Reworking tangent lighting

This commit is contained in:
Dynamitos
2024-12-21 20:47:57 +01:00
parent 57d90928bf
commit 5fae4f02e8
15 changed files with 121 additions and 129 deletions
@@ -178,9 +178,9 @@ void DepthCullingPass::render() {
command->bindDescriptor({viewParamsSet, vertexData->getVertexDataSet(), vertexData->getInstanceDataSet(), set});
VertexData::DrawCallOffsets offsets = {
.instanceOffset = 0,
.floatOffset = 0,
.samplerOffset = 0,
.textureOffset = 0,
.samplerOffset = 0,
.floatOffset = 0,
};
command->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT, 0, sizeof(VertexData::DrawCallOffsets),
&offsets);
+7 -7
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@@ -32,9 +32,9 @@ void StaticMeshVertexData::loadTexCoords(uint64 offset, uint64 index, const Arra
dirty = true;
}
void StaticMeshVertexData::loadNormals(uint64 offset, const Array<Quaternion>& data) {
void StaticMeshVertexData::loadNormals(uint64 offset, const Array<uint32>& data) {
assert(offset + data.size() <= head);
std::memcpy(norData.data() + offset, data.data(), data.size() * sizeof(Quaternion));
std::memcpy(norData.data() + offset, data.data(), data.size() * sizeof(uint32));
// normals->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
dirty = true;
}
@@ -60,10 +60,10 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
Serialization::save(buffer, tex[i]);
}
Array<Vector> pos(numVertices);
Array<Quaternion> nor(numVertices);
Array<uint32> nor(numVertices);
Array<U16Vector> col(numVertices);
std::memcpy(pos.data(), posData.data() + offset, numVertices * sizeof(Vector));
std::memcpy(nor.data(), norData.data() + offset, numVertices * sizeof(Quaternion));
std::memcpy(nor.data(), norData.data() + offset, numVertices * sizeof(uint32));
std::memcpy(col.data(), colData.data() + offset, numVertices * sizeof(U16Vector));
Serialization::save(buffer, pos);
Serialization::save(buffer, nor);
@@ -84,7 +84,7 @@ uint64 StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
result += tex[i].size() * sizeof(U16Vector2);
}
Array<Vector> pos;
Array<Quaternion> nor;
Array<uint32> nor;
Array<U16Vector> col;
Serialization::load(buffer, pos);
Serialization::load(buffer, nor);
@@ -93,7 +93,7 @@ uint64 StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
loadNormals(offset, nor);
loadColors(offset, col);
result += pos.size() * sizeof(Vector);
result += nor.size() * sizeof(Quaternion);
result += nor.size() * sizeof(uint32);
result += col.size() * sizeof(U16Vector);
return result;
}
@@ -154,7 +154,7 @@ void StaticMeshVertexData::updateBuffers() {
normals = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = verticesAllocated * sizeof(Quaternion),
.size = verticesAllocated * sizeof(uint32),
.data = (uint8*)norData.data(),
},
.name = "Normals",
+1 -1
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@@ -14,7 +14,7 @@ class StaticMeshVertexData : public VertexData {
static StaticMeshVertexData* getInstance();
void loadPositions(uint64 offset, const Array<Vector>& data);
void loadTexCoords(uint64 offset, uint64 index, const Array<U16Vector2>& data);
void loadNormals(uint64 offset, const Array<Quaternion>& data);
void loadNormals(uint64 offset, const Array<uint32>& data);
void loadColors(uint64 offset, const Array<U16Vector>& data);
virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) override;
virtual uint64 deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
-6
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@@ -298,12 +298,6 @@ Gfx::OSampler Graphics::createSampler(const SamplerCreateInfo& createInfo) {
return new Sampler(this, vkInfo);
}
Gfx::OComputeShader Graphics::createComputeShaderFromBinary(std::string_view binaryName) {
OComputeShader shader = new ComputeShader(this);
shader->create(binaryName);
return shader;
}
Gfx::ODescriptorLayout Graphics::createDescriptorLayout(const std::string& name) { return new DescriptorLayout(this, name); }
Gfx::OPipelineLayout Graphics::createPipelineLayout(const std::string& name, Gfx::PPipelineLayout baseLayout) {
-2
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@@ -67,8 +67,6 @@ class Graphics : public Gfx::Graphics {
virtual Gfx::PComputePipeline createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) override;
virtual Gfx::OSampler createSampler(const SamplerCreateInfo& createInfo) override;
virtual Gfx::OComputeShader createComputeShaderFromBinary(std::string_view binaryName) override;
virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
virtual Gfx::OPipelineLayout createPipelineLayout(const std::string& name = "", Gfx::PPipelineLayout baseLayout = nullptr) override;
+1 -1
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@@ -142,7 +142,7 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
for (size_t i = 0; i < signature->getParameterCount(); ++i) {
auto param = signature->getParameterByIndex(i);
layout->addMapping(param->getName(), param->getBindingIndex());
std::cout << param->getName() << ": " << param->getBindingIndex() << std::endl;
//std::cout << param->getName() << ": " << param->getBindingIndex() << std::endl;
}
// workaround