSetAllocateInfo(
|
||||
VkDescriptorPool descriptorPool,
|
||||
const VkDescriptorSetLayout* pSetLayouts,
|
||||
const VkDescriptorSetLayout *pSetLayouts,
|
||||
uint32_t descriptorSetCount)
|
||||
{
|
||||
VkDescriptorSetAllocateInfo descriptorSetAllocateInfo = {};
|
||||
@@ -522,7 +542,7 @@ VkWriteDescriptorSet init::WriteDescriptorSet(
|
||||
VkDescriptorSet dstSet,
|
||||
VkDescriptorType type,
|
||||
uint32_t binding,
|
||||
VkDescriptorBufferInfo* bufferInfo)
|
||||
VkDescriptorBufferInfo *bufferInfo)
|
||||
{
|
||||
VkWriteDescriptorSet writeDescriptorSet = {};
|
||||
writeDescriptorSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
@@ -540,7 +560,7 @@ VkWriteDescriptorSet init::WriteDescriptorSet(
|
||||
VkDescriptorSet dstSet,
|
||||
VkDescriptorType type,
|
||||
uint32_t binding,
|
||||
VkDescriptorImageInfo* bufferInfo)
|
||||
VkDescriptorImageInfo *bufferInfo)
|
||||
{
|
||||
VkWriteDescriptorSet writeDescriptorSet = {};
|
||||
writeDescriptorSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
@@ -630,7 +650,7 @@ VkPipelineColorBlendAttachmentState init::PipelineColorBlendAttachmentState(
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo init::PipelineColorBlendStateCreateInfo(
|
||||
uint32_t attachmentCount,
|
||||
const VkPipelineColorBlendAttachmentState* pAttachments)
|
||||
const VkPipelineColorBlendAttachmentState *pAttachments)
|
||||
{
|
||||
VkPipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo = {};
|
||||
pipelineColorBlendStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||
@@ -674,17 +694,19 @@ VkPipelineMultisampleStateCreateInfo init::PipelineMultisampleStateCreateInfo(
|
||||
{
|
||||
VkPipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo = {};
|
||||
pipelineMultisampleStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||
pipelineMultisampleStateCreateInfo.flags = flags;
|
||||
pipelineMultisampleStateCreateInfo.rasterizationSamples = rasterizationSamples;
|
||||
return pipelineMultisampleStateCreateInfo;
|
||||
}
|
||||
|
||||
VkPipelineDynamicStateCreateInfo init::PipelineDynamicStateCreateInfo(
|
||||
const VkDynamicState* pDynamicStates,
|
||||
const VkDynamicState *pDynamicStates,
|
||||
uint32_t dynamicStateCount,
|
||||
VkPipelineDynamicStateCreateFlags flags)
|
||||
{
|
||||
VkPipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo = {};
|
||||
pipelineDynamicStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
pipelineDynamicStateCreateInfo.flags = flags;
|
||||
pipelineDynamicStateCreateInfo.pDynamicStates = pDynamicStates;
|
||||
pipelineDynamicStateCreateInfo.dynamicStateCount = dynamicStateCount;
|
||||
return pipelineDynamicStateCreateInfo;
|
||||
@@ -733,7 +755,7 @@ VkPushConstantRange init::PushConstantRange(
|
||||
return pushConstantRange;
|
||||
}
|
||||
|
||||
VkPipelineShaderStageCreateInfo init::PipelineShaderStageCreateInfo(VkShaderStageFlagBits stage, VkShaderModule module, const char* entryName)
|
||||
VkPipelineShaderStageCreateInfo init::PipelineShaderStageCreateInfo(VkShaderStageFlagBits stage, VkShaderModule module, const char *entryName)
|
||||
{
|
||||
VkPipelineShaderStageCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
@@ -743,25 +765,31 @@ VkPipelineShaderStageCreateInfo init::PipelineShaderStageCreateInfo(VkShaderStag
|
||||
return info;
|
||||
}
|
||||
|
||||
|
||||
VkBool32 Seele::Vulkan::debugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objType, uint64_t obj, size_t location, int32_t code, const char* layerPrefix, const char* msg, void* userDataManager) {
|
||||
#pragma warning(disable : 4100)
|
||||
VkBool32 Seele::Vulkan::debugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objType, uint64_t obj, size_t location, int32_t code, const char *layerPrefix, const char *msg, void *userDataManager)
|
||||
{
|
||||
std::cerr << layerPrefix << ": " << msg << std::endl;
|
||||
return VK_FALSE;
|
||||
}
|
||||
VkResult Seele::Vulkan::CreateDebugReportCallbackEXT(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback) {
|
||||
#pragma warning(default : 4100)
|
||||
VkResult Seele::Vulkan::CreateDebugReportCallbackEXT(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkDebugReportCallbackEXT *pCallback)
|
||||
{
|
||||
auto func = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugReportCallbackEXT");
|
||||
if (func != nullptr) {
|
||||
if (func != nullptr)
|
||||
{
|
||||
return func(instance, pCreateInfo, pAllocator, pCallback);
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
return VK_ERROR_EXTENSION_NOT_PRESENT;
|
||||
}
|
||||
}
|
||||
|
||||
void Seele::Vulkan::DestroyDebugReportCallbackEXT(VkInstance instance, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT pCallback)
|
||||
void Seele::Vulkan::DestroyDebugReportCallbackEXT(VkInstance instance, const VkAllocationCallbacks *pAllocator, VkDebugReportCallbackEXT pCallback)
|
||||
{
|
||||
auto func = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugReportCallbackEXT");
|
||||
if (func != nullptr) {
|
||||
if (func != nullptr)
|
||||
{
|
||||
func(instance, pCallback, pAllocator);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,302 +4,299 @@
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Vulkan
|
||||
{
|
||||
VkBool32 debugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objType, uint64_t obj, size_t location, int32_t code, const char* layerPrefix, const char* msg, void* userData);
|
||||
namespace Vulkan
|
||||
{
|
||||
VkBool32 debugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objType, uint64_t obj, size_t location, int32_t code, const char *layerPrefix, const char *msg, void *userData);
|
||||
|
||||
VkResult CreateDebugReportCallbackEXT(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback);
|
||||
void DestroyDebugReportCallbackEXT(VkInstance instance, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT pCallback);
|
||||
VkResult CreateDebugReportCallbackEXT(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkDebugReportCallbackEXT *pCallback);
|
||||
void DestroyDebugReportCallbackEXT(VkInstance instance, const VkAllocationCallbacks *pAllocator, VkDebugReportCallbackEXT pCallback);
|
||||
|
||||
namespace init
|
||||
{
|
||||
VkApplicationInfo ApplicationInfo(
|
||||
const char* appName,
|
||||
uint32_t appVersion,
|
||||
const char* engineName,
|
||||
uint32_t engineVersion,
|
||||
uint32_t apiVersion);
|
||||
namespace init
|
||||
{
|
||||
VkApplicationInfo ApplicationInfo(
|
||||
const char *appName,
|
||||
uint32_t appVersion,
|
||||
const char *engineName,
|
||||
uint32_t engineVersion,
|
||||
uint32_t apiVersion);
|
||||
|
||||
VkInstanceCreateInfo InstanceCreateInfo(
|
||||
VkApplicationInfo* appInfo,
|
||||
const Array<const char*>& extensions,
|
||||
const Array<const char*>& layers);
|
||||
VkInstanceCreateInfo InstanceCreateInfo(
|
||||
VkApplicationInfo *appInfo,
|
||||
const Array<const char *> &extensions,
|
||||
const Array<const char *> &layers);
|
||||
|
||||
VkDebugReportCallbackCreateInfoEXT DebugReportCallbackCreateInfo(
|
||||
VkDebugReportFlagsEXT flags);
|
||||
VkDebugReportCallbackCreateInfoEXT DebugReportCallbackCreateInfo(
|
||||
VkDebugReportFlagsEXT flags);
|
||||
|
||||
VkDeviceQueueCreateInfo DeviceQueueCreateInfo(
|
||||
int queueFamilyIndex,
|
||||
int queueCount);
|
||||
VkDeviceQueueCreateInfo DeviceQueueCreateInfo(
|
||||
int queueFamilyIndex,
|
||||
int queueCount);
|
||||
|
||||
VkDeviceQueueCreateInfo DeviceQueueCreateInfo(
|
||||
int queueFamilyIndex,
|
||||
int queueCount,
|
||||
float* queuePriority);
|
||||
VkDeviceQueueCreateInfo DeviceQueueCreateInfo(
