Reworking tangent lighting
This commit is contained in:
@@ -298,12 +298,6 @@ Gfx::OSampler Graphics::createSampler(const SamplerCreateInfo& createInfo) {
|
||||
return new Sampler(this, vkInfo);
|
||||
}
|
||||
|
||||
Gfx::OComputeShader Graphics::createComputeShaderFromBinary(std::string_view binaryName) {
|
||||
OComputeShader shader = new ComputeShader(this);
|
||||
shader->create(binaryName);
|
||||
return shader;
|
||||
}
|
||||
|
||||
Gfx::ODescriptorLayout Graphics::createDescriptorLayout(const std::string& name) { return new DescriptorLayout(this, name); }
|
||||
|
||||
Gfx::OPipelineLayout Graphics::createPipelineLayout(const std::string& name, Gfx::PPipelineLayout baseLayout) {
|
||||
|
||||
Reference in New Issue
Block a user