Descriptors now work in metal hopefully
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@@ -50,21 +50,20 @@ class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
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virtual void updateBuffer(uint32 binding, Gfx::PUniformBuffer uniformBuffer) override;
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virtual void updateBuffer(uint32 binding, Gfx::PShaderBuffer uniformBuffer) override;
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virtual void updateBuffer(uint32 binding, Gfx::PIndexBuffer uniformBuffer) override;
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virtual void updateBuffer(uint32 binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) override;
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virtual void updateSampler(uint32 binding, Gfx::PSampler samplerState) override;
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virtual void updateSampler(uint32 binding, uint32 dstArrayIndex, Gfx::PSampler samplerState) override;
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virtual void updateTexture(uint32 binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr) override;
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virtual void updateTexture(uint32 binding, uint32 dstArrayIndex, Gfx::PTexture texture) override;
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virtual void updateTextureArray(uint32 binding, Array<Gfx::PTexture2D> texture) override;
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virtual void updateSamplerArray(uint32 binding, Array<Gfx::PSampler> samplers) override;
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virtual void updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as) override;
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constexpr const Array<Array<MTL::Resource*>>& getBoundResources() const { return boundResources; }
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constexpr const Array<MTL::Resource*>& getBoundResources() const { return boundResources; }
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MTL::Buffer* getArgumentBuffer() const { return argumentBuffer; }
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private:
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PGraphics graphics;
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PDescriptorPool owner;
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Array<Array<MTL::Resource*>> boundResources;
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Array<MTL::Resource*> boundResources;
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MTL::ArgumentEncoder* encoder;
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MTL::Buffer* argumentBuffer = nullptr;
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};
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