|
||||
int queueFamilyIndex,
|
||||
int queueCount,
|
||||
float *queuePriority);
|
||||
|
||||
VkDeviceCreateInfo DeviceCreateInfo(
|
||||
VkDeviceQueueCreateInfo* queueInfos,
|
||||
uint32_t queueCount,
|
||||
VkPhysicalDeviceFeatures* features,
|
||||
const char* const* deviceExtensions,
|
||||
uint32_t deviceExtensionCount,
|
||||
const char* const* layers,
|
||||
uint32_t layerCount);
|
||||
VkDeviceCreateInfo DeviceCreateInfo(
|
||||
VkDeviceQueueCreateInfo *queueInfos,
|
||||
uint32_t queueCount,
|
||||
VkPhysicalDeviceFeatures *features,
|
||||
const char *const *deviceExtensions,
|
||||
uint32_t deviceExtensionCount,
|
||||
const char *const *layers,
|
||||
uint32_t layerCount);
|
||||
|
||||
VkDeviceCreateInfo DeviceCreateInfo(
|
||||
VkDeviceQueueCreateInfo* queueInfos,
|
||||
uint32_t queueCount,
|
||||
VkPhysicalDeviceFeatures* features);
|
||||
VkDeviceCreateInfo DeviceCreateInfo(
|
||||
VkDeviceQueueCreateInfo *queueInfos,
|
||||
uint32_t queueCount,
|
||||
VkPhysicalDeviceFeatures *features);
|
||||
|
||||
VkSwapchainCreateInfoKHR SwapchainCreateInfo(
|
||||
VkSurfaceKHR surface,
|
||||
uint32_t minImageCount,
|
||||
VkFormat imageFormat,
|
||||
VkColorSpaceKHR colorSpace,
|
||||
VkExtent2D extent,
|
||||
uint32_t arrayLayers,
|
||||
VkImageUsageFlags usage,
|
||||
VkSurfaceTransformFlagBitsKHR Transform,
|
||||
VkCompositeAlphaFlagBitsKHR alpha,
|
||||
VkPresentModeKHR presentMode,
|
||||
VkBool32 clipped);
|
||||
VkSwapchainCreateInfoKHR SwapchainCreateInfo(
|
||||
VkSurfaceKHR surface,
|
||||
uint32_t minImageCount,
|
||||
VkFormat imageFormat,
|
||||
VkColorSpaceKHR colorSpace,
|
||||
VkExtent2D extent,
|
||||
uint32_t arrayLayers,
|
||||
VkImageUsageFlags usage,
|
||||
VkSurfaceTransformFlagBitsKHR Transform,
|
||||
VkCompositeAlphaFlagBitsKHR alpha,
|
||||
VkPresentModeKHR presentMode,
|
||||
VkBool32 clipped);
|
||||
|
||||
VkSwapchainCreateInfoKHR SwapchainCreateInfo(
|
||||
VkSurfaceKHR surface,
|
||||
uint32_t minImageCount,
|
||||
VkFormat imageFormat,
|
||||
VkColorSpaceKHR colorSpace,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t arrayLayers,
|
||||
VkImageUsageFlags usage,
|
||||
VkSurfaceTransformFlagBitsKHR Transform,
|
||||
VkCompositeAlphaFlagBitsKHR alpha,
|
||||
VkPresentModeKHR presentMode,
|
||||
VkBool32 clipped);
|
||||
VkSwapchainCreateInfoKHR SwapchainCreateInfo(
|
||||
VkSurfaceKHR surface,
|
||||
uint32_t minImageCount,
|
||||
VkFormat imageFormat,
|
||||
VkColorSpaceKHR colorSpace,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t arrayLayers,
|
||||
VkImageUsageFlags usage,
|
||||
VkSurfaceTransformFlagBitsKHR Transform,
|
||||
VkCompositeAlphaFlagBitsKHR alpha,
|
||||
VkPresentModeKHR presentMode,
|
||||
VkBool32 clipped);
|
||||
|
||||
VkFramebufferCreateInfo FramebufferCreateInfo(
|
||||
VkRenderPass renderPass,
|
||||
uint32_t attachmentCount,
|
||||
VkImageView* attachments,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t layers);
|
||||
VkFramebufferCreateInfo FramebufferCreateInfo(
|
||||
VkRenderPass renderPass,
|
||||
uint32_t attachmentCount,
|
||||
VkImageView *attachments,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t layers);
|
||||
|
||||
VkAttachmentDescription AttachmentDescription(
|
||||
VkFormat format,
|
||||
VkSampleCountFlagBits sample,
|
||||
VkAttachmentLoadOp loadOp,
|
||||
VkAttachmentStoreOp storeOp,
|
||||
VkAttachmentLoadOp stencilLoadOp,
|
||||
VkAttachmentStoreOp stencilStoreOp,
|
||||
VkImageLayout imageLayout,
|
||||
VkImageLayout finalLayout);
|
||||
VkAttachmentDescription AttachmentDescription(
|
||||
VkFormat format,
|
||||
VkSampleCountFlagBits sample,
|
||||
VkAttachmentLoadOp loadOp,
|
||||
VkAttachmentStoreOp storeOp,
|
||||
VkAttachmentLoadOp stencilLoadOp,
|
||||
VkAttachmentStoreOp stencilStoreOp,
|
||||
VkImageLayout imageLayout,
|
||||
VkImageLayout finalLayout);
|
||||
|
||||
VkSubpassDescription SubpassDescription(
|
||||
VkPipelineBindPoint bindPoint,
|
||||
uint32_t colorAttachmentCount,
|
||||
VkAttachmentReference* colorReference,
|
||||
uint32_t depthAttachmentCount = 0,
|
||||
VkAttachmentReference* depthReference = nullptr,
|
||||
uint32_t inputAttachmentCount = 0,
|
||||
VkAttachmentReference* inputReference = nullptr,
|
||||
uint32_t resolveAttachmentCount = 0,
|
||||
VkAttachmentReference* resolveReference = nullptr,
|
||||
uint32_t preserveAttachmentCount = 0,
|
||||
VkAttachmentReference* preserveReference = nullptr);
|
||||
VkSubpassDescription SubpassDescription(
|
||||
VkPipelineBindPoint bindPoint,
|
||||
uint32_t colorAttachmentCount,
|
||||
VkAttachmentReference *colorReference,
|
||||
VkAttachmentReference *depthReference = nullptr,
|
||||
uint32_t inputAttachmentCount = 0,
|
||||
VkAttachmentReference *inputReference = nullptr,
|
||||
VkAttachmentReference *resolveReference = nullptr,
|
||||
uint32_t preserveAttachmentCount = 0,
|
||||
uint32_t *preserveReference = nullptr);
|
||||
|
||||
VkRenderPassCreateInfo RenderPassCreateInfo(
|
||||
uint32_t attachmentCount,
|
||||
const VkAttachmentDescription* attachments,
|
||||
uint32_t subpassCount,
|
||||
const VkSubpassDescription* subpasses,
|
||||
uint32_t dependencyCount,
|
||||
const VkSubpassDependency* subpassDependencies);
|
||||
VkRenderPassCreateInfo RenderPassCreateInfo(
|
||||
uint32_t attachmentCount,
|
||||
const VkAttachmentDescription *attachments,
|
||||
uint32_t subpassCount,
|
||||
const VkSubpassDescription *subpasses,
|
||||
uint32_t dependencyCount,
|
||||
const VkSubpassDependency *subpassDependencies);
|
||||
|
||||
VkMemoryAllocateInfo MemoryAllocateInfo();
|
||||
VkMemoryAllocateInfo MemoryAllocateInfo();
|
||||
|
||||
VkCommandBufferAllocateInfo CommandBufferAllocateInfo(
|
||||
VkCommandPool cmdPool,
|
||||
VkCommandBufferLevel level,
|
||||
uint32_t bufferCount);
|
||||
VkCommandBufferAllocateInfo CommandBufferAllocateInfo(
|
||||
VkCommandPool cmdPool,
|
||||
VkCommandBufferLevel level,
|
||||
uint32_t bufferCount);
|
||||
|
||||
VkCommandPoolCreateInfo CommandPoolCreateInfo();
|
||||
VkCommandPoolCreateInfo CommandPoolCreateInfo();
|
||||
|
||||
VkCommandBufferBeginInfo CommandBufferBeginInfo();
|
||||
VkCommandBufferBeginInfo CommandBufferBeginInfo();
|
||||
|
||||
VkCommandBufferInheritanceInfo CommandBufferInheritanceInfo();
|
||||
VkCommandBufferInheritanceInfo CommandBufferInheritanceInfo();
|
||||
|
||||
VkRenderPassBeginInfo RenderPassBeginInfo();
|
||||
VkRenderPassBeginInfo RenderPassBeginInfo();
|
||||
|
||||
VkRenderPassCreateInfo RenderPassCreateInfo();
|
||||
VkRenderPassCreateInfo RenderPassCreateInfo();
|
||||
|
||||
VkImageMemoryBarrier ImageMemoryBarrier(VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout, uint32_t srcQueue = VK_QUEUE_FAMILY_IGNORED, uint32_t dstQueue = VK_QUEUE_FAMILY_IGNORED);
|
||||
VkImageMemoryBarrier ImageMemoryBarrier();
|
||||
VkImageMemoryBarrier ImageMemoryBarrier(VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout, uint32_t srcQueue = VK_QUEUE_FAMILY_IGNORED, uint32_t dstQueue = VK_QUEUE_FAMILY_IGNORED);
|
||||
VkImageMemoryBarrier ImageMemoryBarrier();
|
||||
|
||||
VkBufferMemoryBarrier BufferMemoryBarrier();
|
||||
VkBufferMemoryBarrier BufferMemoryBarrier();
|
||||
|
||||
VkMemoryBarrier MemoryBarrier();
|
||||
VkMemoryBarrier MemoryBarrier();
|
||||
|
||||
VkImageCreateInfo ImageCreateInfo();
|
||||
VkImageCreateInfo ImageCreateInfo();
|
||||
|
||||
VkSamplerCreateInfo SamplerCreateInfo();
|
||||
VkSamplerCreateInfo SamplerCreateInfo();
|
||||
|
||||
VkImageViewCreateInfo ImageViewCreateInfo();
|
||||
VkImageViewCreateInfo ImageViewCreateInfo();
