Descriptors now work in metal hopefully
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@@ -66,7 +66,7 @@ VertexOutput vertexMain(VertexInput input)
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float4 vertex = coordinates[input.vertexId];
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VertexOutput output;
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output.texCoords = vertex.zw;
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output.position = mul(pViewParams.projectionMatrix, float4(vertex.xy, 0, 1));
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output.position = mul(pViewParams.c.projectionMatrix, float4(vertex.xy, 0, 1));
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output.glyphIndex = pRender.instances[input.instanceId].glyphIndex;
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return output;
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}
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