Descriptors now work in metal hopefully
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@@ -68,7 +68,7 @@ struct SamplerCreateInfo {
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Gfx::SeSamplerAddressMode addressModeW = Gfx::SE_SAMPLER_ADDRESS_MODE_REPEAT;
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float mipLodBias = 0.0f;
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uint32 anisotropyEnable = 0;
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float maxAnisotropy = 0.0f;
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float maxAnisotropy = 1.0f;
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uint32 compareEnable = 0;
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Gfx::SeCompareOp compareOp = Gfx::SE_COMPARE_OP_NEVER;
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float minLod = 0.0f;
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@@ -138,6 +138,7 @@ struct SePushConstantRange {
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SeShaderStageFlags stageFlags;
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uint32 offset;
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uint32 size;
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std::string name;
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};
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struct RasterizationState {
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uint32 depthClampEnable = 0;
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