Mesh and Material Serializations

This commit is contained in:
Dynamitos
2023-11-01 13:38:49 +01:00
parent 4e7f4a56b8
commit 5a9cb13e74
20 changed files with 233 additions and 111 deletions
+30 -2
View File
@@ -45,10 +45,10 @@ void VertexData::loadMesh(MeshId id, Array<Meshlet> loadedMeshlets)
Meshlet& m = loadedMeshlets[currentMesh + i];
uint32 vertexOffset = vertexIndices.size();
vertexIndices.resize(vertexOffset + m.numVertices);
std::memcpy(vertexIndices.data() + vertexOffset, m.uniqueVertices, sizeof(m.uniqueVertices));
std::memcpy(vertexIndices.data() + vertexOffset, m.uniqueVertices.data(), sizeof(m.uniqueVertices));
uint32 primitiveOffset = primitiveIndices.size();
primitiveIndices.resize(primitiveOffset + (m.numPrimitives * 3));
std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, sizeof(m.primitiveLayout));
std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout.data(), sizeof(m.primitiveLayout));
meshlets.add(MeshletDescription{
.boundingBox = MeshletAABB(),
.vertexCount = m.numVertices,
@@ -156,6 +156,18 @@ List<VertexData*> VertexData::getList()
return vertexDataList;
}
VertexData* Seele::VertexData::findByTypeName(std::string name)
{
for (auto vd : vertexDataList)
{
if (vd->getTypeName() == name)
{
return vd;
}
}
return nullptr;
}
void Seele::VertexData::init(Gfx::PGraphics graphics)
{
this->graphics = graphics;
@@ -182,3 +194,19 @@ VertexData::VertexData()
, dirty(false)
{
}
void Meshlet::save(ArchiveBuffer& buffer)
{
Serialization::save(buffer, uniqueVertices);
Serialization::save(buffer, primitiveLayout);
Serialization::save(buffer, numVertices);
Serialization::save(buffer, numPrimitives);
}
void Meshlet::load(ArchiveBuffer& buffer)
{
Serialization::load(buffer, uniqueVertices);
Serialization::load(buffer, primitiveLayout);
Serialization::load(buffer, numVertices);
Serialization::load(buffer, numPrimitives);
}