RT Shading works
This commit is contained in:
@@ -55,6 +55,7 @@ struct FragmentParameter
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FragmentParameter result;
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result.position_CS = f0.position_CS * barycentricCoords.x + f1.position_CS * barycentricCoords.y + f2.position_CS * barycentricCoords.z;
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#ifndef POS_ONLY
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result.cameraPos_WS = f0.cameraPos_WS * barycentricCoords.x + f1.cameraPos_WS * barycentricCoords.y + f2.cameraPos_WS * barycentricCoords.z;
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result.normal_WS = f0.normal_WS * barycentricCoords.x + f1.normal_WS * barycentricCoords.y + f2.normal_WS * barycentricCoords.z;
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result.tangent_WS = f0.tangent_WS * barycentricCoords.x + f1.tangent_WS * barycentricCoords.y + f2.tangent_WS * barycentricCoords.z;
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result.biTangent_WS = f0.biTangent_WS * barycentricCoords.x + f1.biTangent_WS * barycentricCoords.y + f2.biTangent_WS * barycentricCoords.z;
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@@ -53,5 +53,5 @@ void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttribu
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// gamma correction
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result = result / (result + float3(1.0));
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result = pow(result, float3(1.0/2.2));
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hitValue.color = getMaterialTextureParameter(0).Sample(getMaterialSamplerParameter(0), params.texCoords[0]).xyz;
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hitValue.color = result;
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}
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@@ -21,5 +21,5 @@ void raygen()
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RayPayload payload;
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TraceRay(pRayTracingParams.scene, RAY_FLAG_FORCE_OPAQUE, 0xff, 0, 0, 0, rayDesc, payload);
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pRayTracingParams.image[int2(LaunchID.xy)] = float4(payload.color, 0.0);
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pRayTracingParams.image[int2(LaunchID.xy)] = float4(payload.color, 1.0);
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}
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@@ -77,10 +77,7 @@ void RayTracingPass::render() {
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}
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}
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pipeline = graphics->createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo{
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.pipelineLayout = pipelineLayout,
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.rayGenGroup = {.shader = rayGen},
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.hitGroups = callableGroups,
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.missGroups = {{.shader = miss}},
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.pipelineLayout = pipelineLayout, .rayGenGroup = {.shader = rayGen}, .hitGroups = callableGroups, .missGroups = {{.shader = miss}},
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//.callableGroups = callableGroups,
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});
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tlas = graphics->createTopLevelAccelerationStructure(Gfx::TopLevelASCreateInfo{
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@@ -122,7 +119,8 @@ void RayTracingPass::publishOutputs() {
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.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
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});
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texture->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_NONE, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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Gfx::SE_ACCESS_SHADER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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ShaderCompilationInfo compileInfo = {
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.name = "RT",
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.modules = {"RayGen", "Miss"},
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@@ -39,9 +39,10 @@ void RenderPass::beginFrame(const Component::Camera& cam) {
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viewParamsBuffer->rotateBuffer(sizeof(ViewParameter));
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viewParamsBuffer->updateContents(uniformUpdate);
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viewParamsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_UNIFORM_READ_BIT,
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Gfx::SE_ACCESS_UNIFORM_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT | Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT |
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Gfx::SE_PIPELINE_STAGE_VERTEX_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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Gfx::SE_PIPELINE_STAGE_VERTEX_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
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Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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viewParamsLayout->reset();
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viewParamsSet = viewParamsLayout->allocateDescriptorSet();
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viewParamsSet->updateBuffer(0, viewParamsBuffer);
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@@ -117,6 +117,8 @@ void BufferAllocation::updateContents(uint64 regionOffset, uint64 regionSize, vo
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.size = regionSize,
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};
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vkCmdCopyBuffer(cmd->getHandle(), staging->buffer, buffer, 1, ©);
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pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT);
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cmd->bindResource(PBufferAllocation(this));
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cmd->bindResource(PBufferAllocation(staging));
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@@ -235,6 +235,9 @@ void RenderCommand::bindPipeline(Gfx::PRayTracingPipeline gfxPipeline) {
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assert(threadId == std::this_thread::get_id());
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rtPipeline = gfxPipeline.cast<RayTracingPipeline>();
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rtPipeline->bind(handle);
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boundResources.add(PBufferAllocation(rtPipeline->rayGen));
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boundResources.add(PBufferAllocation(rtPipeline->hit));
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boundResources.add(PBufferAllocation(rtPipeline->miss));
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}
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void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> dynamicOffsets) {
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@@ -654,6 +654,8 @@ void Graphics::initInstance(GraphicsInitializer initInfo) {
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#ifdef __APPLE__
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extensions.add("VK_KHR_portability_enumeration");
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#endif
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Array<const char*> layers = initInfo.layers;
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layers.add("VK_LAYER_KHRONOS_validation");
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VkInstanceCreateInfo info = {
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.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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.pNext = nullptr,
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@@ -661,8 +663,8 @@ void Graphics::initInstance(GraphicsInitializer initInfo) {
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.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR,
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#endif
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.pApplicationInfo = &appInfo,
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.enabledLayerCount = (uint32)initInfo.layers.size(),
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.ppEnabledLayerNames = initInfo.layers.data(),
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.enabledLayerCount = (uint32)layers.size(),
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.ppEnabledLayerNames = layers.data(),
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.enabledExtensionCount = (uint32)extensions.size(),
