Descriptors now work in metal hopefully
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@@ -116,15 +116,16 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
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for (size_t i = 0; i < signature->getParameterCount(); ++i) {
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auto param = signature->getParameterByIndex(i);
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layout->addMapping(param->getName(), param->getBindingIndex());
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std::cout << param->getName() << ": " << param->getBindingIndex() << std::endl;
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}
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// workaround
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layout->addMapping("pVertexData", 1);
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layout->addMapping("pMaterial", 4);
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layout->addMapping("pLightEnv", 3);
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layout->addMapping("pRayTracingParams", 5);
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layout->addMapping("pScene", 2);
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layout->addMapping("pWaterMaterial", 1);
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//layout->addMapping("pVertexData", 1);
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//layout->addMapping("pMaterial", 4);
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//layout->addMapping("pLightEnv", 3);
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//layout->addMapping("pRayTracingParams", 5);
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//layout->addMapping("pScene", 2);
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//layout->addMapping("pWaterMaterial", 1);
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}
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Pair<Slang::ComPtr<slang::IBlob>, std::string> Seele::generateShader(const ShaderCreateInfo& createInfo) {
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