RT Shading works
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@@ -53,5 +53,5 @@ void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttribu
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// gamma correction
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result = result / (result + float3(1.0));
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result = pow(result, float3(1.0/2.2));
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hitValue.color = getMaterialTextureParameter(0).Sample(getMaterialSamplerParameter(0), params.texCoords[0]).xyz;
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hitValue.color = result;
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}
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