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.ppEnabledExtensionNames = extensions.data(),
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};
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@@ -478,6 +478,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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.stage = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
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.module = rayGen->getModuleHandle(),
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.pName = rayGen->getEntryPointName(),
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.pSpecializationInfo = nullptr,
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});
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shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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@@ -487,6 +488,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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.closestHitShader = VK_SHADER_UNUSED_KHR,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR,
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.pShaderGroupCaptureReplayHandle = nullptr,
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});
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}
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{
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@@ -499,6 +501,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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.stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
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.module = hit->getModuleHandle(),
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.pName = hit->getEntryPointName(),
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.pSpecializationInfo = nullptr,
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});
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uint32 hitIndex = static_cast<uint32>(shaderStages.size() - 1);
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uint32 anyHitIndex = VK_SHADER_UNUSED_KHR;
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@@ -512,6 +515,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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.stage = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
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.module = anyHit->getModuleHandle(),
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.pName = anyHit->getEntryPointName(),
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.pSpecializationInfo = nullptr,
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});
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}
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if (hitgroup.intersectionShader != nullptr) {
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@@ -523,6 +527,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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.stage = VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
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.module = intersect->getModuleHandle(),
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.pName = intersect->getEntryPointName(),
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.pSpecializationInfo = nullptr,
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});
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}
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shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
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@@ -533,6 +538,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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.closestHitShader = hitIndex,
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.anyHitShader = anyHitIndex,
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.intersectionShader = intersectionIndex,
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.pShaderGroupCaptureReplayHandle = nullptr,
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});
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}
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}
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@@ -546,6 +552,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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.stage = VK_SHADER_STAGE_MISS_BIT_KHR,
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.module = miss->getModuleHandle(),
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.pName = miss->getEntryPointName(),
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.pSpecializationInfo = nullptr,
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});
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shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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@@ -555,6 +562,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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.closestHitShader = VK_SHADER_UNUSED_KHR,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR,
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.pShaderGroupCaptureReplayHandle = nullptr,
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});
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}
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}
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@@ -568,6 +576,7 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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.stage = VK_SHADER_STAGE_CALLABLE_BIT_KHR,
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.module = call->getModuleHandle(),
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.pName = call->getEntryPointName(),
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.pSpecializationInfo = nullptr,
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});
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shaderGroups.add(VkRayTracingShaderGroupCreateInfoKHR{
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
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@@ -577,11 +586,15 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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.closestHitShader = VK_SHADER_UNUSED_KHR,
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.anyHitShader = VK_SHADER_UNUSED_KHR,
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.intersectionShader = VK_SHADER_UNUSED_KHR,
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.pShaderGroupCaptureReplayHandle = nullptr,
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});
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}
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}
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uint32 hash = CRC::Calculate(shaderStages.data(), sizeof(VkPipelineShaderStageCreateInfo) * shaderStages.size(), CRC::CRC_32());
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hash = CRC::Calculate(shaderGroups.data(), sizeof(VkRayTracingShaderGroupCreateInfoKHR) * shaderGroups.size(), CRC::CRC_32(), hash);
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if (rayTracingPipelines.contains(hash)) {
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return rayTracingPipelines[hash];
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}
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VkRayTracingPipelineCreateInfoKHR pipelineInfo = {
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.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR,
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.pNext = nullptr,
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@@ -593,7 +606,11 @@ PRayTracingPipeline PipelineCache::createPipeline(Gfx::RayTracingPipelineCreateI
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.layout = createInfo.pipelineLayout.cast<PipelineLayout>()->getHandle(),
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};
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VkPipeline pipelineHandle;
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auto beginTime = std::chrono::high_resolution_clock::now();
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VK_CHECK(vkCreateRayTracingPipelinesKHR(graphics->getDevice(), VK_NULL_HANDLE, cache, 1, &pipelineInfo, nullptr, &pipelineHandle));
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auto endTime = std::chrono::high_resolution_clock::now();
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int64 delta = std::chrono::duration_cast<std::chrono::microseconds>(endTime - beginTime).count();
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std::cout << "RT creation time: " << delta << std::endl;
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const uint32_t handleSize = graphics->getRayTracingProperties().shaderGroupHandleSize;
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const uint32_t handleSizeAligned =
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@@ -220,4 +220,9 @@ RayTracingPipeline::~RayTracingPipeline() {
