Reducing memory usage
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@@ -115,8 +115,8 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
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.uastcFlags = KTX_PACK_UASTC_LEVEL_DEFAULT,
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.uastcRDO = true,
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};
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//KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
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//KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 20));
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KTX_ASSERT(ktxTexture2_CompressBasisEx(kTexture, &basisParams));
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KTX_ASSERT(ktxTexture2_DeflateZstd(kTexture, 20));
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char writer[100];
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snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
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@@ -13,6 +13,7 @@
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#include "Graphics/StaticMeshVertexData.h"
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#include "Graphics/Vulkan/Graphics.h"
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#include "Window/PlayView.h"
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#include "Graphics/Vulkan/Buffer.h"
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#include "Window/WindowManager.h"
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#include <fmt/core.h>
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#include <random>
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