Mesh and Material Serializations
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@@ -13,6 +13,10 @@ public:
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Gfx::PDescriptorSet getDescriptorSet() const;
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PMaterial getBaseMaterial() const { return baseMaterial; }
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uint64 getId() const { return id; }
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void save(ArchiveBuffer& buffer) const;
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void load(ArchiveBuffer& buffer);
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private:
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Gfx::PGraphics graphics;
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Array<uint8> uniformData;
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