implementing renderpass and vieport

This commit is contained in:
Dynamitos
2020-04-12 15:47:19 +02:00
parent 3ba8f2c2a0
commit 576747c369
54 changed files with 6234 additions and 4202 deletions
@@ -10,6 +10,7 @@ namespace Vulkan
DECLARE_REF(DescriptorAllocator);
DECLARE_REF(CommandBufferManager);
DECLARE_REF(Graphics);
DECLARE_REF(SubAllocation);
class Semaphore
{
public:
@@ -19,116 +20,32 @@ public:
{
return handle;
}
private:
VkSemaphore handle;
PGraphics graphics;
};
DEFINE_REF(Semaphore);
class DescriptorLayout : public Gfx::DescriptorLayout
class Fence
{
public:
DescriptorLayout(PGraphics graphics)
: graphics(graphics), layoutHandle(VK_NULL_HANDLE)
Fence(PGraphics graphics);
~Fence();
bool isSignaled();
void reset();
inline VkFence getHandle() const
{
return fence;
}
virtual ~DescriptorLayout();
virtual void create();
inline VkDescriptorSetLayout getHandle() const
{
return layoutHandle;
}
void wait(uint32 timeout);
private:
bool signaled;
VkFence fence;
PGraphics graphics;
Array<VkDescriptorSetLayoutBinding> bindings;
VkDescriptorSetLayout layoutHandle;
friend class PipelineStateCacheManager;
};
DEFINE_REF(DescriptorLayout);
class PipelineLayout : public Gfx::PipelineLayout
{
public:
PipelineLayout(PGraphics graphics)
: graphics(graphics), layoutHash(0), layoutHandle(VK_NULL_HANDLE)
{
}
virtual ~PipelineLayout();
virtual void create();
inline VkPipelineLayout getHandle() const
{
return layoutHandle;
}
virtual uint32 getHash() const
{
return layoutHash;
}
private:
Array<VkDescriptorSetLayout> vulkanDescriptorLayouts;
uint32 layoutHash;
VkPipelineLayout layoutHandle;
PGraphics graphics;
friend class PipelineStateCacheManager;
};
DEFINE_REF(PipelineLayout);
class DescriptorSet : public Gfx::DescriptorSet
{
public:
DescriptorSet(PGraphics graphics, PDescriptorAllocator owner)
: graphics(graphics), owner(owner), setHandle(VK_NULL_HANDLE)
{
}
virtual ~DescriptorSet();
virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer);
virtual void updateBuffer(uint32_t binding, Gfx::PStructuredBuffer uniformBuffer);
virtual void updateSampler(uint32_t binding, Gfx::PSamplerState samplerState);
virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSamplerState sampler = nullptr);
virtual bool operator<(Gfx::PDescriptorSet other);
inline VkDescriptorSet getHandle() const
{
return setHandle;
}
private:
virtual void writeChanges();
Array<VkDescriptorImageInfo> imageInfos;
Array<VkDescriptorBufferInfo> bufferInfos;
Array<VkWriteDescriptorSet> writeDescriptors;
VkDescriptorSet setHandle;
PDescriptorAllocator owner;
PGraphics graphics;
friend class DescriptorAllocator;
};
DEFINE_REF(DescriptorSet);
class DescriptorAllocator : public Gfx::DescriptorAllocator
{
public:
DescriptorAllocator(PGraphics graphics, DescriptorLayout &layout);
~DescriptorAllocator();
virtual void allocateDescriptorSet(Gfx::PDescriptorSet &descriptorSet);
inline VkDescriptorPool getHandle()
{
return poolHandle;
}
private:
PGraphics graphics;
int maxSets = 512;
VkDescriptorPool poolHandle;
DescriptorLayout &layout;
};
DEFINE_REF(DescriptorAllocator);
enum class QueueType
{
GRAPHICS = 1,
COMPUTE = 2,
TRANSFER = 3,
DEDICATED_TRANSFER = 4
};
DEFINE_REF(Fence);
struct QueueFamilyMapping
{
@@ -136,23 +53,23 @@ struct QueueFamilyMapping
uint32 computeFamily;
uint32 transferFamily;
uint32 dedicatedTransferFamily;
uint32 getQueueTypeFamilyIndex(QueueType type)
uint32 getQueueTypeFamilyIndex(Gfx::QueueType type) const
{
switch (type)
{
case QueueType::GRAPHICS:
case Gfx::QueueType::GRAPHICS:
return graphicsFamily;
case QueueType::COMPUTE:
case Gfx::QueueType::COMPUTE:
return computeFamily;
case QueueType::TRANSFER:
case Gfx::QueueType::TRANSFER:
return transferFamily;
