Descriptors now work in metal hopefully
This commit is contained in:
@@ -14,205 +14,171 @@
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#include "Metal/MTLVertexDescriptor.hpp"
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#include "Shader.h"
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#include "Texture.h"
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#include <Foundation/Foundation.h>
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#include <iostream>
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using namespace Seele;
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using namespace Seele::Metal;
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PipelineCache::PipelineCache(PGraphics graphics, const std::string &name)
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: graphics(graphics), cacheFile(name) {}
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PipelineCache::PipelineCache(PGraphics graphics, const std::string& name) : graphics(graphics), cacheFile(name) {}
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PipelineCache::~PipelineCache() {}
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PGraphicsPipeline
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PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo createInfo) {
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PPipelineLayout layout =
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Gfx::PPipelineLayout(createInfo.pipelineLayout).cast<PipelineLayout>();
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PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo createInfo) {
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PPipelineLayout layout = Gfx::PPipelineLayout(createInfo.pipelineLayout).cast<PipelineLayout>();
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MTL::RenderPipelineDescriptor *pipelineDescriptor =
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MTL::RenderPipelineDescriptor::alloc()->init();
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MTL::RenderPipelineDescriptor* pipelineDescriptor = MTL::RenderPipelineDescriptor::alloc()->init();
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MTL::VertexDescriptor *vertexDescriptor =
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pipelineDescriptor->vertexDescriptor()->init();
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MTL::VertexAttributeDescriptorArray *attributes =
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vertexDescriptor->attributes()->init();
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if (createInfo.vertexInput != nullptr) {
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const auto &vertexInfo = createInfo.vertexInput->getInfo();
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for (size_t attr = 0; attr < vertexInfo.attributes.size(); ++attr) {
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MTL::VertexAttributeDescriptor *attribute =
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attributes->object(attr + METAL_VERTEXATTRIBUTE_OFFSET)->init();
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attribute->setBufferIndex(vertexInfo.attributes[attr].binding +
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METAL_VERTEXBUFFER_OFFSET);
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switch (vertexInfo.attributes[attr].format) {
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case Gfx::SE_FORMAT_R32G32B32_SFLOAT:
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attribute->setFormat(MTL::VertexFormatFloat3);
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MTL::VertexDescriptor* vertexDescriptor = pipelineDescriptor->vertexDescriptor()->init();
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MTL::VertexAttributeDescriptorArray* attributes = vertexDescriptor->attributes()->init();
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if (createInfo.vertexInput != nullptr) {
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const auto& vertexInfo = createInfo.vertexInput->getInfo();
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for (size_t attr = 0; attr < vertexInfo.attributes.size(); ++attr) {
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MTL::VertexAttributeDescriptor* attribute = attributes->object(attr)->init();
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attribute->setBufferIndex(vertexInfo.attributes[attr].binding);
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switch (vertexInfo.attributes[attr].format) {
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case Gfx::SE_FORMAT_R32G32B32_SFLOAT:
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attribute->setFormat(MTL::VertexFormatFloat3);
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break;
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default:
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throw std::logic_error("TODO");
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}
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attribute->setOffset(vertexInfo.attributes[attr].offset);
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}
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MTL::VertexBufferLayoutDescriptorArray* bufferLayout = vertexDescriptor->layouts()->init();
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for (size_t binding = 0; binding < vertexInfo.bindings.size(); ++binding) {
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MTL::VertexBufferLayoutDescriptor* buffer = bufferLayout->object(binding)->init();
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buffer->setStride(vertexInfo.bindings[binding].stride);
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buffer->setStepRate(1);
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switch (vertexInfo.bindings[binding].inputRate) {
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case Gfx::SE_VERTEX_INPUT_RATE_VERTEX:
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buffer->setStepFunction(MTL::VertexStepFunctionPerVertex);
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break;
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case Gfx::SE_VERTEX_INPUT_RATE_INSTANCE:
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buffer->setStepFunction(MTL::VertexStepFunctionPerInstance);
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break;
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}
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}
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}
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pipelineDescriptor->setVertexDescriptor(vertexDescriptor);
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pipelineDescriptor->setVertexFunction(createInfo.vertexShader.cast<VertexShader>()->getFunction());
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if (createInfo.fragmentShader != nullptr) {
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pipelineDescriptor->setFragmentFunction(createInfo.fragmentShader.cast<FragmentShader>()->getFunction());
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}