|
||||
|
||||
VkSemaphoreCreateInfo SemaphoreCreateInfo();
|
||||
VkSemaphoreCreateInfo SemaphoreCreateInfo();
|
||||
|
||||
VkFenceCreateInfo FenceCreateInfo(
|
||||
VkFenceCreateFlags flags);
|
||||
VkFenceCreateInfo FenceCreateInfo(
|
||||
VkFenceCreateFlags flags);
|
||||
|
||||
VkEventCreateInfo EventCreateInfo();
|
||||
VkEventCreateInfo EventCreateInfo();
|
||||
|
||||
VkSubmitInfo SubmitInfo();
|
||||
VkSubmitInfo SubmitInfo();
|
||||
|
||||
VkImageSubresourceRange ImageSubresourceRange(
|
||||
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
uint32_t startMip = 0);
|
||||
VkImageSubresourceRange ImageSubresourceRange(
|
||||
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
uint32_t startMip = 0);
|
||||
|
||||
VkViewport Viewport(
|
||||
float width,
|
||||
float height,
|
||||
float minDepth,
|
||||
float maxDepth);
|
||||
VkViewport Viewport(
|
||||
float width,
|
||||
float height,
|
||||
float minDepth,
|
||||
float maxDepth);
|
||||
|
||||
VkRect2D Rect2D(
|
||||
int32_t width,
|
||||
int32_t height,
|
||||
int32_t offsetX,
|
||||
int32_t offsetY);
|
||||
VkRect2D Rect2D(
|
||||
int32_t width,
|
||||
int32_t height,
|
||||
int32_t offsetX,
|
||||
int32_t offsetY);
|
||||
|
||||
VkBufferCreateInfo BufferCreateInfo();
|
||||
VkBufferCreateInfo BufferCreateInfo();
|
||||
|
||||
VkBufferCreateInfo BufferCreateInfo(
|
||||
VkBufferUsageFlags usage,
|
||||
VkDeviceSize size);
|
||||
VkBufferCreateInfo BufferCreateInfo(
|
||||
VkBufferUsageFlags usage,
|
||||
VkDeviceSize size);
|
||||
|
||||
VkDescriptorPoolCreateInfo DescriptorPoolCreateInfo(
|
||||
uint32_t poolSizeCount,
|
||||
VkDescriptorPoolSize* pPoolSizes,
|
||||
uint32_t maxSets);
|
||||
VkDescriptorPoolCreateInfo DescriptorPoolCreateInfo(
|
||||
uint32_t poolSizeCount,
|
||||
VkDescriptorPoolSize *pPoolSizes,
|
||||
uint32_t maxSets);
|
||||
|
||||
VkDescriptorPoolSize DescriptorPoolSize(
|
||||
VkDescriptorType type,
|
||||
uint32_t descriptorCount);
|
||||
VkDescriptorPoolSize DescriptorPoolSize(
|
||||
VkDescriptorType type,
|
||||
uint32_t descriptorCount);
|
||||
|
||||
VkDescriptorSetLayoutBinding DescriptorSetLayoutBinding(
|
||||
VkDescriptorType type,
|
||||
VkShaderStageFlags stageFlags,
|
||||
uint32_t binding,
|
||||
uint32_t count);
|
||||
VkDescriptorSetLayoutBinding DescriptorSetLayoutBinding(
|
||||
VkDescriptorType type,
|
||||
VkShaderStageFlags stageFlags,
|
||||
uint32_t binding,
|
||||
uint32_t count);
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo DescriptorSetLayoutCreateInfo(
|
||||
const VkDescriptorSetLayoutBinding* pBindings,
|
||||
uint32_t bindingCount);
|
||||
VkDescriptorSetLayoutCreateInfo DescriptorSetLayoutCreateInfo(
|
||||
const VkDescriptorSetLayoutBinding *pBindings,
|
||||
uint32_t bindingCount);
|
||||
|
||||
VkPipelineLayoutCreateInfo PipelineLayoutCreateInfo(
|
||||
const VkDescriptorSetLayout* pSetLayouts,
|
||||
uint32_t setLayoutCount);
|
||||
VkPipelineLayoutCreateInfo PipelineLayoutCreateInfo(
|
||||
const VkDescriptorSetLayout *pSetLayouts,
|
||||
uint32_t setLayoutCount);
|
||||
|
||||
VkDescriptorSetAllocateInfo DescriptorSetAllocateInfo(
|
||||
VkDescriptorPool descriptorPool,
|
||||
const VkDescriptorSetLayout* pSetLayouts,
|
||||
uint32_t descriptorSetCount);
|
||||
VkDescriptorSetAllocateInfo DescriptorSetAllocateInfo(
|
||||
VkDescriptorPool descriptorPool,
|
||||
const VkDescriptorSetLayout *pSetLayouts,
|
||||
uint32_t descriptorSetCount);
|
||||
|
||||
VkDescriptorBufferInfo DescriptorBufferInfo(
|
||||
VkBuffer buffer,
|
||||
VkDeviceSize offset,
|
||||
VkDeviceSize range);
|
||||
VkDescriptorImageInfo DescriptorImageInfo(
|
||||
VkSampler sampler,
|
||||
VkImageView imageView,
|
||||
VkImageLayout imageLayout);
|
||||
VkDescriptorBufferInfo DescriptorBufferInfo(
|
||||
VkBuffer buffer,
|
||||
VkDeviceSize offset,
|
||||
VkDeviceSize range);
|
||||
VkDescriptorImageInfo DescriptorImageInfo(
|
||||
VkSampler sampler,
|
||||
VkImageView imageView,
|
||||
VkImageLayout imageLayout);
|
||||
|
||||
VkWriteDescriptorSet WriteDescriptorSet(
|
||||
VkDescriptorSet dstSet,
|
||||
VkDescriptorType type,
|
||||
uint32_t binding,
|
||||
VkDescriptorBufferInfo* bufferInfo);
|
||||
VkWriteDescriptorSet WriteDescriptorSet(
|
||||
VkDescriptorSet dstSet,
|
||||
VkDescriptorType type,
|
||||
uint32_t binding,
|
||||
VkDescriptorBufferInfo *bufferInfo);
|
||||
|
||||
VkWriteDescriptorSet WriteDescriptorSet(
|
||||
VkDescriptorSet dstSet,
|
||||
VkDescriptorType type,
|
||||
uint32_t binding,
|
||||
VkDescriptorImageInfo* bufferInfo);
|
||||
VkWriteDescriptorSet WriteDescriptorSet(
|
||||
VkDescriptorSet dstSet,
|
||||
VkDescriptorType type,
|
||||
uint32_t binding,
|
||||
VkDescriptorImageInfo *bufferInfo);
|
||||
|
||||
VkVertexInputBindingDescription VertexInputBindingDescription(
|
||||
uint32_t binding,
|
||||
uint32_t stride,
|
||||
VkVertexInputRate inputRate);
|
||||
|
||||
VkVertexInputBindingDescription VertexInputBindingDescription(
|
||||
uint32_t binding,
|
||||
uint32_t stride,
|
||||
VkVertexInputRate inputRate);
|
||||
VkVertexInputAttributeDescription VertexInputAttributeDescription(
|
||||
uint32_t binding,
|
||||
uint32_t location,
|
||||
VkFormat format,
|
||||
uint32_t offset);
|
||||
|
||||
VkVertexInputAttributeDescription VertexInputAttributeDescription(
|
||||
uint32_t binding,
|
||||
uint32_t location,
|
||||
VkFormat format,
|
||||
uint32_t offset);
|
||||
VkPipelineVertexInputStateCreateInfo PipelineVertexInputStateCreateInfo();
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo PipelineVertexInputStateCreateInfo();
|
||||
VkPipelineInputAssemblyStateCreateInfo PipelineInputAssemblyStateCreateInfo(
|
||||
VkPrimitiveTopology topology,
|
||||
VkPipelineInputAssemblyStateCreateFlags flags,
|
||||
VkBool32 primitiveRestartEnable);
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo PipelineInputAssemblyStateCreateInfo(
|
||||
VkPrimitiveTopology topology,
|
||||
VkPipelineInputAssemblyStateCreateFlags flags,
|
||||
VkBool32 primitiveRestartEnable);
|
||||
VkPipelineRasterizationStateCreateInfo PipelineRasterizationStateCreateInfo(
|
||||
VkPolygonMode polygonMode,
|
||||
VkCullModeFlags cullMode,
|
||||
VkFrontFace frontFace,
|
||||
VkPipelineRasterizationStateCreateFlags flags);
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo PipelineRasterizationStateCreateInfo(
|
||||
VkPolygonMode polygonMode,
|
||||
VkCullModeFlags cullMode,
|
||||
VkFrontFace frontFace,
|
||||
VkPipelineRasterizationStateCreateFlags flags);
|
||||
VkPipelineColorBlendAttachmentState PipelineColorBlendAttachmentState(
|
||||
VkColorComponentFlags colorWriteMask,
|
||||
VkBool32 blendEnable);
|
||||
|
||||
VkPipelineColorBlendAttachmentState PipelineColorBlendAttachmentState(
|
||||
VkColorComponentFlags colorWriteMask,
|
||||
VkBool32 blendEnable);
|
||||
VkPipelineColorBlendStateCreateInfo PipelineColorBlendStateCreateInfo(
|
||||
uint32_t attachmentCount,
|
||||
const VkPipelineColorBlendAttachmentState *pAttachments);
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo PipelineColorBlendStateCreateInfo(
|
||||
uint32_t attachmentCount,
|
||||
const VkPipelineColorBlendAttachmentState* pAttachments);
|
||||
VkPipelineDepthStencilStateCreateInfo PipelineDepthStencilStateCreateInfo(
|
||||
VkBool32 depthTestEnable,
|
||||
VkBool32 depthWriteEnable,
|
||||
VkCompareOp depthCompareOp);
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo PipelineDepthStencilStateCreateInfo(
|
||||
VkBool32 depthTestEnable,
|
||||
VkBool32 depthWriteEnable,
|
||||
VkCompareOp depthCompareOp);
