Reducing memory usage
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@@ -23,17 +23,17 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
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float3 result = float3(0, 0, 0);
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for(int i = 0; i < pLightEnv.numDirectionalLights; ++i)
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{
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result += pLightEnv.directionalLights[i].illuminate(lightingParams, brdf);
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//result += pLightEnv.directionalLights[i].illuminate(lightingParams, brdf);
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}
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for(uint i = 0; i < pLightEnv.numPointLights; ++i)
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{
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//uint lightIndex = pLightCullingData.lightIndexList[startOffset + i];
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result += pLightEnv.pointLights[i].illuminate(lightingParams, brdf);
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//result += pLightEnv.pointLights[i].illuminate(lightingParams, brdf);
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}
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result += brdf.evaluateAmbient();
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// gamma correction
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//result = result / (result + float3(1.0));
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//result = pow(result, float3(1.0/2.2));
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return float4(result, brdf.getAlpha());
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return float4(result, 1.0f);
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}
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