Reworking tangent lighting
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@@ -103,8 +103,10 @@ void taskMain(
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viewFrustum.sides[1] = computePlane(origin, corners[1], corners[3]);
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viewFrustum.sides[2] = computePlane(origin, corners[0], corners[1]);
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viewFrustum.sides[3] = computePlane(origin, corners[3], corners[2]);
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meshVisible = true;
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#ifdef DEPTH_CULLING
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meshVisible = mesh.bounding.insideFrustum(viewFrustum) && isBoxVisible(mesh.bounding);
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//meshVisible = true;
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#endif
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}
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GroupMemoryBarrierWithGroupSync();
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if(!meshVisible)
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