implementing renderpass and vieport

This commit is contained in:
Dynamitos
2020-04-12 15:47:19 +02:00
parent 3ba8f2c2a0
commit 576747c369
54 changed files with 6234 additions and 4202 deletions
@@ -4,88 +4,100 @@
namespace Seele
{
namespace Vulkan
namespace Vulkan
{
DECLARE_REF(RenderPass);
DECLARE_REF(Framebuffer);
class CmdBufferBase : public Gfx::RenderCommandBase
{
public:
CmdBufferBase(PGraphics graphics, VkCommandPool cmdPool);
virtual ~CmdBufferBase();
inline VkCommandBuffer getHandle()
{
DECLARE_REF(RenderPass);
DECLARE_REF(Framebuffer);
class CmdBufferBase : public Gfx::RenderCommandBase
{
public:
CmdBufferBase(PGraphics graphics, VkCommandPool cmdPool);
virtual ~CmdBufferBase();
inline VkCommandBuffer getHandle()
{
return handle;
}
void reset();
VkViewport currentViewport;
VkRect2D currentScissor;
protected:
PGraphics graphics;
VkCommandBuffer handle;
VkCommandPool owner;
};
DEFINE_REF(CmdBufferBase);
DECLARE_REF(SecondaryCmdBuffer);
class CmdBuffer : public CmdBufferBase
{
public:
CmdBuffer(PGraphics graphics, VkCommandPool cmdPool);
virtual ~CmdBuffer();
void begin();
void end();
void beginRenderPass(PRenderPass renderPass, PFramebuffer framebuffer);
void endRenderPass();
void executeCommands(Array<PSecondaryCmdBuffer> secondaryCommands);
void addWaitSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
enum State
{
ReadyBegin,
InsideBegin,
RenderPassActive,
Ended,
Submitted,
};
private:
PRenderPass renderPass;
PFramebuffer framebuffer;
uint32 subpassIndex;
State state;
friend class SecondaryCmdBuffer;
friend class CommandBufferManager;
};
DEFINE_REF(CmdBuffer);
class SecondaryCmdBuffer : public CmdBufferBase
{
public:
SecondaryCmdBuffer(PGraphics graphics, VkCommandPool cmdPool);
virtual ~SecondaryCmdBuffer();
void begin(PCmdBuffer parent);
void end();
private:
};
DEFINE_REF(SecondaryCmdBuffer);
class CommandBufferManager
{
public:
CommandBufferManager(PGraphics graphics, PQueue queue);
virtual ~CommandBufferManager();
PCmdBuffer getCommands();
PSecondaryCmdBuffer createSecondaryCmdBuffer();
void submitCommands(PSemaphore signalSemaphore = nullptr);
void waitForCommands(PCmdBuffer cmdBuffer, float timeToWait = 1.0f);
private:
PGraphics graphics;
VkCommandPool commandPool;
PQueue queue;
uint32 queueFamilyIndex;
PCmdBuffer activeCmdBuffer;
Array<PCmdBuffer> allocatedBuffers;
};
DEFINE_REF(CommandBufferManager);
return handle;
}
}
void reset();
VkViewport currentViewport;
VkRect2D currentScissor;
protected:
PGraphics graphics;
VkCommandBuffer handle;
VkCommandPool owner;
};
DEFINE_REF(CmdBufferBase);
DECLARE_REF(SecondaryCmdBuffer);
class CmdBuffer : public CmdBufferBase
{
public:
CmdBuffer(PGraphics graphics, VkCommandPool cmdPool);
virtual ~CmdBuffer();
void begin();
void end();
void beginRenderPass(PRenderPass renderPass, PFramebuffer framebuffer);
void endRenderPass();
void executeCommands(Array<PSecondaryCmdBuffer> secondaryCommands);
void addWaitSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
void refreshFence();
enum State
{
ReadyBegin,
InsideBegin,
RenderPassActive,
Ended,
Submitted,
};
private:
PRenderPass renderPass;
PFramebuffer framebuffer;
PFence fence;
uint32 subpassIndex;
State state;
Array<PSemaphore> waitSemaphores;
Array<VkPipelineStageFlags> waitFlags;
friend class SecondaryCmdBuffer;
friend class CommandBufferManager;
friend class Queue;
};
DEFINE_REF(CmdBuffer);
class SecondaryCmdBuffer : public CmdBufferBase
{
public:
SecondaryCmdBuffer(PGraphics graphics, VkCommandPool cmdPool);
virtual ~SecondaryCmdBuffer();
void begin(PCmdBuffer parent);
void end();
private:
};
DEFINE_REF(SecondaryCmdBuffer);
class CommandBufferManager
{
public:
CommandBufferManager(PGraphics graphics, PQueue queue);
virtual ~CommandBufferManager();
inline PQueue getQueue() const
{
return queue;
}
PCmdBuffer getCommands();
PSecondaryCmdBuffer createSecondaryCmdBuffer();
void submitCommands(PSemaphore signalSemaphore = nullptr);
void waitForCommands(PCmdBuffer cmdBuffer, uint32 timeToWait = 1000000u);
private:
PGraphics graphics;
VkCommandPool commandPool;
PQueue queue;
uint32 queueFamilyIndex;
PCmdBuffer activeCmdBuffer;
Array<PCmdBuffer> allocatedBuffers;
};
DEFINE_REF(CommandBufferManager);
} // namespace Vulkan
} // namespace Seele