|
||||
VkPipelineViewportStateCreateInfo PipelineViewportStateCreateInfo(
|
||||
uint32_t viewportCount,
|
||||
uint32_t scissorCount,
|
||||
VkPipelineViewportStateCreateFlags flags);
|
||||
|
||||
VkPipelineViewportStateCreateInfo PipelineViewportStateCreateInfo(
|
||||
uint32_t viewportCount,
|
||||
uint32_t scissorCount,
|
||||
VkPipelineViewportStateCreateFlags flags);
|
||||
VkPipelineMultisampleStateCreateInfo PipelineMultisampleStateCreateInfo(
|
||||
VkSampleCountFlagBits rasterizationSamples,
|
||||
VkPipelineMultisampleStateCreateFlags flags);
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo PipelineMultisampleStateCreateInfo(
|
||||
VkSampleCountFlagBits rasterizationSamples,
|
||||
VkPipelineMultisampleStateCreateFlags flags);
|
||||
VkPipelineDynamicStateCreateInfo PipelineDynamicStateCreateInfo(
|
||||
const VkDynamicState *pDynamicStates,
|
||||
uint32_t dynamicStateCount,
|
||||
VkPipelineDynamicStateCreateFlags flags);
|
||||
|
||||
VkPipelineDynamicStateCreateInfo PipelineDynamicStateCreateInfo(
|
||||
const VkDynamicState* pDynamicStates,
|
||||
uint32_t dynamicStateCount,
|
||||
VkPipelineDynamicStateCreateFlags flags);
|
||||
VkPipelineTessellationStateCreateInfo PipelineTessellationStateCreateInfo(
|
||||
uint32_t patchControlPoints);
|
||||
|
||||
VkPipelineTessellationStateCreateInfo PipelineTessellationStateCreateInfo(
|
||||
uint32_t patchControlPoints);
|
||||
VkGraphicsPipelineCreateInfo PipelineCreateInfo(
|
||||
VkPipelineLayout layout,
|
||||
VkRenderPass renderPass,
|
||||
VkPipelineCreateFlags flags);
|
||||
|
||||
VkGraphicsPipelineCreateInfo PipelineCreateInfo(
|
||||
VkPipelineLayout layout,
|
||||
VkRenderPass renderPass,
|
||||
VkPipelineCreateFlags flags);
|
||||
VkComputePipelineCreateInfo ComputePipelineCreateInfo(
|
||||
VkPipelineLayout layout,
|
||||
VkPipelineCreateFlags flags);
|
||||
|
||||
VkComputePipelineCreateInfo ComputePipelineCreateInfo(
|
||||
VkPipelineLayout layout,
|
||||
VkPipelineCreateFlags flags);
|
||||
VkPushConstantRange PushConstantRange(
|
||||
VkShaderStageFlags stageFlags,
|
||||
uint32_t size,
|
||||
uint32_t offset);
|
||||
|
||||
VkPushConstantRange PushConstantRange(
|
||||
VkShaderStageFlags stageFlags,
|
||||
uint32_t size,
|
||||
uint32_t offset);
|
||||
|
||||
VkPipelineShaderStageCreateInfo PipelineShaderStageCreateInfo(
|
||||
VkShaderStageFlagBits stage,
|
||||
VkShaderModule module,
|
||||
const char* entryName);
|
||||
}
|
||||
}
|
||||
}
|
||||
VkPipelineShaderStageCreateInfo PipelineShaderStageCreateInfo(
|
||||
VkShaderStageFlagBits stage,
|
||||
VkShaderModule module,
|
||||
const char *entryName);
|
||||
} // namespace init
|
||||
} // namespace Vulkan
|
||||
} // namespace Seele
|
||||
@@ -1,11 +1,14 @@
|
||||
#include "VulkanQueue.h"
|
||||
#include "VulkanInitializer.h"
|
||||
#include "VulkanGraphics.h"
|
||||
#include "VulkanAllocator.h"
|
||||
#include "VulkanCommandBuffer.h"
|
||||
#include "VulkanGraphicsEnums.h"
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
Queue::Queue(PGraphics graphics, QueueType queueType, uint32 familyIndex, uint32 queueIndex)
|
||||
Queue::Queue(PGraphics graphics, Gfx::QueueType queueType, uint32 familyIndex, uint32 queueIndex)
|
||||
: familyIndex(familyIndex)
|
||||
, graphics(graphics)
|
||||
, queueType(queueType)
|
||||
@@ -16,4 +19,47 @@ Queue::Queue(PGraphics graphics, QueueType queueType, uint32 familyIndex, uint32
|
||||
Queue::~Queue()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Queue::submitCommandBuffer(PCmdBuffer cmdBuffer, uint32 numSignalSemaphores, VkSemaphore* signalSemaphores)
|
||||
{
|
||||
assert(cmdBuffer->state == CmdBuffer::State::Ended);
|
||||
|
||||
PFence fence = cmdBuffer->fence;
|
||||
assert(!fence->isSignaled());
|
||||
|
||||
const VkCommandBuffer cmdBuffers[] = {cmdBuffer->handle};
|
||||
|
||||
VkSubmitInfo submitInfo =
|
||||
init::SubmitInfo();
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = cmdBuffers;
|
||||
submitInfo.signalSemaphoreCount = static_cast<uint32>(numSignalSemaphores);
|
||||
submitInfo.pSignalSemaphores = signalSemaphores;
|
||||
|
||||
Array<VkSemaphore> waitSemaphores;
|
||||
if(cmdBuffer->waitSemaphores.size() > 0)
|
||||
{
|
||||
for(PSemaphore semaphore : cmdBuffer->waitSemaphores)
|
||||
{
|
||||
waitSemaphores.add(semaphore->getHandle());
|
||||
}
|
||||
submitInfo.waitSemaphoreCount = static_cast<uint32>(cmdBuffer->waitSemaphores.size());
|
||||
submitInfo.pWaitSemaphores = waitSemaphores.data();
|
||||
submitInfo.pWaitDstStageMask = cmdBuffer->waitFlags.data();
|
||||
}
|
||||
|
||||
VK_CHECK(vkQueueSubmit(queue, 1, &submitInfo, fence->getHandle()));
|
||||
|
||||
cmdBuffer->state = CmdBuffer::State::Submitted;
|
||||
cmdBuffer->waitFlags.clear();
|
||||
cmdBuffer->waitSemaphores.clear();
|
||||
|
||||
if(Gfx::waitIdleOnSubmit)
|
||||
{
|
||||
fence->wait(200 * 1000ull);
|
||||
}
|
||||
|
||||
cmdBuffer->refreshFence();
|
||||
graphics->getStagingManager()->clearPending();
|
||||
}
|
||||
@@ -3,34 +3,35 @@
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Vulkan
|
||||
namespace Vulkan
|
||||
{
|
||||
DECLARE_REF(CmdBuffer);
|
||||
DECLARE_REF(Graphics);
|
||||
class Queue
|
||||
{
|
||||
public:
|
||||
Queue(PGraphics graphics, Gfx::QueueType queueType, uint32 familyIndex, uint32 queueIndex);
|
||||
virtual ~Queue();
|
||||
void submitCommandBuffer(PCmdBuffer cmdBuffer, uint32 numSignalSemaphores = 0, VkSemaphore *signalSemaphore = nullptr);
|
||||
inline void submitCommandBuffer(PCmdBuffer cmdBuffer, VkSemaphore signalSemaphore)
|
||||
{
|
||||
DECLARE_REF(CmdBuffer);
|
||||
DECLARE_REF(Graphics);
|
||||
class Queue
|
||||
{
|
||||
public:
|
||||
Queue(PGraphics graphics, QueueType queueType, uint32 familyIndex, uint32 queueIndex);
|
||||
virtual ~Queue();
|
||||
void submitCommandBuffer(PCmdBuffer cmdBuffer, uint32 numSignalSemaphores = 0, VkSemaphore* signalSemaphore = nullptr);
|
||||
inline void submitCommandBuffer(PCmdBuffer cmdBuffer, VkSemaphore signalSemaphore)
|
||||
{
|
||||
submitCommandBuffer(cmdBuffer, 1, &signalSemaphore);
|
||||
}
|
||||
uint32 getFamilyIndex() const
|
||||
{
|
||||
return familyIndex;
|
||||
}
|
||||
inline VkQueue getHandle() const
|
||||
{
|
||||
return queue;
|
||||
}
|
||||
private:
|
||||
PGraphics graphics;
|
||||
VkQueue queue;
|
||||
uint32 familyIndex;
|
||||
QueueType queueType;
|
||||
};
|
||||
DEFINE_REF(Queue)
|
||||
submitCommandBuffer(cmdBuffer, 1, &signalSemaphore);
|
||||
}
|
||||
}
|
||||
uint32 getFamilyIndex() const
|
||||
{
|
||||
return familyIndex;
|
||||
}
|
||||
inline VkQueue getHandle() const
|
||||
{
|
||||
return queue;
|
||||
}
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
VkQueue queue;
|
||||
uint32 familyIndex;
|
||||
Gfx::QueueType queueType;
|
||||
};
|
||||
DEFINE_REF(Queue)
|
||||
} // namespace Vulkan
|
||||
} // namespace Seele
|
||||
@@ -0,0 +1,127 @@
|
||||
#include "VulkanRenderPass.h"
|
||||
#include "VulkanInitializer.h"
|
||||
#include "VulkanGraphicsEnums.h"
|
||||
#include "VulkanGraphics.h"
|
||||
#include "VulkanFramebuffer.h"
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
RenderPass::RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout)
|
||||
: layout(layout), graphics(graphics)
|
||||
{
|
||||
Array<VkAttachmentDescription> attachments;
|
||||
Array<VkAttachmentReference> inputRefs;
|
||||
Array<VkAttachmentReference> colorRefs;
|
||||
VkAttachmentReference depthRef;
|
||||
uint32 attachmentCounter = 0;
|
||||
for (auto inputAttachment : layout->inputAttachments)
|
||||
{
|
||||
