Reworking tangent lighting
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@@ -42,7 +42,7 @@ void TextureLoader::importAsset(TextureImportArgs args) {
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PTextureAsset ref = asset;
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asset->setStatus(Asset::Status::Loading);
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AssetRegistry::get().registerTexture(std::move(asset));
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getThreadPool().runAsync([=](){import(args, ref);});
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import(args, ref);
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}
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PTextureAsset TextureLoader::getPlaceholderTexture() { return placeholderAsset; }
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@@ -112,11 +112,11 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
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.structSize = sizeof(ktxBasisParams),
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.uastc = true,
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.threadCount = 14,
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.uastcFlags = KTX_PACK_UASTC_LEVEL_FASTER,
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.uastcFlags = KTX_PACK_UASTC_LEVEL_FASTEST,
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.uastcRDO = true,
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};
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KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
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KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 20));
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//KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
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//KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 20));
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char writer[100];
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snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
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