implementing renderpass and vieport

This commit is contained in:
Dynamitos
2020-04-12 15:47:19 +02:00
parent 3ba8f2c2a0
commit 576747c369
54 changed files with 6234 additions and 4202 deletions
+14 -2
View File
@@ -6,15 +6,27 @@ Seele::WindowManager::WindowManager()
graphics = new Vulkan::Graphics();
GraphicsInitializer initializer;
graphics->init(initializer);
TextureCreateInfo info;
info.width = 4096;
info.height = 4096;
Gfx::PTexture2D testTexture = graphics->createTexture2D(info);
BulkResourceData resourceData;
resourceData.size = 4096;
resourceData.data = new uint8[4096];
for (int i = 0; i < 4096; ++i)
{
resourceData.data[i] = (uint8)i;
}
Gfx::PUniformBuffer testUniform = graphics->createUniformBuffer(resourceData);
}
Seele::WindowManager::~WindowManager()
{
}
void Seele::WindowManager::addWindow(const WindowCreateInfo& createInfo)
void Seele::WindowManager::addWindow(const WindowCreateInfo &createInfo)
{
PWindow window = new Window(createInfo, graphics);
Gfx::PWindow window = graphics->createWindow(createInfo);
windows.add(window);
}