Mesh and Material Serializations
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@@ -1,5 +1,6 @@
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#include "Initializer.h"
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#include <iostream>
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#include "Initializer.h"
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using namespace Seele::Vulkan;
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@@ -129,7 +129,7 @@ PGraphicsPipeline PipelineCache::createPipeline(const Gfx::LegacyPipelineCreateI
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);
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rasterizationState.depthBiasEnable = gfxInfo.rasterizationState.depthBiasEnable;
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rasterizationState.depthBiasClamp = gfxInfo.rasterizationState.depthBiasClamp;
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rasterizationState.depthBiasConstantFactor = gfxInfo.rasterizationState.depthBoasConstantFactor;
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rasterizationState.depthBiasConstantFactor = gfxInfo.rasterizationState.depthBiasConstantFactor;
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rasterizationState.depthBiasSlopeFactor = gfxInfo.rasterizationState.depthBiasSlopeFactor;
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rasterizationState.depthClampEnable = gfxInfo.rasterizationState.depthClampEnable;
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rasterizationState.lineWidth = gfxInfo.rasterizationState.lineWidth;
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@@ -274,7 +274,7 @@ PGraphicsPipeline PipelineCache::createPipeline(const Gfx::MeshPipelineCreateInf
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);
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rasterizationState.depthBiasEnable = gfxInfo.rasterizationState.depthBiasEnable;
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rasterizationState.depthBiasClamp = gfxInfo.rasterizationState.depthBiasClamp;
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rasterizationState.depthBiasConstantFactor = gfxInfo.rasterizationState.depthBoasConstantFactor;
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rasterizationState.depthBiasConstantFactor = gfxInfo.rasterizationState.depthBiasConstantFactor;
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rasterizationState.depthBiasSlopeFactor = gfxInfo.rasterizationState.depthBiasSlopeFactor;
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rasterizationState.depthClampEnable = gfxInfo.rasterizationState.depthClampEnable;
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rasterizationState.lineWidth = gfxInfo.rasterizationState.lineWidth;
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