Mesh and Material Serializations
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@@ -2,6 +2,7 @@
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#include "Enums.h"
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#include "Containers/Map.h"
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#include "Math/Math.h"
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#include "Shader.h"
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namespace Seele
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{
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@@ -189,15 +190,9 @@ struct ColorBlendState
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} blendAttachments[16];
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float blendConstants[4];
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};
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DECLARE_REF(VertexDeclaration)
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DECLARE_REF(VertexShader)
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DECLARE_REF(FragmentShader)
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DECLARE_REF(TaskShader)
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DECLARE_REF(MeshShader)
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DECLARE_REF(ComputeShader)
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DECLARE_REF(PipelineLayout)
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DECLARE_REF(RenderPass)
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DECLARE_REF(PipelineLayout)
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struct LegacyPipelineCreateInfo
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{
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PVertexDeclaration vertexDeclaration;
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@@ -210,45 +205,8 @@ struct LegacyPipelineCreateInfo
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RasterizationState rasterizationState;
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DepthStencilState depthStencilState;
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ColorBlendState colorBlend;
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LegacyPipelineCreateInfo()
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: topology(Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST)
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, multisampleState(MultisampleState{
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.samples = 1,
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})
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, rasterizationState(RasterizationState{
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.polygonMode = Gfx::SE_POLYGON_MODE_FILL,
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.cullMode = Gfx::SE_CULL_MODE_BACK_BIT,
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.frontFace = Gfx::SE_FRONT_FACE_COUNTER_CLOCKWISE,
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})
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, depthStencilState(DepthStencilState{
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.depthTestEnable = true,
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.depthWriteEnable = true,
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.stencilTestEnable = false,
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.depthCompareOp = Gfx::SE_COMPARE_OP_LESS_OR_EQUAL,
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.minDepthBounds = 0.0f,
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.maxDepthBounds = 1.0f,
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})
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, colorBlend(ColorBlendState{
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.logicOpEnable = false,
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.attachmentCount = 0,
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.blendAttachments = {
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ColorBlendState::BlendAttachment{
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.colorWriteMask =
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Gfx::SE_COLOR_COMPONENT_R_BIT |
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Gfx::SE_COLOR_COMPONENT_G_BIT |
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Gfx::SE_COLOR_COMPONENT_B_BIT |
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Gfx::SE_COLOR_COMPONENT_A_BIT,
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}
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},
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.blendConstants = {
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1.0f,
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1.0f,
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1.0f,
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1.0f,
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},
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})
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{
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}
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LegacyPipelineCreateInfo();
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~LegacyPipelineCreateInfo();
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};
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struct MeshPipelineCreateInfo
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