Descriptors now work in metal hopefully
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@@ -4,6 +4,7 @@
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#include "Foundation/NSArray.hpp"
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#include "Foundation/NSObject.hpp"
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#include "Graphics/Descriptor.h"
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#include "Graphics/Enums.h"
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#include "Graphics/Initializer.h"
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#include "Graphics/Metal/Resources.h"
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#include "Graphics/Metal/Shader.h"
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@@ -15,8 +16,10 @@
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#include "Metal/MTLTexture.hpp"
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#include "Texture.h"
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#include <CRC.h>
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#include <CoreFoundation/CoreFoundation.h>
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#include <Foundation/Foundation.h>
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#include <iostream>
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#include <stdexcept>
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using namespace Seele;
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using namespace Seele::Metal;
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@@ -29,19 +32,68 @@ void DescriptorLayout::create() {
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pool = new DescriptorPool(graphics, this);
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hash = CRC::Calculate(descriptorBindings.data(), sizeof(Gfx::DescriptorBinding) * descriptorBindings.size(), CRC::CRC_32());
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MTL::ArgumentDescriptor** objects = new MTL::ArgumentDescriptor*[descriptorBindings.size()];
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for(uint32 i = 0; i < descriptorBindings.size(); ++i) {
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for (uint32 i = 0; i < descriptorBindings.size(); ++i) {
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objects[i] = MTL::ArgumentDescriptor::alloc()->init();
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objects[i]->setIndex(i);
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objects[i]->setAccess(cast(descriptorBindings[i].access));
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objects[i]->setArrayLength(descriptorBindings[i].descriptorCount);
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objects[i]->setDataType(MTL::DataTypeStruct);
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MTL::DataType dataType;
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switch (descriptorBindings[i].descriptorType) {
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case Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
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case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE:
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case Gfx::SE_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
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case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
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case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
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case Gfx::SE_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
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dataType = MTL::DataTypeTexture;
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break;
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case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
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case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER:
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case Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
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case Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
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case Gfx::SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK:
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dataType = MTL::DataTypePointer;
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break;
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case Gfx::SE_DESCRIPTOR_TYPE_SAMPLER:
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dataType = MTL::DataTypeSampler;
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break;
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case Gfx::SE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR:
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dataType = MTL::DataTypeInstanceAccelerationStructure;
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break;
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default:
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throw new std::logic_error("unknown descriptor type");
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}
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objects[i]->setDataType(dataType);
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MTL::TextureType textureType;
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switch (descriptorBindings[i].textureType) {
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case Gfx::SE_IMAGE_VIEW_TYPE_1D:
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textureType = MTL::TextureType1D;
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break;
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case Gfx::SE_IMAGE_VIEW_TYPE_2D:
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textureType = MTL::TextureType2D;
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break;
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case Gfx::SE_IMAGE_VIEW_TYPE_3D:
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textureType = MTL::TextureType3D;
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break;
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case Gfx::SE_IMAGE_VIEW_TYPE_CUBE:
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textureType = MTL::TextureTypeCube;
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break;
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case Gfx::SE_IMAGE_VIEW_TYPE_1D_ARRAY:
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textureType = MTL::TextureType1DArray;
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break;
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case Gfx::SE_IMAGE_VIEW_TYPE_2D_ARRAY:
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textureType = MTL::TextureType2DArray;
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break;
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case Gfx::SE_IMAGE_VIEW_TYPE_CUBE_ARRAY:
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textureType = MTL::TextureTypeCubeArray;
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break;
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}
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objects[i]->setTextureType(textureType);
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}
