Descriptors now work in metal hopefully

This commit is contained in:
Dynamitos
2024-09-16 13:00:53 +02:00
parent 49e94d3b74
commit 6417ab940d
45 changed files with 435 additions and 476 deletions
+34 -19
View File
@@ -3,6 +3,7 @@
#include "Containers/Array.h"
#include "Descriptor.h"
#include "Enums.h"
#include "Graphics/Graphics.h"
#include "Graphics/Command.h"
#include "Graphics/Enums.h"
#include "Graphics/Graphics.h"
@@ -74,35 +75,51 @@ void RenderCommand::setViewport(Gfx::PViewport viewport) {
void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline pipeline) {
boundPipeline = pipeline.cast<GraphicsPipeline>();
encoder->setRenderPipelineState(boundPipeline->getHandle());
if(boundPipeline->getPipelineLayout()->hasPushConstants()) {
constantsBuffer = boundPipeline->graphics->getDevice()->newBuffer(boundPipeline->getPipelineLayout()->getPushConstantsSize(), 0);
}
}
void RenderCommand::bindPipeline(Gfx::PRayTracingPipeline pipeline) {}
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> offsets) {
void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet) {
auto metalSet = descriptorSet.cast<DescriptorSet>();
metalSet->bind();
uint32 descriptorIndex = boundPipeline->getPipelineLayout()->findParameter(metalSet->getLayout()->getName());
encoder->setVertexBuffer(metalSet->getArgumentBuffer(), 0, descriptorIndex);
encoder->setFragmentBuffer(metalSet->getArgumentBuffer(), 0, descriptorIndex);
encoder->setObjectBuffer(metalSet->getArgumentBuffer(), 0, descriptorIndex);
encoder->setMeshBuffer(metalSet->getArgumentBuffer(), 0, descriptorIndex);
}
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> offsets) {
void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) {
for (auto set : descriptorSets) {
bindDescriptor(set, offsets);
bindDescriptor(set);
}
}
void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) {
uint32 i = 0;
for (auto buffer : buffers) {
encoder->setVertexBuffer(buffer.cast<VertexBuffer>()->getHandle(), 0, METAL_VERTEXBUFFER_OFFSET + i++);
encoder->setVertexBuffer(buffer.cast<VertexBuffer>()->getHandle(), 0, buffer.cast<VertexBuffer>()->getVertexSize(), i++);
}
}
void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer gfxIndexBuffer) { boundIndexBuffer = gfxIndexBuffer.cast<IndexBuffer>(); }
void RenderCommand::pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) {
std::memcpy(constantsBuffer->contents(), data, size);
uint pushIndex = boundPipeline->getPipelineLayout()->findParameter("pOffsets");
if (stage & Gfx::SE_SHADER_STAGE_VERTEX_BIT) {
encoder->setVertexBytes((char*)data + offset, size, 0);
encoder->setVertexBuffer(constantsBuffer, 0, pushIndex); // TODO: hardcoded
}
if (stage & Gfx::SE_SHADER_STAGE_FRAGMENT_BIT) {
encoder->setFragmentBytes((char*)data + offset, size, 0);
encoder->setFragmentBuffer(constantsBuffer, 0, pushIndex); // TODO: hardcoded
}
if (stage & Gfx::SE_SHADER_STAGE_TASK_BIT_EXT) {
encoder->setObjectBuffer(constantsBuffer, 0, pushIndex); // TODO: hardcoded
}
if (stage & Gfx::SE_SHADER_STAGE_MESH_BIT_EXT) {
encoder->setMeshBuffer(constantsBuffer, 0, pushIndex); // TODO: hardcoded
}
}
@@ -116,11 +133,6 @@ void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount, int32 f
}
void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) {
// TODO:
std::cout << "Draw" << std::endl;
encoder->setFragmentBuffer(argumentBuffer, 0, 2);
encoder->setMeshBuffer(argumentBuffer, 0, 2);
encoder->setObjectBuffer(argumentBuffer, 0, 2);
encoder->drawMeshThreadgroups(MTL::Size(groupX, groupY, groupZ), MTL::Size(128, 1, 1), MTL::Size(32, 1, 1));
}
@@ -143,29 +155,32 @@ void ComputeCommand::end() {
void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline) {
boundPipeline = pipeline.cast<ComputePipeline>();
encoder->setComputePipelineState(boundPipeline->getHandle());
argumentBuffer = boundPipeline->graphics->getDevice()->newBuffer(
sizeof(uint64) * (boundPipeline->getPipelineLayout()->getLayouts().size() + 1), MTL::ResourceStorageModeShared);
argumentBuffer->setLabel(NS::String::string(pipeline->getPipelineLayout()->getName().c_str(), NS::ASCIIStringEncoding));
if(boundPipeline->getPipelineLayout()->hasPushConstants()) {
constantsBuffer = boundPipeline->graphics->getDevice()->newBuffer(boundPipeline->getPipelineLayout()->getPushConstantsSize(), 0);
}
}
void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> offsets) {
void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set) {
auto metalSet = set.cast<DescriptorSet>();
metalSet->bind();
uint32 descriptorIndex = boundPipeline->getPipelineLayout()->findParameter(metalSet->getLayout()->getName());
encoder->setBuffer(metalSet->getArgumentBuffer(), 0, descriptorIndex);
}
void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> offsets) {
void ComputeCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) {
for (auto& set : sets) {
bindDescriptor(set, offsets);
bindDescriptor(set);
}
}
void ComputeCommand::pushConstants(Gfx::SeShaderStageFlags, uint32 offset, uint32 size, const void* data) {
encoder->setBytes((char*)data + offset, size, 0);
std::memcpy(constantsBuffer->contents(), data, size);
uint pushIndex = boundPipeline->getPipelineLayout()->findParameter("pMipParam");
encoder->setBuffer(constantsBuffer, 0, pushIndex); // TODO: hardcoded
}
void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) {
// TODO
encoder->setBuffer(argumentBuffer, 0, 2);
encoder->dispatchThreadgroups(MTL::Size(threadX, threadY, threadZ), MTL::Size(32, 32, 1));
}