Descriptors now work in metal hopefully
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@@ -67,7 +67,7 @@ struct AABB
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{
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float4 clipCorner = mul(mvp, corners[i]);
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float4 screenCorner = clipToScreen(clipCorner);
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int2 screenCoords = int2(clamp(int(screenCorner.x), 0, int(pViewParams.screenDimensions.x)), clamp(int(screenCorner.y), 0, int(pViewParams.screenDimensions.y)));
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int2 screenCoords = int2(clamp(int(screenCorner.x), 0, int(pViewParams.c.screenDimensions.x)), clamp(int(screenCorner.y), 0, int(pViewParams.c.screenDimensions.y)));
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screenCornerMin = int2(min(screenCornerMin.x, screenCoords.x), min(screenCornerMin.y, screenCoords.y));
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screenCornerMax = int2(max(screenCornerMax.x, screenCoords.x), max(screenCornerMax.y, screenCoords.y));
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maxDepth = max(maxDepth, screenCorner.z);
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