implementing renderpass and vieport
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@@ -3,8 +3,9 @@
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#include <glm/mat2x2.hpp>
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#include <glm/mat3x3.hpp>
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#include <glm/mat4x4.hpp>
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namespace Seele {
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typedef glm::mat2 Matrix2;
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typedef glm::mat3 Matrix3;
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typedef glm::mat4 Matrix4;
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}
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namespace Seele
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{
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typedef glm::mat2 Matrix2;
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typedef glm::mat3 Matrix3;
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typedef glm::mat4 Matrix4;
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} // namespace Seele
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