PTexture2D image = inputAttachment->getTexture().cast<Texture2D>();
|
||||
VkAttachmentDescription desc = attachments.add();
|
||||
desc.flags = 0;
|
||||
desc.format = cast(image->getFormat());
|
||||
desc.storeOp = cast(inputAttachment->getStoreOp());
|
||||
desc.loadOp = cast(inputAttachment->getLoadOp());
|
||||
desc.stencilStoreOp = cast(inputAttachment->getStencilStoreOp());
|
||||
desc.stencilLoadOp = cast(inputAttachment->getStencilLoadOp());
|
||||
desc.initialLayout = image->isDepthStencil() ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
desc.finalLayout = desc.initialLayout;
|
||||
|
||||
VkAttachmentReference &ref = inputRefs.add();
|
||||
ref.layout = desc.initialLayout;
|
||||
ref.attachment = attachmentCounter;
|
||||
attachmentCounter++;
|
||||
}
|
||||
for (auto colorAttachment : layout->colorAttachments)
|
||||
{
|
||||
PTexture2D image = colorAttachment->getTexture().cast<Texture2D>();
|
||||
VkAttachmentDescription desc = attachments.add();
|
||||
desc.flags = 0;
|
||||
desc.format = cast(image->getFormat());
|
||||
desc.storeOp = cast(colorAttachment->getStoreOp());
|
||||
desc.loadOp = cast(colorAttachment->getLoadOp());
|
||||
desc.stencilStoreOp = cast(colorAttachment->getStencilStoreOp());
|
||||
desc.stencilLoadOp = cast(colorAttachment->getStencilLoadOp());
|
||||
desc.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
desc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
|
||||
VkAttachmentReference &ref = colorRefs.add();
|
||||
ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
ref.attachment = attachmentCounter;
|
||||
attachmentCounter++;
|
||||
}
|
||||
if (layout->depthAttachment != nullptr)
|
||||
{
|
||||
PTexture2D image = layout->depthAttachment->getTexture().cast<Texture2D>();
|
||||
VkAttachmentDescription desc = attachments.add();
|
||||
desc.flags = 0;
|
||||
desc.format = cast(image->getFormat());
|
||||
desc.storeOp = cast(layout->depthAttachment->getStoreOp());
|
||||
desc.loadOp = cast(layout->depthAttachment->getLoadOp());
|
||||
desc.stencilStoreOp = cast(layout->depthAttachment->getStencilStoreOp());
|
||||
desc.stencilLoadOp = cast(layout->depthAttachment->getStencilLoadOp());
|
||||
desc.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
desc.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
|
||||
VkAttachmentReference &ref = depthRef;
|
||||
ref.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
ref.attachment = attachmentCounter;
|
||||
attachmentCounter++;
|
||||
}
|
||||
VkSubpassDescription subPassDesc =
|
||||
init::SubpassDescription(
|
||||
VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
colorRefs.size(),
|
||||
colorRefs.data(),
|
||||
&depthRef,
|
||||
inputRefs.size(),
|
||||
inputRefs.data());
|
||||
VkSubpassDependency dependency = {};
|
||||
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
||||
dependency.dstSubpass = 0;
|
||||
|
||||
dependency.srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
dependency.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
||||
|
||||
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
|
||||
VkRenderPassCreateInfo info =
|
||||
init::RenderPassCreateInfo(
|
||||
attachments.size(),
|
||||
attachments.data(),
|
||||
1,
|
||||
&subPassDesc,
|
||||
1,
|
||||
&dependency);
|
||||
|
||||
VK_CHECK(vkCreateRenderPass(graphics->getDevice(), &info, nullptr, &renderPass));
|
||||
}
|
||||
|
||||
RenderPass::~RenderPass()
|
||||
{
|
||||
vkDestroyRenderPass(graphics->getDevice(), renderPass, nullptr);
|
||||
}
|
||||
|
||||
uint32 RenderPass::getFramebufferHash()
|
||||
{
|
||||
FramebufferDescription description;
|
||||
std::memset(&description, 0, sizeof(FramebufferDescription));
|
||||
for(auto inputAttachment : layout->inputAttachments)
|
||||
{
|
||||
PTexture2D tex = inputAttachment->getTexture().cast<Texture2D>();
|
||||
description.inputAttachments[description.numInputAttachments++] = tex->getView();
|
||||
}
|
||||
for(auto colorAttachment : layout->colorAttachments)
|
||||
{
|
||||
PTexture2D tex = colorAttachment->getTexture().cast<Texture2D>();
|
||||
description.colorAttachments[description.numColorAttachments++] = tex->getView();
|
||||
}
|
||||
if(layout->depthAttachment != nullptr)
|
||||
{
|
||||
PTexture2D tex = layout->depthAttachment->getTexture().cast<Texture2D>();
|
||||
description.depthAttachment = tex->getView();
|
||||
}
|
||||
return memCrc32(&description, sizeof(FramebufferDescription));
|
||||
}
|
||||
@@ -2,39 +2,46 @@
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
namespace Vulkan
|
||||
namespace Vulkan
|
||||
{
|
||||
class RenderPass : public Gfx::RenderPass
|
||||
{
|
||||
public:
|
||||
RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout);
|
||||
virtual ~RenderPass();
|
||||
uint32 getFramebufferHash();
|
||||
inline VkRenderPass getHandle() const
|
||||
{
|
||||
class RenderPass
|
||||
{
|
||||
public:
|
||||
RenderPass();
|
||||
virtual ~RenderPass();
|
||||
inline VkRenderPass getHandle() const
|
||||
{
|
||||
return renderPass;
|
||||
}
|
||||
inline uint32 getClearValueCount() const
|
||||
{
|
||||
return clearValues.size();
|
||||
}
|
||||
inline VkClearValue* getClearValues() const
|
||||
{
|
||||
return clearValues.data();
|
||||
}
|
||||
inline VkRect2D getRenderArea() const
|
||||
{
|
||||
return renderArea;
|
||||
}
|
||||
inline VkSubpassContents getSubpassContents() const
|
||||
{
|
||||
return subpassContents;
|
||||
}
|
||||
private:
|
||||
VkRenderPass renderPass;
|
||||
Array<VkClearValue> clearValues;
|
||||
VkRect2D renderArea;
|
||||
VkSubpassContents subpassContents;
|
||||
};
|
||||
DEFINE_REF(RenderPass);
|
||||
return renderPass;
|
||||
}
|
||||
}
|
||||
inline uint32 getClearValueCount() const
|
||||
{
|
||||
return clearValues.size();
|
||||
}
|
||||
inline VkClearValue *getClearValues() const
|
||||
{
|
||||
return clearValues.data();
|
||||
}
|
||||
inline VkRect2D getRenderArea() const
|
||||
{
|
||||
return renderArea;
|
||||
}
|
||||
inline VkSubpassContents getSubpassContents() const
|
||||
{
|
||||
return subpassContents;
|
||||
}
|
||||
inline Gfx::PRenderTargetLayout getLayout()
|
||||
{
|
||||
return layout;
|
||||
}
|
||||
private:
|
||||
PGraphics graphics;
|
||||
Gfx::PRenderTargetLayout layout;
|
||||
VkRenderPass renderPass;
|
||||
Array<VkClearValue> clearValues;
|
||||
VkRect2D renderArea;
|
||||
VkSubpassContents subpassContents;
|
||||
};
|
||||
DEFINE_REF(RenderPass);
|
||||
} // namespace Vulkan
|
||||
} // namespace Seele
|
||||
@@ -2,90 +2,196 @@
|
||||
#include "VulkanGraphics.h"
|
||||
#include "VulkanInitializer.h"
|
||||
#include "VulkanGraphicsEnums.h"
|
||||
#include "VulkanAllocator.h"
|
||||
#include "VulkanCommandBuffer.h"
|
||||
#include <math.h>
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType, uint32 sizeX, uint32 sizeY, uint32 sizeZ,
|
||||
bool bArray, uint32 arraySize, uint32 mipLevel,
|
||||
Gfx::SeFormat format, uint32 samples, Gfx::SeImageUsageFlags usage)
|
||||
: graphics(graphics)
|
||||
, sizeX(sizeX)
|
||||
, sizeY(sizeY)
|
||||
, sizeZ(sizeZ)
|
||||
, mipLevels(mipLevel)
|
||||
, format(format)
|
||||
, arrayCount(bArray ? arraySize : 1)
|
||||
VkImageAspectFlags getAspectFromFormat(Gfx::SeFormat format)
|
||||
{
|
||||
PAllocator allocator = graphics->getAllocator();
|
||||
VkImageCreateInfo info =
|
||||
init::ImageCreateInfo();
|
||||
info.extent.width = sizeX;
|
||||
info.extent.height = sizeY;
|
||||
info.extent.depth = sizeZ;
|
||||
info.arrayLayers = arraySize;
|
||||
info.format = cast(format);
|
||||
|
||||
switch (format)
|
||||
{
|
||||
