Mesh and Material Serializations
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@@ -10,3 +10,23 @@ Mesh::Mesh()
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Mesh::~Mesh()
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{
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}
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void Mesh::save(ArchiveBuffer& buffer)
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{
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Serialization::save(buffer, vertexData->getTypeName());
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Serialization::save(buffer, vertexCount);
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Serialization::save(buffer, meshlets);
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vertexData->serializeMesh(id, vertexCount, buffer);
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}
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void Mesh::load(ArchiveBuffer& buffer)
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{
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std::string typeName;
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Serialization::load(buffer, typeName);
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Serialization::load(buffer, vertexCount);
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vertexData = VertexData::findByTypeName(typeName);
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Serialization::load(buffer, meshlets);
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id = vertexData->allocateVertexData(vertexCount);
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vertexData->loadMesh(id, meshlets);
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vertexData->deserializeMesh(id, buffer);
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}
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