RT Shading works
This commit is contained in:
@@ -235,6 +235,9 @@ void RenderCommand::bindPipeline(Gfx::PRayTracingPipeline gfxPipeline) {
|
||||
assert(threadId == std::this_thread::get_id());
|
||||
rtPipeline = gfxPipeline.cast<RayTracingPipeline>();
|
||||
rtPipeline->bind(handle);
|
||||
boundResources.add(PBufferAllocation(rtPipeline->rayGen));
|
||||
boundResources.add(PBufferAllocation(rtPipeline->hit));
|
||||
boundResources.add(PBufferAllocation(rtPipeline->miss));
|
||||
}
|
||||
|
||||
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> dynamicOffsets) {
|
||||
|
||||
Reference in New Issue
Block a user