case QueueType::DEDICATED_TRANSFER:
case Gfx::QueueType::DEDICATED_TRANSFER:
return dedicatedTransferFamily;
default:
return VK_QUEUE_FAMILY_IGNORED;
}
}
bool needsTransfer(QueueType src, QueueType dst)
bool needsTransfer(Gfx::QueueType src, Gfx::QueueType dst) const
{
uint32 srcIndex = getQueueTypeFamilyIndex(src);
uint32 dstIndex = getQueueTypeFamilyIndex(dst);
@@ -162,71 +79,179 @@ struct QueueFamilyMapping
class QueueOwnedResource
{
public:
QueueOwnedResource(PGraphics graphics, QueueType startQueueType);
~QueueOwnedResource();
QueueOwnedResource(PGraphics graphics, Gfx::QueueType startQueueType);
virtual ~QueueOwnedResource();
PCommandBufferManager getCommands();
//Preliminary checks to see if the barrier should be executed at all
void transferOwnership(QueueType newOwner);
void transferOwnership(Gfx::QueueType newOwner);
protected:
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
QueueType currentOwner;
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) = 0;
Gfx::QueueType currentOwner;
PGraphics graphics;
CommandBufferManager *cachedCmdBufferManager;
PCommandBufferManager cachedCmdBufferManager;
};
DEFINE_REF(QueueOwnedResource);
class Buffer : public QueueOwnedResource
{
public:
Buffer(PGraphics graphics, uint32 size, VkBufferUsageFlags usage, QueueType queueType = QueueType::GRAPHICS);
Buffer(PGraphics graphics, uint32 size, VkBufferUsageFlags usage, Gfx::QueueType queueType);
virtual ~Buffer();
VkBuffer getHandle() const
{
return buffers[currentBuffer].buffer;
}
void advanceBuffer()
{
currentBuffer = (currentBuffer + 1) % numBuffers;
}
void *lock(bool bWriteOnly = true);
void unlock();
protected:
struct BufferAllocation
{
VkBuffer buffer;
PSubAllocation allocation;
};
BufferAllocation buffers[Gfx::numFramesBuffered];
uint32 numBuffers;
uint32 currentBuffer;
uint32 size;
private:
virtual VkAccessFlags getSourceAccessMask() = 0;
virtual VkAccessFlags getDestAccessMask() = 0;
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner);
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
};
DEFINE_REF(Buffer);
class UniformBuffer : public Buffer, public Gfx::UniformBuffer
{
public:
UniformBuffer(PGraphics graphics, const BulkResourceData &resourceData);
virtual ~UniformBuffer();
protected:
virtual VkAccessFlags getSourceAccessMask();
virtual VkAccessFlags getDestAccessMask();
};
DEFINE_REF(UniformBuffer);
class StructuredBuffer : public Buffer, public Gfx::StructuredBuffer
{
public:
StructuredBuffer(PGraphics graphics, const BulkResourceData &resourceData);
virtual ~StructuredBuffer();
protected:
virtual VkAccessFlags getSourceAccessMask();
virtual VkAccessFlags getDestAccessMask();
};
DEFINE_REF(StructuredBuffer);
class TextureBase
class VertexBuffer : public Buffer, public Gfx::VertexBuffer
{
public:
TextureBase(PGraphics graphics, VkImageViewType viewType, uint32 sizeX, uint32 sizeY, uint32 sizeZ,
bool bArray, uint32 arraySize, uint32 mipLevels, Gfx::SeFormat format,
uint32 samples, Gfx::SeImageUsageFlags usage);
virtual ~TextureBase();
VertexBuffer(PGraphics graphics, const BulkResourceData &resourceData);
virtual ~VertexBuffer();
protected:
virtual VkAccessFlags getSourceAccessMask();
virtual VkAccessFlags getDestAccessMask();
};
DEFINE_REF(VertexBuffer);
class IndexBuffer : public Buffer, public Gfx::IndexBuffer
{
public:
IndexBuffer(PGraphics graphics, const BulkResourceData &resourceData);
virtual ~IndexBuffer();
protected:
virtual VkAccessFlags getSourceAccessMask();
virtual VkAccessFlags getDestAccessMask();
};
DEFINE_REF(IndexBuffer);
class TextureHandle : public QueueOwnedResource
{
public:
TextureHandle(PGraphics graphics, VkImageViewType viewType, uint32 sizeX, uint32 sizeY, uint32 sizeZ,