case Gfx::SE_FORMAT_D16_UNORM:
|
||||
return VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
case Gfx::SE_FORMAT_D32_SFLOAT:
|
||||
return VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
case Gfx::SE_FORMAT_S8_UINT:
|
||||
return VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
case Gfx::SE_FORMAT_D16_UNORM_S8_UINT:
|
||||
case Gfx::SE_FORMAT_D24_UNORM_S8_UINT:
|
||||
case Gfx::SE_FORMAT_D32_SFLOAT_S8_UINT:
|
||||
case Gfx::SE_FORMAT_X8_D24_UNORM_PACK32:
|
||||
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
default:
|
||||
return VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
}
|
||||
}
|
||||
|
||||
TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, uint32 sizeX, uint32 sizeY, uint32 sizeZ,
|
||||
bool bArray, uint32 arraySize, uint32 mipLevel,
|
||||
Gfx::SeFormat format, uint32 samples, Gfx::SeImageUsageFlags usage, Gfx::QueueType owner, VkImage existingImage)
|
||||
: QueueOwnedResource(graphics, owner), graphics(graphics), sizeX(sizeX), sizeY(sizeY), sizeZ(sizeZ), mipLevels(mipLevel), format(format), samples(samples), usage(usage), arrayCount(bArray ? arraySize : 1), aspect(getAspectFromFormat(format))
|
||||
{
|
||||
if (existingImage == VK_NULL_HANDLE)
|
||||
{
|
||||
PAllocator allocator = graphics->getAllocator();
|
||||
VkImageCreateInfo info =
|
||||
init::ImageCreateInfo();
|
||||
info.extent.width = sizeX;
|
||||
info.extent.height = sizeY;
|
||||
info.extent.depth = sizeZ;
|
||||
info.arrayLayers = arraySize;
|
||||
info.format = cast(format);
|
||||
|
||||
uint32 layerCount = 1;
|
||||
switch (viewType)
|
||||
{
|
||||
case VK_IMAGE_VIEW_TYPE_1D:
|
||||
case VK_IMAGE_VIEW_TYPE_1D_ARRAY:
|
||||
info.imageType = VK_IMAGE_TYPE_1D;
|
||||
break;
|
||||
case VK_IMAGE_VIEW_TYPE_2D:
|
||||
case VK_IMAGE_VIEW_TYPE_2D_ARRAY:
|
||||
info.imageType = VK_IMAGE_TYPE_2D;
|
||||
break;
|
||||
case VK_IMAGE_VIEW_TYPE_3D:
|
||||
info.imageType = VK_IMAGE_TYPE_3D;
|
||||
break;
|
||||
case VK_IMAGE_VIEW_TYPE_CUBE:
|
||||
case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY:
|
||||
info.imageType = VK_IMAGE_TYPE_2D;
|
||||
layerCount = 6 * arrayCount;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
info.mipLevels = mipLevel;
|
||||
info.arrayLayers = arrayCount * layerCount;
|
||||
info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
info.samples = (VkSampleCountFlagBits)samples;
|
||||
info.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
info.usage = usage;
|
||||
VK_CHECK(vkCreateImage(graphics->getDevice(), &info, nullptr, &image));
|
||||
|
||||
VkMemoryDedicatedRequirements memDedicatedRequirements;
|
||||
memDedicatedRequirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
|
||||
memDedicatedRequirements.pNext = nullptr;
|
||||
VkImageMemoryRequirementsInfo2 reqInfo;
|
||||
reqInfo.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2;
|
||||
reqInfo.pNext = nullptr;
|
||||
reqInfo.image = image;
|
||||
VkMemoryRequirements2 requirements;
|
||||
requirements.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
|
||||
requirements.pNext = &memDedicatedRequirements;
|
||||
vkGetImageMemoryRequirements2(graphics->getDevice(), &reqInfo, &requirements);
|
||||
|
||||
allocation = allocator->allocate(requirements, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, image);
|
||||
vkBindImageMemory(graphics->getDevice(), image, allocation->getHandle(), allocation->getOffset());
|
||||
}
|
||||
VkImageViewCreateInfo viewInfo =
|
||||
init::ImageViewCreateInfo();
|
||||
viewInfo.subresourceRange = init::ImageSubresourceRange(aspect);
|
||||
viewInfo.viewType = viewType;
|
||||
|
||||
uint32 layerCount = 1;
|
||||
switch (viewType)
|
||||
{
|
||||
case VK_IMAGE_VIEW_TYPE_1D:
|
||||
case VK_IMAGE_VIEW_TYPE_1D_ARRAY:
|
||||
info.imageType = VK_IMAGE_TYPE_1D;
|
||||
break;
|
||||
case VK_IMAGE_VIEW_TYPE_2D:
|
||||
case VK_IMAGE_VIEW_TYPE_2D_ARRAY:
|
||||
info.imageType = VK_IMAGE_TYPE_2D;
|
||||
break;
|
||||
case VK_IMAGE_VIEW_TYPE_3D:
|
||||
info.imageType = VK_IMAGE_TYPE_3D;
|
||||
break;
|
||||
case VK_IMAGE_VIEW_TYPE_CUBE:
|
||||
info.imageType = VK_IMAGE_TYPE_2D;
|
||||
layerCount = 6 * arrayCount;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
info.mipLevels = mipLevel;
|
||||
info.arrayLayers = arrayCount * layerCount;
|
||||
info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
info.samples = (VkSampleCountFlagBits)samples;
|
||||
info.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
info.usage = usage;
|
||||
VK_CHECK(vkCreateImage(graphics->getDevice(), &info, nullptr, &image));
|
||||
|
||||
viewInfo.image = image;
|
||||
viewInfo.format = cast(format);
|
||||
viewInfo.subresourceRange.layerCount = layerCount;
|
||||
viewInfo.subresourceRange.layerCount = (viewType == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY || viewType == VK_IMAGE_VIEW_TYPE_CUBE) ? 6 : 1;
|
||||
viewInfo.subresourceRange.levelCount = mipLevels;
|
||||
|
||||
VK_CHECK(vkCreateImageView(graphics->getDevice(), &viewInfo, nullptr, &defaultView));
|
||||
}
|
||||
|
||||
TextureBase::~TextureBase()
|
||||
TextureHandle::~TextureHandle()
|
||||
{
|
||||
vkDestroyImageView(graphics->getDevice(), defaultView, nullptr);
|
||||
vkDestroyImage(graphics->getDevice(), image, nullptr);
|
||||
}
|
||||
|
||||
Texture2D::Texture2D(PGraphics graphics, uint32 sizeX, uint32 sizeY,
|
||||
bool bArray, uint32 arraySize, uint32 mipLevels,
|
||||
Gfx::SeFormat format, uint32 samples, Gfx::SeImageUsageFlags usage)
|
||||
{
|
||||
textureHandle = new TextureBase(graphics, bArray ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D,
|
||||
sizeX, sizeY, 1, bArray, arraySize, mipLevels, format, samples, usage);
|
||||
void TextureHandle::executeOwnershipBarrier(Gfx::QueueType newOwner)
|
||||
{
|
||||
VkImageMemoryBarrier imageBarrier =
|
||||
init::ImageMemoryBarrier();
|
||||
imageBarrier.image = image;
|
||||
imageBarrier.oldLayout = layout;
|
||||
imageBarrier.newLayout = layout;
|
||||
imageBarrier.subresourceRange = init::ImageSubresourceRange(aspect);
|
||||
PCommandBufferManager sourceManager = getCommands();
|
||||
PCommandBufferManager dstManager = nullptr;
|
||||
VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
QueueFamilyMapping mapping = graphics->getFamilyMapping();
|
||||
imageBarrier.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(currentOwner);
|
||||
imageBarrier.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner);
|
||||
if (currentOwner == Gfx::QueueType::TRANSFER || currentOwner == Gfx::QueueType::DEDICATED_TRANSFER)
|
||||
{
|
||||
imageBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
}
|
||||
else if (currentOwner == Gfx::QueueType::COMPUTE)
|
||||
{
|
||||
imageBarrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
||||
}
|
||||
else if (currentOwner == Gfx::QueueType::GRAPHICS)
|
||||
{
|
||||
imageBarrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
}
|
||||
if (newOwner == Gfx::QueueType::TRANSFER)
|
||||
{
|
||||
imageBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
dstManager = graphics->getTransferCommands();
|
||||
}
|
||||
else if(currentOwner == Gfx::QueueType::DEDICATED_TRANSFER)
|
||||
{
|
||||
imageBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
dstManager = graphics->getDedicatedTransferCommands();
|
||||
}
|
||||
else if (newOwner == Gfx::QueueType::COMPUTE)
|
||||
{
|
||||
imageBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
||||
dstManager = graphics->getComputeCommands();
|
||||
}
|
||||
else if (newOwner == Gfx::QueueType::GRAPHICS)
|
||||
{
|
||||
imageBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