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pipelineDescriptor->setInputPrimitiveTopology(cast(createInfo.topology));
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if (createInfo.renderPass->getLayout().depthAttachment.getTexture() != nullptr) {
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pipelineDescriptor->setDepthAttachmentPixelFormat(
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cast(createInfo.renderPass->getLayout().depthAttachment.getTexture().cast<Texture2D>()->getFormat()));
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}
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pipelineDescriptor->setAlphaToCoverageEnabled(createInfo.multisampleState.alphaCoverageEnable);
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pipelineDescriptor->setAlphaToOneEnabled(createInfo.multisampleState.alphaToOneEnable);
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pipelineDescriptor->setRasterSampleCount(createInfo.multisampleState.samples);
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pipelineDescriptor->setRasterizationEnabled(!createInfo.rasterizationState.rasterizerDiscardEnable);
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uint32 hash = pipelineDescriptor->hash();
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if (graphicsPipelines.contains(hash)) {
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return graphicsPipelines[hash];
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}
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MTL::PrimitiveType type = MTL::PrimitiveTypeTriangle;
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switch (createInfo.topology) {
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case Gfx::SE_PRIMITIVE_TOPOLOGY_POINT_LIST:
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type = MTL::PrimitiveTypePoint;
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break;
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default:
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throw std::logic_error("TODO");
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}
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attribute->setOffset(vertexInfo.attributes[attr].offset);
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case Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_LIST:
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type = MTL::PrimitiveTypeLine;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_STRIP:
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type = MTL::PrimitiveTypeLineStrip;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
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type = MTL::PrimitiveTypeTriangle;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
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type = MTL::PrimitiveTypeTriangleStrip;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
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type = MTL::PrimitiveTypeTriangle;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
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type = MTL::PrimitiveTypeLine;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
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type = MTL::PrimitiveTypeLineStrip;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
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type = MTL::PrimitiveTypeTriangle;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
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type = MTL::PrimitiveTypeTriangleStrip;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_PATCH_LIST:
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type = MTL::PrimitiveTypeTriangle;
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break;
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}
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NS::Error* error;
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graphicsPipelines[hash] = new GraphicsPipeline(
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graphics, type, graphics->getDevice()->newRenderPipelineState(pipelineDescriptor, &error), std::move(createInfo.pipelineLayout));
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if (error) {
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std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding) << std::endl;
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assert(false);
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}
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MTL::VertexBufferLayoutDescriptorArray *bufferLayout =
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vertexDescriptor->layouts()->init();
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for (size_t binding = 0; binding < vertexInfo.bindings.size(); ++binding) {
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MTL::VertexBufferLayoutDescriptor *buffer =
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bufferLayout->object(binding + METAL_VERTEXBUFFER_OFFSET)->init();
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buffer->setStride(vertexInfo.bindings[binding].stride);
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buffer->setStepRate(1);
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switch (vertexInfo.bindings[binding].inputRate) {
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case Gfx::SE_VERTEX_INPUT_RATE_VERTEX:
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buffer->setStepFunction(MTL::VertexStepFunctionPerVertex);
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break;
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case Gfx::SE_VERTEX_INPUT_RATE_INSTANCE:
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buffer->setStepFunction(MTL::VertexStepFunctionPerInstance);
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break;
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}
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pipelineDescriptor->release();
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return graphicsPipelines[hash];
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}
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PGraphicsPipeline PipelineCache::createPipeline(Gfx::MeshPipelineCreateInfo createInfo) {
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MTL::MeshRenderPipelineDescriptor* pipelineDescriptor = MTL::MeshRenderPipelineDescriptor::alloc()->init();
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pipelineDescriptor->setMeshFunction(createInfo.meshShader.cast<MeshShader>()->getFunction());
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if (createInfo.taskShader != nullptr) {
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pipelineDescriptor->setObjectFunction(createInfo.taskShader.cast<TaskShader>()->getFunction());
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}
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}
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pipelineDescriptor->setVertexDescriptor(vertexDescriptor);
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if (createInfo.fragmentShader != nullptr) {
