Mesh and Material Serializations
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@@ -12,7 +12,11 @@ public:
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VertexData* vertexData;
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MeshId id;
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PMaterialInstanceAsset referencedMaterial;
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uint64 vertexCount;
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PMaterialInstance referencedMaterial;
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Array<Meshlet> meshlets;
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void save(ArchiveBuffer& buffer);
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void load(ArchiveBuffer& buffer);
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private:
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};
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DEFINE_REF(Mesh)
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