Reworking tangent lighting

This commit is contained in:
Dynamitos
2024-12-21 20:47:57 +01:00
parent 57d90928bf
commit 5fae4f02e8
15 changed files with 121 additions and 129 deletions
+2 -2
View File
@@ -14,7 +14,7 @@ struct DirectionalLight : ILightEnv
float3 illuminate<B:IBRDF>(LightingParameter params, B brdf)
{
float3 dir_TS = mul(params.tbn, -normalize(direction.xyz));
float3 dir_TS = mul(params.worldToTangent, -normalize(direction.xyz));
return brdf.evaluate(params.viewDir_TS, dir_TS, color.xyz);
}
};
@@ -26,7 +26,7 @@ struct PointLight : ILightEnv
float3 illuminate<B:IBRDF>(LightingParameter params, B brdf)
{
float3 pos_TS = mul(params.tbn, position_WS.xyz);
float3 pos_TS = mul(params.worldToTangent, position_WS.xyz);
float3 lightDir_TS = pos_TS.xyz - params.position_TS;
float d = length(lightDir_TS);
float illuminance = max(1 - d / colorRange.w, 0);