||||
dstStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
|
||||
dstManager = graphics->getGraphicsCommands();
|
||||
}
|
||||
VkCommandBuffer sourceCmd = sourceManager->getCommands()->getHandle();
|
||||
VkCommandBuffer destCmd = dstManager->getCommands()->getHandle();
|
||||
vkCmdPipelineBarrier(sourceCmd, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &imageBarrier);
|
||||
vkCmdPipelineBarrier(destCmd, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &imageBarrier);
|
||||
sourceManager->submitCommands();
|
||||
cachedCmdBufferManager = dstManager;
|
||||
}
|
||||
|
||||
void TextureBase::changeLayout(VkImageLayout newLayout)
|
||||
{
|
||||
VkImageMemoryBarrier barrier =
|
||||
init::ImageMemoryBarrier(
|
||||
textureHandle->image,
|
||||
textureHandle->layout,
|
||||
newLayout);
|
||||
vkCmdPipelineBarrier(textureHandle->getCommands()->getCommands()->getHandle(),
|
||||
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
textureHandle->layout = newLayout;
|
||||
}
|
||||
|
||||
Texture2D::Texture2D(PGraphics graphics, uint32 sizeX, uint32 sizeY,
|
||||
bool bArray, uint32 arraySize, uint32 mipLevels, Gfx::SeFormat format,
|
||||
uint32 samples, Gfx::SeImageUsageFlags usage, Gfx::QueueType owner, VkImage existingImage)
|
||||
{
|
||||
textureHandle = new TextureHandle(graphics, bArray ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D,
|
||||
sizeX, sizeY, 1, bArray, arraySize, mipLevels, format, samples, usage, owner, existingImage);
|
||||
}
|
||||
|
||||
Texture2D::~Texture2D()
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
#include "VulkanGraphicsResources.h"
|
||||
#include "VulkanGraphics.h"
|
||||
#include "VulkanInitializer.h"
|
||||
#include "VulkanGraphicsEnums.h"
|
||||
#include "VulkanCommandBuffer.h"
|
||||
#include <glfw/glfw3.h>
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
Window::Window(PGraphics graphics, const WindowCreateInfo &createInfo)
|
||||
: Gfx::Window(createInfo), graphics(graphics), instance(graphics->getInstance())
|
||||
{
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow *handle = glfwCreateWindow(createInfo.width, createInfo.height, createInfo.title, createInfo.bFullscreen ? glfwGetPrimaryMonitor() : nullptr, nullptr);
|
||||
windowHandle = handle;
|
||||
|
||||
//TODO: callbacks
|
||||
|
||||
glfwCreateWindowSurface(instance, handle, nullptr, &surface);
|
||||
|
||||
createSwapchain();
|
||||
}
|
||||
|
||||
Window::~Window()
|
||||
{
|
||||
vkDestroySurfaceKHR(instance, surface, nullptr);
|
||||
glfwDestroyWindow(static_cast<GLFWwindow *>(windowHandle));
|
||||
}
|
||||
|
||||
void Window::beginFrame()
|
||||
{
|
||||
advanceBackBuffer();
|
||||
}
|
||||
|
||||
void Window::endFrame()
|
||||
{
|
||||
present();
|
||||
}
|
||||
|
||||
void Window::onWindowCloseEvent()
|
||||
{
|
||||
}
|
||||
|
||||
Gfx::PTexture2D Window::getBackBuffer()
|
||||
{
|
||||
return backBufferImages[currentImageIndex];
|
||||
}
|
||||
|
||||
void Window::advanceBackBuffer()
|
||||
{
|
||||
VkResult res = VK_ERROR_OUT_OF_DATE_KHR;
|
||||
uint32 imageIndex = 0;
|
||||
const int32 prevSemaphoreIndex = semaphoreIndex;
|
||||
semaphoreIndex = (semaphoreIndex + 1) % Gfx::numFramesBuffered;
|
||||
|
||||
while (res != VK_SUCCESS)
|
||||
{
|
||||
res = vkAcquireNextImageKHR(
|
||||
graphics->getDevice(),
|
||||
swapchain,
|
||||
UINT64_MAX,
|
||||
imageAcquired[semaphoreIndex]->getHandle(),
|
||||
VK_NULL_HANDLE,
|
||||
&imageIndex);
|
||||
if (res == VK_ERROR_OUT_OF_DATE_KHR)
|
||||
{
|
||||
semaphoreIndex = prevSemaphoreIndex;
|
||||
}
|
||||
if (res == VK_ERROR_SURFACE_LOST_KHR)
|
||||
{
|
||||
semaphoreIndex = prevSemaphoreIndex;
|
||||
}
|
||||
}
|
||||
imageAcquiredSemaphore = imageAcquired[semaphoreIndex];
|
||||
currentImageIndex = imageIndex;
|
||||
|
||||
VkImageMemoryBarrier barrier =
|
||||
init::ImageMemoryBarrier(
|
||||
backBufferImages[currentImageIndex]->getHandle(),
|
||||
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
PCmdBuffer cmdBuffer = graphics->getGraphicsCommands()->getCommands();
|
||||
vkCmdPipelineBarrier(cmdBuffer->getHandle(),
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
cmdBuffer->addWaitSemaphore(VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, imageAcquiredSemaphore);
|
||||
graphics->getGraphicsCommands()->submitCommands();
|
||||
}
|
||||
|
||||
void Window::recreateSwapchain(const WindowCreateInfo &windowInfo)
|
||||
{
|
||||
destroySwapchain();
|
||||
sizeX = windowInfo.width;
|
||||
sizeY = windowInfo.height;
|
||||
pixelFormat = cast(windowInfo.pixelFormat);
|
||||
bFullscreen = windowInfo.bFullscreen;
|
||||
|
||||
uint32_t numFormats;
|
||||
VK_CHECK(vkGetPhysicalDeviceSurfaceFormatsKHR(graphics->getPhysicalDevice(), surface, &numFormats, nullptr));
|
||||
Array<VkSurfaceFormatKHR> formats(numFormats);
|
||||
VK_CHECK(vkGetPhysicalDeviceSurfaceFormatsKHR(graphics->getPhysicalDevice(), surface, &numFormats, formats.data()));
|
||||
|
||||
uint32_t numPresentModes;
|
||||
VK_CHECK(vkGetPhysicalDeviceSurfacePresentModesKHR(graphics->getPhysicalDevice(), surface, &numPresentModes, nullptr));
|
||||
Array<VkPresentModeKHR> modes(numPresentModes);
|
||||
VK_CHECK(vkGetPhysicalDeviceSurfacePresentModesKHR(graphics->getPhysicalDevice(), surface, &numPresentModes, modes.data()));
|
||||
|
||||
chooseSurfaceFormat(formats, windowInfo.pixelFormat);
|
||||
choosePresentMode(modes);
|
||||
createSwapchain();
|
||||
}
|
||||
|
||||
void Window::present()
|
||||
{
|
||||
backBufferImages[currentImageIndex]->changeLayout(VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
||||
graphics->getGraphicsCommands()->submitCommands(renderFinished[currentImageIndex]);
|
||||
VkSemaphore renderFinishedHandle = renderFinished[currentImageIndex]->getHandle();
|
||||
VkPresentInfoKHR info;
|
||||
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
info.pNext = nullptr;
|
||||
info.swapchainCount = 1;
|
||||
info.pSwapchains = &swapchain;
|
||||
info.pImageIndices = (uint32 *)¤tImageIndex;
|
||||
info.pResults = 0;
|
||||
info.waitSemaphoreCount = 1;
|
||||
info.pWaitSemaphores = &renderFinishedHandle;
|
||||
|
||||
VkResult presentResult = VK_ERROR_OUT_OF_DATE_KHR;
|
||||
// Trial and error
|
||||
while (presentResult != VK_SUCCESS)
|
||||
{
|
||||
presentResult = vkQueuePresentKHR(graphics->getGraphicsCommands()->getQueue()->getHandle(), &info);
|
||||
}
|
||||
}
|
||||
|
||||
void Window::createSwapchain()
|
||||
{
|
||||
VkSurfaceCapabilitiesKHR surfProperties;
|
||||
VK_CHECK(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(graphics->getPhysicalDevice(), surface, &surfProperties));
|
||||
|
||||
uint32 desiredNumBuffers = Gfx::numFramesBuffered;
|
||||
|
||||
VkExtent2D extent;
|
||||
extent.width = sizeX;
|
||||
extent.height = sizeY;
|
||||
VkSwapchainCreateInfoKHR swapchainInfo =
|
||||
init::SwapchainCreateInfo(
|
||||
surface,
|
||||
desiredNumBuffers,
|
||||
surfaceFormat.format,
|
||||
surfaceFormat.colorSpace,
|
||||
extent,
|
||||
1,
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR,
|
||||
VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
|
||||
presentMode,
|
||||
VK_TRUE);
|
||||
VK_CHECK(vkCreateSwapchainKHR(graphics->getDevice(), &swapchainInfo, nullptr, &swapchain));
|
||||
|
||||
uint32 numSwapchainImages;
|
||||
VK_CHECK(vkGetSwapchainImagesKHR(graphics->getDevice(), swapchain, &numSwapchainImages, nullptr));
|
||||
Array<VkImage> swapchainImages(numSwapchainImages);
|
||||
VK_CHECK(vkGetSwapchainImagesKHR(graphics->getDevice(), swapchain, &numSwapchainImages, swapchainImages.data()));
