implementing renderpass and vieport

This commit is contained in:
Dynamitos
2020-04-12 15:47:19 +02:00
parent 3ba8f2c2a0
commit 576747c369
54 changed files with 6234 additions and 4202 deletions
+121 -29
View File
@@ -1,26 +1,33 @@
#include "Containers/Array.h"
#include "VulkanGraphics.h"
#include "VulkanAllocator.h"
#include "VulkanQueue.h"
#include "Containers/Array.h"
#include "VulkanInitializer.h"
#include "VulkanCommandBuffer.h"
#include <GLFW/glfw3.h>
#include "VulkanRenderPass.h"
#include "VulkanFramebuffer.h"
#include "Graphics/GraphicsResources.h"
#include <glfw/glfw3.h>
using namespace Seele::Vulkan;
Graphics::Graphics()
: callback(VK_NULL_HANDLE), handle(VK_NULL_HANDLE), instance(VK_NULL_HANDLE), physicalDevice(VK_NULL_HANDLE)
{
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
}
Graphics::~Graphics()
{
allocator = nullptr;
stagingManager = nullptr;
graphicsCommands = nullptr;
computeCommands = nullptr;
transferCommands = nullptr;
dedicatedTransferCommands = nullptr;
viewports.clear();
vkDestroyDevice(handle, nullptr);
DestroyDebugReportCallbackEXT(instance, nullptr, callback);
vkDestroyInstance(instance, nullptr);
glfwTerminate();
}
void Graphics::init(GraphicsInitializer initInfo)
@@ -30,27 +37,86 @@ void Graphics::init(GraphicsInitializer initInfo)
pickPhysicalDevice();
createDevice(initInfo);
allocator = new Allocator(this);
stagingManager = new StagingManager(this, allocator);
graphicsCommands = new CommandBufferManager(this, graphicsQueue);
computeCommands = new CommandBufferManager(this, computeQueue);
transferCommands = new CommandBufferManager(this, transferQueue);
dedicatedTransferCommands = new CommandBufferManager(this, dedicatedTransferQueue);
}
void Graphics::beginFrame(void *windowHandle)
Gfx::PWindow Graphics::createWindow(const WindowCreateInfo &createInfo)
{
GLFWwindow *window = static_cast<GLFWwindow *>(windowHandle);
glfwPollEvents();
PWindow result = new Window(this, createInfo);
return result;
}
void Graphics::endFrame(void *windowHandle)
Gfx::PViewport Graphics::createViewport(Gfx::PWindow owner, const ViewportCreateInfo &viewportInfo)
{
GLFWwindow *window = static_cast<GLFWwindow *>(windowHandle);
PViewport result = new Viewport(this, owner, viewportInfo);
viewports.add(result);
return result;
}
Gfx::PRenderPass Graphics::createRenderPass(Gfx::PRenderTargetLayout layout)
{
PRenderPass result = new RenderPass(this, layout);
return result;
}
void Graphics::beginRenderPass(Gfx::PRenderPass renderPass)
{
PRenderPass rp = renderPass.cast<RenderPass>();
uint32 framebufferHash = rp->getFramebufferHash();
PFramebuffer framebuffer;
auto found = allocatedFramebuffers.find(framebufferHash);
if(found == allocatedFramebuffers.end())
{
framebuffer = new Framebuffer(this, rp, rp->getLayout());
}
else
{
framebuffer = found->value;
}
graphicsCommands->getCommands()->beginRenderPass(rp, framebuffer);
}
void *Graphics::createWindow(const WindowCreateInfo &createInfo)
void Graphics::endRenderPass()
{
GLFWwindow *window = glfwCreateWindow(createInfo.width, createInfo.height, createInfo.title, createInfo.bFullscreen ? glfwGetPrimaryMonitor() : nullptr, nullptr);
return window;
graphicsCommands->getCommands()->endRenderPass();
}
Gfx::PTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo)
{
PTexture2D result = new Texture2D(this, createInfo.width, createInfo.height, createInfo.bArray,
createInfo.bArray, createInfo.arrayLayers, createInfo.format,
createInfo.samples, createInfo.usage, createInfo.queueType);
return result;
}
Gfx::PUniformBuffer Graphics::createUniformBuffer(const BulkResourceData &bulkData)
{
PUniformBuffer uniformBuffer = new UniformBuffer(this, bulkData);
return uniformBuffer;
}
Gfx::PStructuredBuffer Graphics::createStructuredBuffer(const BulkResourceData &bulkData)
{
PStructuredBuffer structuredBuffer = new StructuredBuffer(this, bulkData);
return structuredBuffer;
}
Gfx::PVertexBuffer Graphics::createVertexBuffer(const BulkResourceData &bulkData)
{
PVertexBuffer vertexBuffer = new VertexBuffer(this, bulkData);
return vertexBuffer;
}
Gfx::PIndexBuffer Graphics::createIndexBuffer(const BulkResourceData &bulkData)
{
PIndexBuffer indexBuffer = new IndexBuffer(this, bulkData);
return indexBuffer;
}
VkInstance Graphics::getInstance() const
{
return instance;
}
VkDevice Graphics::getDevice() const
@@ -84,6 +150,11 @@ PAllocator Graphics::getAllocator()
return allocator;
}
PStagingManager Graphics::getStagingManager()
{
return stagingManager;
}
Array<const char *> Graphics::getRequiredExtensions()
{
Array<const char *> extensions;
@@ -143,13 +214,13 @@ void Graphics::pickPhysicalDevice()
vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr);
Array<VkPhysicalDevice> physicalDevices(physicalDeviceCount);
vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices.data());
VkPhysicalDevice bestDevice;
VkPhysicalDevice bestDevice = VK_NULL_HANDLE;
uint32 deviceRating = 0;
for (auto physicalDevice : physicalDevices)
for (auto dev : physicalDevices)
{
uint32 currentRating = 0;
vkGetPhysicalDeviceProperties(physicalDevice, &props);
vkGetPhysicalDeviceFeatures(physicalDevice, &features);
vkGetPhysicalDeviceProperties(dev, &props);
vkGetPhysicalDeviceFeatures(dev, &features);
if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
{
currentRating += 100;
@@ -161,10 +232,12 @@ void Graphics::pickPhysicalDevice()
if (currentRating > deviceRating)
{
deviceRating = currentRating;
bestDevice = physicalDevice;
bestDevice = dev;
}
}
this->physicalDevice = bestDevice;
physicalDevice = bestDevice;
vkGetPhysicalDeviceProperties(physicalDevice, &props);
vkGetPhysicalDeviceFeatures(physicalDevice, &features);
}
void Graphics::createDevice(GraphicsInitializer initializer)
@@ -180,11 +253,12 @@ void Graphics::createDevice(GraphicsInitializer initializer)
int32_t dedicatedTransferQueueFamilyIndex = -1;
int32_t computeQueueFamilyIndex = -1;
int32_t asyncComputeFamilyIndex = -1;
for (int32_t familyIndex = 0; familyIndex < queueProperties.size(); ++familyIndex)
uint32 numPriorities = 0;
for (uint32 familyIndex = 0; familyIndex < queueProperties.size(); ++familyIndex)
{
uint32 numQueuesForFamily = 0;
VkQueueFamilyProperties currProps = queueProperties[familyIndex];
bool bSparse = currProps.queueFlags & VK_QUEUE_SPARSE_BINDING_BIT;
// bool bSparse = currProps.queueFlags & VK_QUEUE_SPARSE_BINDING_BIT;
currProps.queueFlags = currProps.queueFlags ^ VK_QUEUE_SPARSE_BINDING_BIT;
if ((currProps.queueFlags & VK_QUEUE_GRAPHICS_BIT) == VK_QUEUE_GRAPHICS_BIT)
{
@@ -204,7 +278,7 @@ void Graphics::createDevice(GraphicsInitializer initializer)
{
if (asyncComputeFamilyIndex == -1)
{
if (familyIndex == graphicsQueueFamilyIndex)
if (familyIndex == (uint32)graphicsQueueFamilyIndex)
{
if (currProps.queueCount > 1)
{
@@ -232,13 +306,27 @@ void Graphics::createDevice(GraphicsInitializer initializer)
numQueuesForFamily++;
}
}
if(numQueuesForFamily > 0)
if (numQueuesForFamily > 0)
{
VkDeviceQueueCreateInfo info =
init::DeviceQueueCreateInfo(familyIndex, numQueuesForFamily);
numPriorities += numQueuesForFamily;
queueInfos.add(info);
}
}
Array<float> queuePriorities;
queuePriorities.resize(numPriorities);
float *currentPriority = queuePriorities.data();
for (uint32 index = 0; index < queueInfos.size(); ++index)
{
VkDeviceQueueCreateInfo &currQueue = queueInfos[index];
currQueue.pQueuePriorities = currentPriority;
for (int32_t queueIndex = 0; queueIndex < (int32_t)currQueue.queueCount; ++queueIndex)
{
*currentPriority++ = 1.0f;
}
}
VkDeviceCreateInfo deviceInfo = init::DeviceCreateInfo(
queueInfos.data(),
(uint32)queueInfos.size(),
@@ -250,28 +338,32 @@ void Graphics::createDevice(GraphicsInitializer initializer)
VK_CHECK(vkCreateDevice(physicalDevice, &deviceInfo, nullptr, &handle));
graphicsQueue = new Queue(this, QueueType::GRAPHICS, graphicsQueueFamilyIndex, 0);
graphicsQueue = new Queue(this, Gfx::QueueType::GRAPHICS, graphicsQueueFamilyIndex, 0);
if (Gfx::useAsyncCompute && asyncComputeFamilyIndex != -1)
{
if (asyncComputeFamilyIndex == graphicsQueueFamilyIndex)
{
// Same family as graphics, but different queue
computeQueue = new Queue(this, QueueType::COMPUTE, asyncComputeFamilyIndex, 1);
computeQueue = new Queue(this, Gfx::QueueType::COMPUTE, asyncComputeFamilyIndex, 1);
}
else
{
// Different family
computeQueue = new Queue(this, QueueType::COMPUTE, asyncComputeFamilyIndex, 0);
computeQueue = new Queue(this, Gfx::QueueType::COMPUTE, asyncComputeFamilyIndex, 0);
}
}
else
{
computeQueue = new Queue(this, QueueType::COMPUTE, computeQueueFamilyIndex, 0);
computeQueue = new Queue(this, Gfx::QueueType::COMPUTE, computeQueueFamilyIndex, 0);
}
transferQueue = new Queue(this, QueueType::TRANSFER, transferQueueFamilyIndex, 0);
transferQueue = new Queue(this, Gfx::QueueType::TRANSFER, transferQueueFamilyIndex, 0);
if (dedicatedTransferQueueFamilyIndex != -1)
{
dedicatedTransferQueue = new Queue(this, QueueType::DEDICATED_TRANSFER, dedicatedTransferQueueFamilyIndex, 0);
dedicatedTransferQueue = new Queue(this, Gfx::QueueType::DEDICATED_TRANSFER, dedicatedTransferQueueFamilyIndex, 0);
}
else
{
dedicatedTransferQueue = transferQueue;
}
queueMapping.graphicsFamily = graphicsQueue->getFamilyIndex();
queueMapping.computeFamily = computeQueue->getFamilyIndex();