Descriptors now work in metal hopefully
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@@ -533,13 +533,13 @@ void WaterRenderer::updateFFTDescriptor() {
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computeSet = computeLayout->allocateDescriptorSet();
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computeSet->updateBuffer(0, paramsBuffer);
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computeSet->updateTexture(1, 0, Gfx::PTexture2D(spectrumTextures));
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computeSet->updateTexture(2, 0, Gfx::PTexture2D(initialSpectrumTextures));
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computeSet->updateTexture(3, 0, Gfx::PTexture2D(displacementTextures));
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computeSet->updateTexture(4, 0, Gfx::PTexture2D(slopeTextures));
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computeSet->updateTexture(5, 0, Gfx::PTexture2D(boyancyData));
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computeSet->updateBuffer(6, 0, spectrumBuffer);
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computeSet->updateSampler(7, 0, linearRepeatSampler);
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computeSet->updateTexture(1, Gfx::PTexture2D(spectrumTextures));
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computeSet->updateTexture(2, Gfx::PTexture2D(initialSpectrumTextures));
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computeSet->updateTexture(3, Gfx::PTexture2D(displacementTextures));
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computeSet->updateTexture(4, Gfx::PTexture2D(slopeTextures));
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computeSet->updateTexture(5, Gfx::PTexture2D(boyancyData));
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computeSet->updateBuffer(6, spectrumBuffer);
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computeSet->updateSampler(7, linearRepeatSampler);
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computeSet->writeChanges();
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}
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