RT Shading works
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@@ -220,4 +220,9 @@ RayTracingPipeline::~RayTracingPipeline() {
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(callable));
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}
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void RayTracingPipeline::bind(VkCommandBuffer handle) { vkCmdBindPipeline(handle, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline); }
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void RayTracingPipeline::bind(VkCommandBuffer handle) {
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vkCmdBindPipeline(handle, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline);
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rayGen->bind();
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hit->bind();
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miss->bind();
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}
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