Reworking tangent lighting
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@@ -178,9 +178,9 @@ void DepthCullingPass::render() {
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command->bindDescriptor({viewParamsSet, vertexData->getVertexDataSet(), vertexData->getInstanceDataSet(), set});
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VertexData::DrawCallOffsets offsets = {
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.instanceOffset = 0,
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.floatOffset = 0,
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.samplerOffset = 0,
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.textureOffset = 0,
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.samplerOffset = 0,
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.floatOffset = 0,
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};
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command->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT, 0, sizeof(VertexData::DrawCallOffsets),
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&offsets);
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