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(callable));
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}
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void RayTracingPipeline::bind(VkCommandBuffer handle) { vkCmdBindPipeline(handle, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline); }
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void RayTracingPipeline::bind(VkCommandBuffer handle) {
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vkCmdBindPipeline(handle, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline);
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rayGen->bind();
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hit->bind();
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miss->bind();
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}
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@@ -101,6 +101,7 @@ class RayTracingPipeline : public Gfx::RayTracingPipeline {
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uint64 missStride;
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OBufferAllocation callable;
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uint64 callableStride;
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friend class RenderCommand;
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};
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DEFINE_REF(RayTracingPipeline)
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} // namespace Vulkan
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@@ -19,38 +19,14 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics) : graphics(graphics)
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});
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layout->create();
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lightEnvBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
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.sourceData =
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{
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.size = sizeof(LightEnv),
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.data = (uint8*)&lightEnv,
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},
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.dynamic = true,
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});
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directionalLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = sizeof(Component::DirectionalLight) * INIT_DIRECTIONAL_LIGHTS,
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.data = nullptr,
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},
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.numElements = INIT_DIRECTIONAL_LIGHTS,
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.dynamic = true,
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});
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pointLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = sizeof(Component::PointLight) * INIT_POINT_LIGHTS,
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.data = nullptr,
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},
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.numElements = INIT_POINT_LIGHTS,
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.dynamic = true,
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});
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lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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directionalLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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pointLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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}
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LightEnvironment::~LightEnvironment() {}
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@@ -73,8 +49,10 @@ void LightEnvironment::commit() {
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.size = sizeof(LightEnv),
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.data = (uint8*)&lightEnv,
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});
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lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_UNIFORM_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
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Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR | Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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directionalLights->rotateBuffer(sizeof(Component::DirectionalLight) * dirs.size());
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directionalLights->updateContents({
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.sourceData =
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@@ -85,8 +63,9 @@ void LightEnvironment::commit() {
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.numElements = dirs.size(),
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});
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directionalLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
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Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR | Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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pointLights->rotateBuffer(sizeof(Component::PointLight) * points.size());
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pointLights->updateContents({
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.sourceData =
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@@ -96,8 +75,10 @@ void LightEnvironment::commit() {
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},
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.numElements = points.size(),
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});
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pointLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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pointLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
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Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR | Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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set->updateBuffer(0, lightEnvBuffer);
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set->updateBuffer(1, directionalLights);
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set->updateBuffer(2, pointLights);
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@@ -18,8 +18,6 @@ class LightEnvironment {
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Gfx::PDescriptorSet getDescriptorSet();
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private:
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#define INIT_DIRECTIONAL_LIGHTS 4
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#define INIT_POINT_LIGHTS 256
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struct LightEnv {
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uint32 numDirectionalLights;
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uint32 numPointLights;
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@@ -23,12 +23,12 @@ using namespace Seele;
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GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath)
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: View(graphics, window, createInfo, "Game"), scene(new Scene(graphics)), gameInterface(dllPath) {
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reloadGame();
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renderGraph.addPass(new CachedDepthPass(graphics, scene));
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renderGraph.addPass(new DepthCullingPass(graphics, scene));
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renderGraph.addPass(new VisibilityPass(graphics, scene));
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renderGraph.addPass(new LightCullingPass(graphics, scene));
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renderGraph.addPass(new BasePass(graphics, scene));
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//renderGraph.addPass(new RayTracingPass(graphics, scene));
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//renderGraph.addPass(new CachedDepthPass(graphics, scene));
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//renderGraph.addPass(new DepthCullingPass(graphics, scene));
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//renderGraph.addPass(new VisibilityPass(graphics, scene));
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//renderGraph.addPass(new LightCullingPass(graphics, scene));
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//renderGraph.addPass(new BasePass(graphics, scene));
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renderGraph.addPass(new RayTracingPass(graphics, scene));
|
||||
renderGraph.setViewport(viewport);
|
||||
renderGraph.createRenderPass();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user