Descriptors now work in metal hopefully

This commit is contained in:
Dynamitos
2024-09-16 13:00:53 +02:00
parent 49e94d3b74
commit 6417ab940d
45 changed files with 435 additions and 476 deletions
+4 -4
View File
@@ -13,8 +13,8 @@ class RenderCommand {
virtual void setViewport(Gfx::PViewport viewport) = 0;
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) = 0;
virtual void bindPipeline(Gfx::PRayTracingPipeline pipeline) = 0;
virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets = {}) = 0;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets = {}) = 0;
virtual void bindDescriptor(Gfx::PDescriptorSet set) = 0;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) = 0;
virtual void bindVertexBuffer(const Array<PVertexBuffer>& buffer) = 0;
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) = 0;
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0;
@@ -31,8 +31,8 @@ class ComputeCommand {
ComputeCommand();
virtual ~ComputeCommand();
virtual void bindPipeline(Gfx::PComputePipeline pipeline) = 0;
virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets = {}) = 0;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets = {}) = 0;
virtual void bindDescriptor(Gfx::PDescriptorSet set) = 0;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) = 0;
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0;
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) = 0;
std::string name;