Descriptors now work in metal hopefully

This commit is contained in:
Dynamitos
2024-09-16 13:00:53 +02:00
parent 49e94d3b74
commit 6417ab940d
45 changed files with 435 additions and 476 deletions
+9 -11
View File
@@ -11,8 +11,6 @@
#include "Graphics/Vulkan/Graphics.h"
#endif
#include "Graphics/StaticMeshVertexData.h"
#include "Graphics/Vulkan/Buffer.h"
#include "Graphics/Vulkan/Graphics.h"
#include "Window/PlayView.h"
#include "Window/WindowManager.h"
#include <fmt/core.h>
@@ -60,22 +58,22 @@ int main() {
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/cube.fbx",
//});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/culling.fbx",
});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/culling.fbx",
//});
AssetImporter::importTexture(TextureImportArgs{
.filePath = sourcePath / "import/textures/skyboxsun5deg_tn.jpg",
.type = TextureImportType::TEXTURE_CUBEMAP,
});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/ship.fbx",
// .importPath = "ship",
//});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
.importPath = "Whitechapel",
.filePath = sourcePath / "import/models/ship.fbx",
.importPath = "ship",
});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
// .importPath = "Whitechapel",
//});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/city-suburbs/source/city-suburbs.obj",
// .importPath = "suburbs",
//});