Fixed meshlet culling
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@@ -19,8 +19,8 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
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, renderGraph(RenderGraphBuilder::build(
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DepthPrepass(graphics, scene),
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LightCullingPass(graphics, scene),
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BasePass(graphics, scene)
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//DebugPass(graphics, scene),
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BasePass(graphics, scene),
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DebugPass(graphics, scene)
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//SkyboxRenderPass(graphics, scene)
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))
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{
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@@ -35,8 +35,8 @@ protected:
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RenderGraph<
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DepthPrepass,
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LightCullingPass,
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BasePass
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//DebugPass,
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BasePass,
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DebugPass
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//SkyboxRenderPass
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> renderGraph;
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