implementing renderpass and vieport
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@@ -9,8 +9,9 @@ Seele::SceneRenderPath::~SceneRenderPath()
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{
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}
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void Seele::SceneRenderPath::applyArea(Rect area)
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void Seele::SceneRenderPath::applyArea(Rect newArea)
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{
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area = newArea;
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}
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void Seele::SceneRenderPath::init()
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