Reworking tangent lighting

This commit is contained in:
Dynamitos
2024-12-21 20:47:57 +01:00
parent 57d90928bf
commit 5fae4f02e8
15 changed files with 121 additions and 129 deletions
+4 -4
View File
@@ -42,7 +42,7 @@ void TextureLoader::importAsset(TextureImportArgs args) {
PTextureAsset ref = asset;
asset->setStatus(Asset::Status::Loading);
AssetRegistry::get().registerTexture(std::move(asset));
getThreadPool().runAsync([=](){import(args, ref);});
import(args, ref);
}
PTextureAsset TextureLoader::getPlaceholderTexture() { return placeholderAsset; }
@@ -112,11 +112,11 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
.structSize = sizeof(ktxBasisParams),
.uastc = true,
.threadCount = 14,
.uastcFlags = KTX_PACK_UASTC_LEVEL_FASTER,
.uastcFlags = KTX_PACK_UASTC_LEVEL_FASTEST,
.uastcRDO = true,
};
KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 20));
//KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
//KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 20));
char writer[100];
snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");