|
||||
|
||||
PCmdBuffer cmdBuffer = graphics->getGraphicsCommands()->getCommands();
|
||||
|
||||
for (uint32 i = 0; i < numSwapchainImages; ++i)
|
||||
{
|
||||
imageAcquired[i] = new Semaphore(graphics);
|
||||
renderFinished[i] = new Semaphore(graphics);
|
||||
backBufferImages[i] = new Texture2D(graphics, sizeX, sizeY, false, 1, 1,
|
||||
cast(surfaceFormat.format), 1, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
||||
Gfx::QueueType::GRAPHICS, swapchainImages[i]);
|
||||
|
||||
VkClearColorValue clearColor;
|
||||
std::memset(&clearColor, 0, sizeof(VkClearColorValue));
|
||||
backBufferImages[i]->changeLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
VkImageSubresourceRange range = init::ImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
vkCmdClearColorImage(cmdBuffer->getHandle(), backBufferImages[i]->getHandle(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearColor, 1, &range);
|
||||
backBufferImages[i]->changeLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
}
|
||||
graphics->getGraphicsCommands()->submitCommands();
|
||||
currentImageIndex = -1;
|
||||
}
|
||||
|
||||
void Window::destroySwapchain()
|
||||
{
|
||||
vkDestroySwapchainKHR(graphics->getDevice(), swapchain, nullptr);
|
||||
for (uint32 i = 0; i < Gfx::numFramesBuffered; ++i)
|
||||
{
|
||||
imageAcquired[i] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void Window::chooseSurfaceFormat(const Array<VkSurfaceFormatKHR> &available, Gfx::SeFormat preferred)
|
||||
{
|
||||
VkFormat preferredFormat = cast(preferred);
|
||||
for (auto availabeFormat : available)
|
||||
{
|
||||
if (availabeFormat.format == preferredFormat)
|
||||
{
|
||||
surfaceFormat = availabeFormat;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (available.size() == 1 && available[0].format == VK_FORMAT_UNDEFINED)
|
||||
{
|
||||
surfaceFormat = {VK_FORMAT_B8G8R8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR};
|
||||
return;
|
||||
}
|
||||
for (const auto &availableFormat : available)
|
||||
{
|
||||
if (availableFormat.format == VK_FORMAT_B8G8R8A8_UNORM && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
|
||||
{
|
||||
surfaceFormat = availableFormat;
|
||||
return;
|
||||
}
|
||||
}
|
||||
surfaceFormat = available[0];
|
||||
}
|
||||
void Window::choosePresentMode(const Array<VkPresentModeKHR> &modes)
|
||||
{
|
||||
for (auto mode : modes)
|
||||
{
|
||||
if (mode == VK_PRESENT_MODE_MAILBOX_KHR)
|
||||
{
|
||||
presentMode = mode;
|
||||
return;
|
||||
}
|
||||
}
|
||||
presentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
|
||||
}
|
||||
|
||||
Viewport::Viewport(PGraphics graphics, PWindow owner, const ViewportCreateInfo &viewportInfo)
|
||||
: Gfx::Viewport(owner, viewportInfo), graphics(graphics)
|
||||
{
|
||||
}
|
||||
|
||||
Viewport::~Viewport()
|
||||
{
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
#include "Window.h"
|
||||
#include "SceneView.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
Window::Window(const WindowCreateInfo& createInfo, Gfx::PGraphics graphics)
|
||||
: width(createInfo.width)
|
||||
, height(createInfo.height)
|
||||
, graphics(graphics)
|
||||
{
|
||||
center = new Section();
|
||||
center->resizeArea(Rect(1, 1, 0, 0));
|
||||
center->addView(new SceneView(graphics));
|
||||
windowHandle = graphics->createWindow(createInfo);
|
||||
}
|
||||
|
||||
Window::~Window()
|
||||
{
|
||||
}
|
||||
|
||||
void Window::onWindowCloseEvent()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Window::beginFrame()
|
||||
{
|
||||
graphics->beginFrame(windowHandle);
|
||||
center->beginFrame();
|
||||
}
|
||||
|
||||
void Window::endFrame()
|
||||
{
|
||||
graphics->endFrame(windowHandle);
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
#pragma once
|
||||
#include "GraphicsResources.h"
|
||||
#include "View.h"
|
||||
namespace Seele {
|
||||
|
||||
// A window is divided into 5 sections, using a border layout
|
||||
// +--------------TOP------------------+
|
||||
// | |
|
||||
// L R
|
||||
// E I
|
||||
// F CENTER G
|
||||
// T H
|
||||
// | T
|
||||
// +-------------BOTTOM----------------+
|
||||
// In every section, there can be any number
|
||||
// of views, when there are multiple, they stack to tabs
|
||||
class Section
|
||||
{
|
||||
public:
|
||||
Section()
|
||||
{}
|
||||
void resizeArea(Rect area)
|
||||
{
|
||||
this->area = area;
|
||||
}
|
||||
void beginFrame()
|
||||
{
|
||||
views[0]->beginFrame();
|
||||
}
|
||||
void endFrame()
|
||||
{
|
||||
views[0]->endFrame();
|
||||
}
|
||||
void addView(PView view)
|
||||
{
|
||||
view->applyArea(area);
|
||||
views.add(view);
|
||||
}
|
||||
void clearViews(PView view)
|
||||
{
|
||||
views.clear();
|
||||
}
|
||||
void removeView(PView view)
|
||||
{
|
||||
views.remove(views.find(view));
|
||||
}
|
||||
private:
|
||||
Rect area;
|
||||
Array<PView> views;
|
||||
};
|
||||
DEFINE_REF(Section)
|
||||
class Gfx::Graphics;
|
||||
class Window
|
||||
{
|
||||
public:
|
||||
Window(const WindowCreateInfo& createInfo, Gfx::PGraphics graphics);
|
||||
~Window();
|
||||
void onWindowCloseEvent();
|
||||
void beginFrame();
|
||||
void endFrame();
|
||||
private:
|
||||
void* windowHandle;
|
||||
PSection center;
|
||||
uint32 width;
|
||||
uint32 height;
|
||||
Gfx::PGraphics graphics;
|
||||
};
|
||||
DEFINE_REF(Window)
|
||||
}
|
||||
@@ -6,15 +6,27 @@ Seele::WindowManager::WindowManager()
|
||||
graphics = new Vulkan::Graphics();
|
||||
GraphicsInitializer initializer;
|
||||
graphics->init(initializer);
|
||||
TextureCreateInfo info;
|
||||
info.width = 4096;
|
||||
info.height = 4096;
|
||||
Gfx::PTexture2D testTexture = graphics->createTexture2D(info);
|
||||
BulkResourceData resourceData;
|
||||
resourceData.size = 4096;
|
||||
resourceData.data = new uint8[4096];
|
||||
for (int i = 0; i < 4096; ++i)
|
||||
{
|
||||
resourceData.data[i] = (uint8)i;
|
||||
}
|
||||
Gfx::PUniformBuffer testUniform = graphics->createUniformBuffer(resourceData);
|
||||
}
|
||||
|
||||
Seele::WindowManager::~WindowManager()
|
||||
{
|
||||
}
|
||||
|
||||
void Seele::WindowManager::addWindow(const WindowCreateInfo& createInfo)
|
||||
void Seele::WindowManager::addWindow(const WindowCreateInfo &createInfo)
|
||||
{
|
||||
PWindow window = new Window(createInfo, graphics);
|
||||
Gfx::PWindow window = graphics->createWindow(createInfo);
|
||||
windows.add(window);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,25 +1,26 @@
|
||||
#pragma once
|
||||
#include "GraphicsResources.h"
|
||||
#include "Window.h"
|
||||
#include "Graphics.h"
|
||||
#include "Containers/Array.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
class WindowManager
|
||||
class WindowManager
|
||||
{
|
||||
public:
|
||||
WindowManager();
|
||||
~WindowManager();
|
||||
void addWindow(const WindowCreateInfo &createInfo);
|
||||
void beginFrame();
|
||||
void endFrame();
|
||||
inline bool isActive() const
|
||||
{
|
||||
public:
|
||||
WindowManager();
|
||||
~WindowManager();
|
||||
void addWindow(const WindowCreateInfo& createInfo);
|
||||
void beginFrame();
|
||||
void endFrame();
|
||||
inline bool isActive() const
|
||||
{
|
||||
return windows.size();
|
||||
}
|
||||
private:
|
||||
Array<PWindow> windows;
|
||||
Gfx::PGraphics graphics;
|
||||
};
|
||||
DEFINE_REF(WindowManager);
|
||||
}
|
||||
return windows.size();
|
||||
}
|
||||
|
||||
private:
|
||||
Array<Gfx::PWindow> windows;
|
||||
Gfx::PGraphics graphics;
|
||||
};
|
||||
DEFINE_REF(WindowManager);
|
||||
} // namespace Seele
|
||||
Reference in New Issue
Block a user