vertex data changes
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@@ -76,11 +76,10 @@ void DepthPrepass::render()
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layout->addDescriptorLayout(INDEX_SCENE_DATA, vertexData->getInstanceDataLayout());
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layout->create();
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GraphicsPipelineCreateInfo pipelineInfo;
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Gfx::MeshPipelineCreateInfo pipelineInfo;
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Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(pipelineInfo);
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command->bindPipeline(pipeline);
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vertexData->bindBuffers(command);
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descriptorSets[INDEX_VERTEX_DATA] = vertexData->getVertexDataSet();
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for (const auto&[_, instance]: materialData.instances)
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{
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