bool bArray, uint32 arraySize, uint32 mipLevels, Gfx::SeFormat format,
uint32 samples, Gfx::SeImageUsageFlags usage, Gfx::QueueType owner = Gfx::QueueType::GRAPHICS, VkImage existingImage = VK_NULL_HANDLE);
virtual ~TextureHandle();
inline VkImageView getView() const
{
return defaultView;
}
inline VkImageLayout getLayout() const
{
return layout;
}
inline VkImageAspectFlags getAspect() const
{
return aspect;
}
inline VkImageUsageFlags getUsage() const
{
return usage;
}
inline Gfx::SeFormat getFormat() const
{
return format;
}
inline bool isDepthStencil() const
{
return aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
}
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner);
private:
PGraphics graphics;
PSubAllocation allocation;
uint32 sizeX;
uint32 sizeY;
uint32 sizeZ;
uint32 arrayCount;
uint32 mipLevels;
uint32 samples;
Gfx::SeFormat format;
Gfx::SeImageUsageFlags usage;
VkImage image;
VkImageView defaultView;
VkImageAspectFlags aspect;
VkImageLayout layout;
friend class TextureBase;
friend class Texture2D;
};
DEFINE_REF(TextureHandle);
DECLARE_REF(TextureBase);
class TextureBase
{
public:
static PTextureHandle cast(Gfx::PTexture texture)
{
PTextureBase base = texture.cast<TextureBase>();
return base->textureHandle;
}
void changeLayout(VkImageLayout newLayout);
protected:
PTextureHandle textureHandle;
};
DEFINE_REF(TextureBase);
class Texture2D : public Gfx::Texture2D
class Texture2D : public TextureBase, public Gfx::Texture2D
{
public:
Texture2D(PGraphics graphics, uint32 sizeX, uint32 sizeY,
bool bArray, uint32 arraySize, uint32 mipLevels,
Gfx::SeFormat format, uint32 samples, Gfx::SeImageUsageFlags usage);
Texture2D(PGraphics graphics, uint32 sizeX, uint32 sizeY,
bool bArray, uint32 arraySize, uint32 mipLevels, Gfx::SeFormat format,
uint32 samples, Gfx::SeImageUsageFlags usage, Gfx::QueueType owner = Gfx::QueueType::GRAPHICS, VkImage existingImage = VK_NULL_HANDLE);
virtual ~Texture2D();
inline uint32 getSizeX() const
{
@@ -248,8 +273,12 @@ public:
{
return textureHandle->defaultView;
}
inline bool isDepthStencil() const
{
return textureHandle->isDepthStencil();
}
private:
PTextureBase textureHandle;
};
DEFINE_REF(Texture2D);
@@ -260,16 +289,54 @@ public:
};
DEFINE_REF(SamplerState);
class Window : public Gfx::Window
{
public:
Window(PGraphics graphics, const WindowCreateInfo &createInfo);
virtual ~Window();
virtual void beginFrame() override;
virtual void endFrame() override;
virtual Gfx::PTexture2D getBackBuffer() override;
virtual void onWindowCloseEvent() override;
protected:
void advanceBackBuffer();
void recreateSwapchain(const WindowCreateInfo &createInfo);
void present();
void destroySwapchain();
void createSwapchain();
void chooseSurfaceFormat(const Array<VkSurfaceFormatKHR> &available, Gfx::SeFormat preferred);
void choosePresentMode(const Array<VkPresentModeKHR> &modes);
PTexture2D backBufferImages[Gfx::numFramesBuffered];
PSemaphore renderFinished[Gfx::numFramesBuffered];
PSemaphore imageAcquired[Gfx::numFramesBuffered];
PSemaphore imageAcquiredSemaphore;
PGraphics graphics;
VkFormat pixelFormat;
VkPresentModeKHR presentMode;
VkSwapchainKHR swapchain;
VkSurfaceKHR surface;
VkSurfaceFormatKHR surfaceFormat;
void *windowHandle;
int32 currentImageIndex;
int32 acquiredImageIndex;
int32 preAcquiredImageIndex;
int32 semaphoreIndex;
VkInstance instance;
};
DEFINE_REF(Window);
class Viewport : public Gfx::Viewport
{
public:
Viewport(PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo);
virtual ~Viewport();
protected:
private:
uint32 sizeX;
uint32 sizeY;
uint32 offsetX;
uint32 offsetY;
VkSwapchainKHR swapchain;
void *windowHandle;
PGraphics graphics;
friend class Graphics;
};
DECLARE_REF(Viewport);
} // namespace Vulkan