implementing renderpass and vieport

This commit is contained in:
Dynamitos
2020-04-12 15:47:19 +02:00
parent 3ba8f2c2a0
commit 576747c369
54 changed files with 6234 additions and 4202 deletions
+12 -12
View File
@@ -3,15 +3,15 @@
namespace Seele
{
class SceneRenderPath : public RenderPath
{
public:
SceneRenderPath(Gfx::PGraphics graphics);
virtual ~SceneRenderPath();
virtual void applyArea(Rect area) override;
virtual void init() override;
virtual void beginFrame() override;
virtual void render() override;
virtual void endFrame() override;
};
}
class SceneRenderPath : public RenderPath
{
public:
SceneRenderPath(Gfx::PGraphics graphics);
virtual ~SceneRenderPath();
virtual void applyArea(Rect area) override;
virtual void init() override;
virtual void beginFrame() override;
virtual void render() override;
virtual void endFrame() override;
};
} // namespace Seele