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pipelineDescriptor->setFragmentFunction(createInfo.fragmentShader.cast<FragmentShader>()->getFunction());
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}
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if (createInfo.renderPass->getLayout().depthAttachment.getTexture() != nullptr) {
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pipelineDescriptor->setDepthAttachmentPixelFormat(
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cast(createInfo.renderPass->getLayout().depthAttachment.getTexture().cast<Texture2D>()->getFormat()));
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}
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pipelineDescriptor->setAlphaToCoverageEnabled(createInfo.multisampleState.alphaCoverageEnable);
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pipelineDescriptor->setAlphaToOneEnabled(createInfo.multisampleState.alphaToOneEnable);
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pipelineDescriptor->setRasterSampleCount(createInfo.multisampleState.samples);
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pipelineDescriptor->setRasterizationEnabled(!createInfo.rasterizationState.rasterizerDiscardEnable);
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pipelineDescriptor->setVertexFunction(
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createInfo.vertexShader.cast<VertexShader>()->getFunction());
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if (createInfo.fragmentShader != nullptr) {
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pipelineDescriptor->setFragmentFunction(
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createInfo.fragmentShader.cast<FragmentShader>()->getFunction());
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}
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pipelineDescriptor->setInputPrimitiveTopology(cast(createInfo.topology));
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if (createInfo.renderPass->getLayout().depthAttachment.getTexture() !=
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nullptr) {
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pipelineDescriptor->setDepthAttachmentPixelFormat(
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cast(createInfo.renderPass->getLayout()
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.depthAttachment.getTexture()
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.cast<Texture2D>()
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->getFormat()));
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}
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pipelineDescriptor->setAlphaToCoverageEnabled(
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createInfo.multisampleState.alphaCoverageEnable);
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pipelineDescriptor->setAlphaToOneEnabled(
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createInfo.multisampleState.alphaToOneEnable);
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pipelineDescriptor->setRasterSampleCount(createInfo.multisampleState.samples);
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pipelineDescriptor->setRasterizationEnabled(
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!createInfo.rasterizationState.rasterizerDiscardEnable);
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uint32 hash = pipelineDescriptor->hash();
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uint32 hash = pipelineDescriptor->hash();
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if (graphicsPipelines.contains(hash)) {
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return graphicsPipelines[hash];
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}
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NS::Error* error = nullptr;
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MTL::AutoreleasedRenderPipelineReflection reflection;
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graphicsPipelines[hash] = new GraphicsPipeline(
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graphics, MTL::PrimitiveTypeTriangle,
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graphics->getDevice()->newRenderPipelineState(pipelineDescriptor, MTL::PipelineOptionNone, &reflection, &error),
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std::move(createInfo.pipelineLayout));
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if (graphicsPipelines.contains(hash)) {
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if (error) {
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std::cout << error->debugDescription()->utf8String() << std::endl;
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}
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pipelineDescriptor->release();
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return graphicsPipelines[hash];
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}
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MTL::PrimitiveType type = MTL::PrimitiveTypeTriangle;
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switch (createInfo.topology) {
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case Gfx::SE_PRIMITIVE_TOPOLOGY_POINT_LIST:
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type = MTL::PrimitiveTypePoint;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_LIST:
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type = MTL::PrimitiveTypeLine;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_STRIP:
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type = MTL::PrimitiveTypeLineStrip;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
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type = MTL::PrimitiveTypeTriangle;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
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type = MTL::PrimitiveTypeTriangleStrip;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
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type = MTL::PrimitiveTypeTriangle;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
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type = MTL::PrimitiveTypeLine;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
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type = MTL::PrimitiveTypeLineStrip;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
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type = MTL::PrimitiveTypeTriangle;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
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type = MTL::PrimitiveTypeTriangleStrip;
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break;
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case Gfx::SE_PRIMITIVE_TOPOLOGY_PATCH_LIST:
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type = MTL::PrimitiveTypeTriangle;
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break;
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}
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NS::Error *error;
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graphicsPipelines[hash] = new GraphicsPipeline(
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graphics, type,
