implementing renderpass and vieport
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@@ -3,15 +3,15 @@
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namespace Seele
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{
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class SceneRenderPath : public RenderPath
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{
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public:
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SceneRenderPath(Gfx::PGraphics graphics);
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virtual ~SceneRenderPath();
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virtual void applyArea(Rect area) override;
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virtual void init() override;
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virtual void beginFrame() override;
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virtual void render() override;
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virtual void endFrame() override;
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};
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}
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class SceneRenderPath : public RenderPath
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{
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public:
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SceneRenderPath(Gfx::PGraphics graphics);
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virtual ~SceneRenderPath();
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virtual void applyArea(Rect area) override;
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virtual void init() override;
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virtual void beginFrame() override;
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virtual void render() override;
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virtual void endFrame() override;
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};
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} // namespace Seele
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