Descriptors now work in metal hopefully
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@@ -274,7 +274,7 @@ MeshId VertexData::allocateVertexData(uint64 numVertices) {
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return res;
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}
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void VertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) {
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void VertexData::serializeMesh(MeshId id, uint64, ArchiveBuffer& buffer) {
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std::unique_lock l(vertexDataLock);
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Array<Meshlet> out;
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MeshData data = meshData[id];
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