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graphics->getDevice()->newRenderPipelineState(pipelineDescriptor, &error),
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std::move(createInfo.pipelineLayout));
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if (error) {
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std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding)
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<< std::endl;
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assert(false);
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}
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pipelineDescriptor->release();
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return graphicsPipelines[hash];
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}
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PGraphicsPipeline
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PipelineCache::createPipeline(Gfx::MeshPipelineCreateInfo createInfo) {
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MTL::MeshRenderPipelineDescriptor *pipelineDescriptor =
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MTL::MeshRenderPipelineDescriptor::alloc()->init();
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PComputePipeline PipelineCache::createPipeline(Gfx::ComputePipelineCreateInfo createInfo) {
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PComputeShader shader = createInfo.computeShader.cast<ComputeShader>();
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uint32 hash = shader->getShaderHash();
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if (computePipelines.contains(hash)) {
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return computePipelines[hash];
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}
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pipelineDescriptor->setMeshFunction(
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createInfo.meshShader.cast<MeshShader>()->getFunction());
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if (createInfo.taskShader != nullptr) {
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pipelineDescriptor->setObjectFunction(
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createInfo.taskShader.cast<TaskShader>()->getFunction());
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}
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if (createInfo.fragmentShader != nullptr) {
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pipelineDescriptor->setFragmentFunction(
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createInfo.fragmentShader.cast<FragmentShader>()->getFunction());
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}
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if (createInfo.renderPass->getLayout().depthAttachment.getTexture() !=
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nullptr) {
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pipelineDescriptor->setDepthAttachmentPixelFormat(
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cast(createInfo.renderPass->getLayout()
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.depthAttachment.getTexture()
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.cast<Texture2D>()
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->getFormat()));
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}
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pipelineDescriptor->setAlphaToCoverageEnabled(
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createInfo.multisampleState.alphaCoverageEnable);
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pipelineDescriptor->setAlphaToOneEnabled(
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createInfo.multisampleState.alphaToOneEnable);
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pipelineDescriptor->setRasterSampleCount(createInfo.multisampleState.samples);
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pipelineDescriptor->setRasterizationEnabled(
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!createInfo.rasterizationState.rasterizerDiscardEnable);
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uint32 hash = pipelineDescriptor->hash();
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if (graphicsPipelines.contains(hash)) {
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return graphicsPipelines[hash];
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}
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NS::Error *error = nullptr;
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MTL::AutoreleasedRenderPipelineReflection reflection;
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graphicsPipelines[hash] = new GraphicsPipeline(
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graphics, MTL::PrimitiveTypeTriangle,
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graphics->getDevice()->newRenderPipelineState(
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pipelineDescriptor, MTL::PipelineOptionNone, &reflection, &error),
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std::move(createInfo.pipelineLayout));
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pipelineDescriptor->release();
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return graphicsPipelines[hash];
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}
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PComputePipeline
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PipelineCache::createPipeline(Gfx::ComputePipelineCreateInfo createInfo) {
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PComputeShader shader = createInfo.computeShader.cast<ComputeShader>();
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uint32 hash = shader->getShaderHash();
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if (computePipelines.contains(hash)) {
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NS::Error* error;
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computePipelines[hash] = new ComputePipeline(graphics, graphics->getDevice()->newComputePipelineState(shader->getFunction(), &error),
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std::move(createInfo.pipelineLayout));
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assert(!error);
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return computePipelines[hash];
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}
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NS::Error *error;
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computePipelines[hash] =
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new ComputePipeline(graphics,
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graphics->getDevice()->newComputePipelineState(
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shader->getFunction(), &error),
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std::move(createInfo.pipelineLayout));
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assert(!error);
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return computePipelines[hash];
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}
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