RT Shading works
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@@ -101,6 +101,7 @@ class RayTracingPipeline : public Gfx::RayTracingPipeline {
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uint64 missStride;
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OBufferAllocation callable;
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uint64 callableStride;
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friend class RenderCommand;
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};
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DEFINE_REF(RayTracingPipeline)
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} // namespace Vulkan
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