Descriptors now work in metal hopefully

This commit is contained in:
Dynamitos
2024-09-16 13:00:53 +02:00
parent 49e94d3b74
commit 6417ab940d
45 changed files with 435 additions and 476 deletions
+4 -4
View File
@@ -78,8 +78,8 @@ class RenderCommand : public Gfx::RenderCommand {
virtual void setViewport(Gfx::PViewport viewport) override;
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
virtual void bindPipeline(Gfx::PRayTracingPipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> dynamicOffsets) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) override;
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
@@ -114,8 +114,8 @@ class ComputeCommand : public Gfx::ComputeCommand {
void reset();
bool isReady();
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets) override;
virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;