Reducing memory usage
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@@ -15,11 +15,15 @@ class Mesh {
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VertexData* vertexData;
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MeshId id;
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uint64 vertexCount;
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uint64 byteSize;
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PMaterialInstanceAsset referencedMaterial;
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Gfx::OBottomLevelAS blas;
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void save(ArchiveBuffer& buffer) const;
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void load(ArchiveBuffer& buffer);
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uint64 getCPUSize() const;
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uint64 getGPUSize() const;
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private:
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};
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DEFINE_REF(Mesh)
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