implementing renderpass and vieport
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@@ -0,0 +1,106 @@
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#include "VulkanGraphicsResources.h"
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namespace Seele
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{
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namespace Vulkan
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{
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DECLARE_REF(Graphics);
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class DescriptorLayout : public Gfx::DescriptorLayout
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{
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public:
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DescriptorLayout(PGraphics graphics)
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: graphics(graphics), layoutHandle(VK_NULL_HANDLE)
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{
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}
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virtual ~DescriptorLayout();
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virtual void create();
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inline VkDescriptorSetLayout getHandle() const
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{
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return layoutHandle;
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}
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private:
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PGraphics graphics;
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Array<VkDescriptorSetLayoutBinding> bindings;
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VkDescriptorSetLayout layoutHandle;
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friend class PipelineStateCacheManager;
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};
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DEFINE_REF(DescriptorLayout);
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class PipelineLayout : public Gfx::PipelineLayout
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{
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public:
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PipelineLayout(PGraphics graphics)
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: graphics(graphics), layoutHash(0), layoutHandle(VK_NULL_HANDLE)
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{
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}
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virtual ~PipelineLayout();
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virtual void create();
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inline VkPipelineLayout getHandle() const
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{
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return layoutHandle;
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}
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virtual uint32 getHash() const
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{
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return layoutHash;
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}
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private:
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Array<VkDescriptorSetLayout> vulkanDescriptorLayouts;
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uint32 layoutHash;
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VkPipelineLayout layoutHandle;
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PGraphics graphics;
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friend class PipelineStateCacheManager;
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};
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DEFINE_REF(PipelineLayout);
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class DescriptorSet : public Gfx::DescriptorSet
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{
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public:
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DescriptorSet(PGraphics graphics, PDescriptorAllocator owner)
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: graphics(graphics), owner(owner), setHandle(VK_NULL_HANDLE)
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{
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}
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virtual ~DescriptorSet();
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virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer);
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virtual void updateBuffer(uint32_t binding, Gfx::PStructuredBuffer uniformBuffer);
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virtual void updateSampler(uint32_t binding, Gfx::PSamplerState samplerState);
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virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSamplerState sampler = nullptr);
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virtual bool operator<(Gfx::PDescriptorSet other);
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inline VkDescriptorSet getHandle() const
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{
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return setHandle;
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}
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private:
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virtual void writeChanges();
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Array<VkDescriptorImageInfo> imageInfos;
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Array<VkDescriptorBufferInfo> bufferInfos;
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Array<VkWriteDescriptorSet> writeDescriptors;
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VkDescriptorSet setHandle;
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PDescriptorAllocator owner;
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PGraphics graphics;
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friend class DescriptorAllocator;
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};
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DEFINE_REF(DescriptorSet);
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class DescriptorAllocator : public Gfx::DescriptorAllocator
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{
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public:
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DescriptorAllocator(PGraphics graphics, DescriptorLayout &layout);
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virtual ~DescriptorAllocator();
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virtual void allocateDescriptorSet(Gfx::PDescriptorSet &descriptorSet);
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inline VkDescriptorPool getHandle()
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{
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return poolHandle;
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}
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private:
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PGraphics graphics;
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int maxSets = 512;
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VkDescriptorPool poolHandle;
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DescriptorLayout &layout;
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};
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DEFINE_REF(DescriptorAllocator);
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} // namespace Vulkan
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} // namespace Seele
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