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arguments = NS::Array::array((NS::Object**)objects, descriptorBindings.size());
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}
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MTL::ArgumentEncoder* DescriptorLayout::createEncoder() {
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return graphics->getDevice()->newArgumentEncoder(arguments);
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}
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MTL::ArgumentEncoder* DescriptorLayout::createEncoder() { return graphics->getDevice()->newArgumentEncoder(arguments); }
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DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout) : graphics(graphics), layout(layout) {}
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@@ -65,10 +117,10 @@ void DescriptorPool::reset() {}
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DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
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: Gfx::DescriptorSet(owner->getLayout()), CommandBoundResource(graphics), graphics(graphics), owner(owner) {
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encoder = owner->getLayout()->createEncoder();
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argumentBuffer = graphics->getDevice()->newBuffer(encoder->encodedLength(), 0);
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encoder->setArgumentBuffer(argumentBuffer, 0);
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boundResources.resize(owner->getLayout()->getBindings().size());
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for (uint32 i = 0; i < boundResources.size(); ++i) {
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boundResources[i].resize(owner->getLayout()->getBindings()[i].descriptorCount);
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}
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}
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DescriptorSet::~DescriptorSet() {}
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@@ -76,38 +128,40 @@ DescriptorSet::~DescriptorSet() {}
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void DescriptorSet::writeChanges() {}
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void DescriptorSet::updateBuffer(uint32 binding, Gfx::PUniformBuffer uniformBuffer) {
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boundResources[binding][0] = uniformBuffer.cast<UniformBuffer>()->getHandle();
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PUniformBuffer buffer = uniformBuffer.cast<UniformBuffer>();
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encoder->setBuffer(buffer->getHandle(), 0, binding);
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boundResources[binding] = buffer->getHandle();
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}
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void DescriptorSet::updateBuffer(uint32 binding, Gfx::PShaderBuffer uniformBuffer) {
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boundResources[binding][0] = uniformBuffer.cast<ShaderBuffer>()->getHandle();
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PShaderBuffer buffer = uniformBuffer.cast<ShaderBuffer>();
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encoder->setBuffer(buffer->getHandle(), 0, binding);
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boundResources[binding] = buffer->getHandle();
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}
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void DescriptorSet::updateBuffer(uint32 binding, Gfx::PIndexBuffer uniformBuffer) {
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boundResources[binding][0] = uniformBuffer.cast<IndexBuffer>()->getHandle();
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}
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void DescriptorSet::updateBuffer(uint32 binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) {
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boundResources[binding][0] = uniformBuffer.cast<ShaderBuffer>()->getHandle();
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PIndexBuffer buffer = uniformBuffer.cast<IndexBuffer>();
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encoder->setBuffer(buffer->getHandle(), 0, binding);
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boundResources[binding] = buffer->getHandle();
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}
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void DescriptorSet::updateSampler(uint32 binding, Gfx::PSampler samplerState) {
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boundResources[binding][0] = nullptr; // Samplers are not resources??????
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PSampler sampler = samplerState.cast<Sampler>();
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encoder->setSamplerState(sampler->getHandle(), binding);
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boundResources[binding] = nullptr; // Samplers are not resources??????
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}
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void DescriptorSet::updateSampler(uint32 binding, uint32 dstArrayIndex, Gfx::PSampler samplerState) {
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boundResources[binding][dstArrayIndex] = nullptr;
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void DescriptorSet::updateTexture(uint32 binding, Gfx::PTexture texture, Gfx::PSampler sampler) {
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PTextureBase base = texture.cast<TextureBase>();
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encoder->setTexture(base->getHandle()->texture, binding);
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boundResources[binding] = base->getHandle()->texture;
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}
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void DescriptorSet::updateTexture(uint32 binding, Gfx::PTexture texture, Gfx::PSampler sampler) {}
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void DescriptorSet::updateTextureArray(uint32 binding, Array<Gfx::PTexture2D> texture) { assert(false && "TODO"); }
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void DescriptorSet::updateTexture(uint32 binding, uint32 dstArrayIndex, Gfx::PTexture texture) {}
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void DescriptorSet::updateSamplerArray(uint32 binding, Array<Gfx::PSampler> samplers) { assert(false && "TODO"); }
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void DescriptorSet::updateTextureArray(uint32 binding, Array<Gfx::PTexture2D> texture) {}
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void DescriptorSet::updateSamplerArray(uint32 binding, Array<Gfx::PSampler> samplers) {}
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void DescriptorSet::updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as) {}
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void DescriptorSet::updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as) { assert(false && "TODO"); }
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PipelineLayout::PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout)
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: Gfx::PipelineLayout(name, baseLayout), graphics(graphics) {}
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