implementing renderpass and vieport

This commit is contained in:
Dynamitos
2020-04-12 15:47:19 +02:00
parent 3ba8f2c2a0
commit 576747c369
54 changed files with 6234 additions and 4202 deletions
+76 -55
View File
@@ -1,62 +1,83 @@
#pragma once
#include "Graphics/Graphics.h"
#include "VulkanGraphicsResources.h"
#include "Graphics/Graphics.h"
namespace Seele
{
namespace Vulkan
namespace Vulkan
{
DECLARE_REF(Allocator);
DECLARE_REF(StagingManager);
DECLARE_REF(CommandBufferManager);
DECLARE_REF(Queue);
DECLARE_REF(Framebuffer);
class Graphics : public Gfx::Graphics
{
public:
Graphics();
virtual ~Graphics();
VkInstance getInstance() const;
VkDevice getDevice() const;
VkPhysicalDevice getPhysicalDevice() const;
PCommandBufferManager getGraphicsCommands();
PCommandBufferManager getComputeCommands();
PCommandBufferManager getTransferCommands();
PCommandBufferManager getDedicatedTransferCommands();
const QueueFamilyMapping getFamilyMapping() const
{
DECLARE_REF(Allocator);
DECLARE_REF(CommandBufferManager);
DECLARE_REF(Queue);
class Graphics : public Gfx::Graphics
{
public:
Graphics();
virtual ~Graphics();
VkDevice getDevice() const;
VkPhysicalDevice getPhysicalDevice() const;
PCommandBufferManager getGraphicsCommands();
PCommandBufferManager getComputeCommands();
PCommandBufferManager getTransferCommands();
PCommandBufferManager getDedicatedTransferCommands();
PAllocator getAllocator();
// Inherited via Graphics
virtual void init(GraphicsInitializer initializer) override;
virtual void beginFrame(void* windowHandle) override;
virtual void endFrame(void* windowHandle) override;
virtual void* createWindow(const WindowCreateInfo& createInfo) override;
protected:
Array<const char*> getRequiredExtensions();
void initInstance(GraphicsInitializer initInfo);
void setupDebugCallback();
void pickPhysicalDevice();
void createDevice(GraphicsInitializer initInfo);
VkDevice handle;
VkPhysicalDevice physicalDevice;
VkInstance instance;
PQueue graphicsQueue;
PQueue computeQueue;
PQueue transferQueue;
PQueue dedicatedTransferQueue;
QueueFamilyMapping queueMapping;
PCommandBufferManager graphicsCommands;
PCommandBufferManager computeCommands;
PCommandBufferManager transferCommands;
PCommandBufferManager dedicatedTransferCommands;
VkPhysicalDeviceProperties props;
VkPhysicalDeviceFeatures features;
VkDebugReportCallbackEXT callback;
Array<PViewport> viewports;
PAllocator allocator;
friend class Window;
};
DEFINE_REF(Graphics);
return queueMapping;
}
}
PAllocator getAllocator();
PStagingManager getStagingManager();
// Inherited via Graphics
virtual void init(GraphicsInitializer initializer) override;
virtual Gfx::PWindow createWindow(const WindowCreateInfo &createInfo) override;
virtual Gfx::PViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo &createInfo) override;
virtual Gfx::PRenderPass createRenderPass(Gfx::PRenderTargetLayout layout) override;
virtual void beginRenderPass(Gfx::PRenderPass renderPass) override;
virtual void endRenderPass() override;
virtual Gfx::PTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
virtual Gfx::PUniformBuffer createUniformBuffer(const BulkResourceData &bulkData) override;
virtual Gfx::PStructuredBuffer createStructuredBuffer(const BulkResourceData &bulkData) override;
virtual Gfx::PVertexBuffer createVertexBuffer(const BulkResourceData &bulkData) override;
virtual Gfx::PIndexBuffer createIndexBuffer(const BulkResourceData &bulkData) override;
protected:
Array<const char *> getRequiredExtensions();
void initInstance(GraphicsInitializer initInfo);
void setupDebugCallback();
void pickPhysicalDevice();
void createDevice(GraphicsInitializer initInfo);
VkDevice handle;
VkPhysicalDevice physicalDevice;
VkInstance instance;
PQueue graphicsQueue;
PQueue computeQueue;
PQueue transferQueue;
PQueue dedicatedTransferQueue;
QueueFamilyMapping queueMapping;
PCommandBufferManager graphicsCommands;
PCommandBufferManager computeCommands;
PCommandBufferManager transferCommands;
PCommandBufferManager dedicatedTransferCommands;
VkPhysicalDeviceProperties props;
VkPhysicalDeviceFeatures features;
VkDebugReportCallbackEXT callback;
Array<PViewport> viewports;
Map<uint32, PFramebuffer> allocatedFramebuffers;
PAllocator allocator;
PStagingManager stagingManager;
friend class Window;
};
DEFINE_REF(Graphics);
} // namespace Vulkan
} // namespace Seele