Descriptors now work in metal hopefully
This commit is contained in:
+9
-11
@@ -11,8 +11,6 @@
|
||||
#include "Graphics/Vulkan/Graphics.h"
|
||||
#endif
|
||||
#include "Graphics/StaticMeshVertexData.h"
|
||||
#include "Graphics/Vulkan/Buffer.h"
|
||||
#include "Graphics/Vulkan/Graphics.h"
|
||||
#include "Window/PlayView.h"
|
||||
#include "Window/WindowManager.h"
|
||||
#include <fmt/core.h>
|
||||
@@ -60,22 +58,22 @@ int main() {
|
||||
//AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/cube.fbx",
|
||||
//});
|
||||
AssetImporter::importMesh(MeshImportArgs{
|
||||
.filePath = sourcePath / "import/models/culling.fbx",
|
||||
});
|
||||
//AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/culling.fbx",
|
||||
//});
|
||||
AssetImporter::importTexture(TextureImportArgs{
|
||||
.filePath = sourcePath / "import/textures/skyboxsun5deg_tn.jpg",
|
||||
.type = TextureImportType::TEXTURE_CUBEMAP,
|
||||
});
|
||||
//AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/ship.fbx",
|
||||
// .importPath = "ship",
|
||||
//});
|
||||
AssetImporter::importMesh(MeshImportArgs{
|
||||
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
|
||||
.importPath = "Whitechapel",
|
||||
.filePath = sourcePath / "import/models/ship.fbx",
|
||||
.importPath = "ship",
|
||||
});
|
||||
//AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
|
||||
// .importPath = "Whitechapel",
|
||||
//});
|
||||
//AssetImporter::importMesh(MeshImportArgs{
|
||||
// .filePath = sourcePath / "import/models/city-suburbs/source/city-suburbs.obj",
|
||||
// .importPath = "suburbs",
|
||||
//});
|
||||
|
||||
Reference in New Issue
Block a user