Reworking tangent lighting

This commit is contained in:
Dynamitos
2024-12-21 20:47:57 +01:00
parent 57d90928bf
commit 5fae4f02e8
15 changed files with 121 additions and 129 deletions
+7 -7
View File
@@ -32,9 +32,9 @@ void StaticMeshVertexData::loadTexCoords(uint64 offset, uint64 index, const Arra
dirty = true;
}
void StaticMeshVertexData::loadNormals(uint64 offset, const Array<Quaternion>& data) {
void StaticMeshVertexData::loadNormals(uint64 offset, const Array<uint32>& data) {
assert(offset + data.size() <= head);
std::memcpy(norData.data() + offset, data.data(), data.size() * sizeof(Quaternion));
std::memcpy(norData.data() + offset, data.data(), data.size() * sizeof(uint32));
// normals->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
dirty = true;
}
@@ -60,10 +60,10 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
Serialization::save(buffer, tex[i]);
}
Array<Vector> pos(numVertices);
Array<Quaternion> nor(numVertices);
Array<uint32> nor(numVertices);
Array<U16Vector> col(numVertices);
std::memcpy(pos.data(), posData.data() + offset, numVertices * sizeof(Vector));
std::memcpy(nor.data(), norData.data() + offset, numVertices * sizeof(Quaternion));
std::memcpy(nor.data(), norData.data() + offset, numVertices * sizeof(uint32));
std::memcpy(col.data(), colData.data() + offset, numVertices * sizeof(U16Vector));
Serialization::save(buffer, pos);
Serialization::save(buffer, nor);
@@ -84,7 +84,7 @@ uint64 StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
result += tex[i].size() * sizeof(U16Vector2);
}
Array<Vector> pos;
Array<Quaternion> nor;
Array<uint32> nor;
Array<U16Vector> col;
Serialization::load(buffer, pos);
Serialization::load(buffer, nor);
@@ -93,7 +93,7 @@ uint64 StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
loadNormals(offset, nor);
loadColors(offset, col);
result += pos.size() * sizeof(Vector);
result += nor.size() * sizeof(Quaternion);
result += nor.size() * sizeof(uint32);
result += col.size() * sizeof(U16Vector);
return result;
}
@@ -154,7 +154,7 @@ void StaticMeshVertexData::updateBuffers() {
normals = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = verticesAllocated * sizeof(Quaternion),
.size = verticesAllocated * sizeof(uint32),
.data = (uint8*)norData.data(),
},
.name = "Normals",