Reworking tangent lighting
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@@ -298,12 +298,6 @@ Gfx::OSampler Graphics::createSampler(const SamplerCreateInfo& createInfo) {
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return new Sampler(this, vkInfo);
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}
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Gfx::OComputeShader Graphics::createComputeShaderFromBinary(std::string_view binaryName) {
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OComputeShader shader = new ComputeShader(this);
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shader->create(binaryName);
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return shader;
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}
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Gfx::ODescriptorLayout Graphics::createDescriptorLayout(const std::string& name) { return new DescriptorLayout(this, name); }
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Gfx::OPipelineLayout Graphics::createPipelineLayout(const std::string& name, Gfx::PPipelineLayout baseLayout) {
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@@ -67,8 +67,6 @@ class Graphics : public Gfx::Graphics {
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virtual Gfx::PComputePipeline createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) override;
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virtual Gfx::OSampler createSampler(const SamplerCreateInfo& createInfo) override;
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virtual Gfx::OComputeShader createComputeShaderFromBinary(std::string_view binaryName) override;
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virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
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virtual Gfx::OPipelineLayout createPipelineLayout(const std::string& name = "", Gfx::PPipelineLayout baseLayout = nullptr) override;
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