RT Shading works
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@@ -18,8 +18,6 @@ class LightEnvironment {
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Gfx::PDescriptorSet getDescriptorSet();
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private:
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#define INIT_DIRECTIONAL_LIGHTS 4
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#define INIT_POINT_LIGHTS 256
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struct LightEnv {
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uint32 numDirectionalLights;
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uint32 numPointLights;
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